Well because its a WIP maybe lol...
you have three WIPS all on the first two pages aswell ;-)
looking good so far only crit is the sword in the right hand side looks like it isnt fitted into the hand right, I could be wrong could just be the angle its seen from. Also a more dynamic pose would look good but as its just getting started im sure you can do that later. Apart form that its pretty well done, I had mudbox years ago for a while as a trial and loved it just haven't got enough to fork out for it at the moment.
ed:
You should upload a pic using the scifi meshes space so your thread has an image, im sure if people see your model they will click on it as it looks great and then you can get more feedback from people etc.
Looks really good so far :thumb: However, I think the legs are a bit too thick above the knees and feet start too high. It's nothing serious so I'm sure it will be easy to fix. Your previous models look nice too - it's hard to find that kind of stuff here on SFM
btw you posted a link to your image in the reference.
im looking to start adventuring into caracter moddeling but few things im not sure and google isnt turing up good answers
do i model them to include cloths or do i model it with cloths?
if i model with cloths can it be properly animated?
if i model without cloths whats the best way to animate both with 1 bone structure?
finally zbrush looks like a good piece of kit for a beginner trying to design a portfolio is it a must or a nice extra?
fyi brilliant models wouldnt be asking you questions like this if i wasnt impressed.
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Well because its a WIP maybe lol...
you have three WIPS all on the first two pages aswell ;-)
looking good so far only crit is the sword in the right hand side looks like it isnt fitted into the hand right, I could be wrong could just be the angle its seen from. Also a more dynamic pose would look good but as its just getting started im sure you can do that later. Apart form that its pretty well done, I had mudbox years ago for a while as a trial and loved it just haven't got enough to fork out for it at the moment.
ed:
You should upload a pic using the scifi meshes space so your thread has an image, im sure if people see your model they will click on it as it looks great and then you can get more feedback from people etc.
*runs*
btw you posted a link to your image in the reference.
you'll have better comments about anatomy and all that stuff.
your legs seem too high
your arms - wrists look too thick
the head looks a bit small and the neck a bit thin.
it's all i can tell for the moment
First thing I saw and thought was, "David has a shaved patch and goat balls..."
Just sayin'... Things don't look right down there.
YAY!
laur2000ad: Your skills are very impressive, I applaud you for this work. I absolutely love the bronze look of the objects.
do i model them to include cloths or do i model it with cloths?
if i model with cloths can it be properly animated?
if i model without cloths whats the best way to animate both with 1 bone structure?
finally zbrush looks like a good piece of kit for a beginner trying to design a portfolio is it a must or a nice extra?
fyi brilliant models wouldnt be asking you questions like this if i wasnt impressed.
It isn't the resemblance, but the character itself. Robin played the King of the Moon (or rather, King of Everything).
King of the Moon: I'm sorry. You must refer to me by my complete title: King of Everything. Rei di Tutto. But you may call me Ray.
But the style of the character you've created would seem to fit within the setting and visual style of the movie.