Hi all,
look at
this image:
how can i add that green light in front of the hangar doors and under the top of my daedalus?
i've tryed using a lot of omni lights but it's really difficult to achieve that result. If you have some suggestions, please let me know!
Posts
try the far atenuation, and set the light into inverse square instead of linear
also, keep small power values
Anyway i'm using mental ray, so i tryed to set up some planes near the surfaces of the ship and give them a Glow (Lume) material; is there a way to hide the planes, but to keep visible the glow effect/lume on the surfaces of the ship?
render your planes separately full white (with a fast scanline render) and compose them in photoshop/aftereffect (by using it as a mask)
4h30 seems a bit too much for this kind of render.
i'd first start by loosing the indirect illumination and use an ambiant occlusion material for the ship. that will lower the rendertime
i'm no MR user, so i cant help much with the renderer setings.
The more lights you have, the greater the render time, so simplicity is definitely the key
no, i've found the solution, thanks to your tips: uncheck the 'Visible to camera' property (in the Object properties), and that's all, in the attchament you can see the result, ok it's just a test and i have to adjust some parameters, but the render time is the same as the one without lights (for this resolution about 4mins 30s).
Thanks for the tips guys!