New around here aswell as new to modelling. Anyways I need some help texturing a battlecruiser for a RP Species I made. I use only diffuse with the png on it and I get what is below in the attachment. Trying to get hull texturing properly. What am I doing wrong here?
Unwrapping can be a pain in the butt to do, but it's worth sticking with it. You could "cheat" and apply a box map to the model but learning how to unwrap properly would give you much better results
not sure what you mean, but once you unwraped properly your model, you need to render the uvs then take it into photoshop to paint, or at least tweak the base texture you want to apply.
Base Texture and Object Texture? Explain please. Also it's not that I dont know how to use PS as I have however I just plain suck at it. I use GIMP anyways.
i call base texture whatever you use to start with texturing. like a metal photo, or concrete, or whatever your object is meant to be made of.
you paint on it, you change its seize, duplicate it, put stickers on it, add some dirt, scratches...
the object texture, is the final thing you'll use inside your 3d package. with paintings and burn marks, and whatever.
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Edit: Yep that was the problem....kind of a facepalm on my part lol
and everyone can see a difference between a base texture and an object's texture.
you paint on it, you change its seize, duplicate it, put stickers on it, add some dirt, scratches...
the object texture, is the final thing you'll use inside your 3d package. with paintings and burn marks, and whatever.
a good site to find cool base textures is [CG Textures] - The worlds largest free texture site