It looks like less work than it was -- ever have one of those times when you're halfway done something and you realize you've been doing it wrong? Yeah, it was kind of like that, making this thing. Twice.
I had some more fun making the viewport holes. Ah, booleans, my old nemesis... have at you!
Seriously, though, I was able to line up the window cutout to the sphere fairly well. More or less. As you can see from these wireframes, the results ranged from "decent", to "Hell no" (round portholes!!!):
I'm putting the inner bulkheads on the back burner for now, my graphics card is chugging like whoa with them in the scene.
I think I'm going to do a very simplified version of the sphere with just the outer shell, a cap for the top and bottom, and a moderately detailed section for where the neck meets the sphere.
Hmmm, maybe for the hangar deck interior, I could do like a separate diorama-style project? Will ponder.
Yeah, I think I'm gonna go with tapered-out; the tapered-in looks too obviously like I just deleted a chunk of polys from a standard sphere and didn't change anything else...
Got some work done on a docking bay door today. I may add some greebles here and there, but it's more or less done:
With hinges:
I sort of like how they look, but I'm pretty sure that they don't make any sense if you tried to animate them opening...
One last one that finished rendering:
Just so you know, the door design isn't completely mine; it's sort of an adaptation from some concept art by James Clyne for the back of a truck in X-Men 3. Have a look at his site, it's kind of nice. *understatement*
Little update: tewaked the bay door so it has a very small gap around the hinges. Hopefully , this suggests that the hinges are actually useable and don't just clip through the door model...
Everything modeled so far:
I think the detail level on the door is about the same as on the pylon, so I'm gonna call that bit done for now until I go back and add greebles and things to everything.
D.M.J.: If you mean am I going to animate them opening, not for quite a while cause it would violate my PC in unwholesome ways. If you mean physically, then yup, but it's a bit of a squeeze:
Very rough diagram thingy, but I'm sure you get the idea. The hinge bits are supposed to sort of fold into each other. Or at least look like they do.
Minor update: I got back to work on this baby, and I just finished scribing hull lines for the sphere's outer shell.
Front 3/4 view:
Rear view:
The whole schmear :
Everything's starting to look more or less at the same level of detail (no ten tons of fiddly details crammed into one section, whil another section is utterly blank), so I'm happy. For now.
I just need to figure out a bridge module. Will ponder.
Looking great carlg will be interesting to see what the bridge module will look like. Perhaps you can add some kind of radar domes along with it and a clear connecting turbolift system.
hey , just came across your posting and the model. very nice view of the design, i also like the the concept design for the bridge , can't wait to see it completed.:)
Looks good to me and have to agree that overdoing it might not work here you could always add some details when texturing perhaps. So what will be your next part of the ship that you will work on when completing the details? Adding the radar thingies on top of the bridge?
Pretty much finished detailing the deflector dish.
I played around with the greeble plug-in a bit; I'm pretty happy with the effect I ended up with (after much tweak-age). Now I just have to add a few bits to the dish support structures, and maybe add some kind of bracing for the antennas.
Posts
It looks like less work than it was -- ever have one of those times when you're halfway done something and you realize you've been doing it wrong? Yeah, it was kind of like that, making this thing. Twice.
I had some more fun making the viewport holes. Ah, booleans, my old nemesis... have at you!
Seriously, though, I was able to line up the window cutout to the sphere fairly well. More or less. As you can see from these wireframes, the results ranged from "decent", to "Hell no" (round portholes!!!):
I'm putting the inner bulkheads on the back burner for now, my graphics card is chugging like whoa with them in the scene.
I think I'm going to do a very simplified version of the sphere with just the outer shell, a cap for the top and bottom, and a moderately detailed section for where the neck meets the sphere.
Hmmm, maybe for the hangar deck interior, I could do like a separate diorama-style project? Will ponder.
Or this one, with tapered-out edges?
With hinges:
I sort of like how they look, but I'm pretty sure that they don't make any sense if you tried to animate them opening...
One last one that finished rendering:
Just so you know, the door design isn't completely mine; it's sort of an adaptation from some concept art by James Clyne for the back of a truck in X-Men 3. Have a look at his site, it's kind of nice. *understatement*
James Clyne -
Little update: tewaked the bay door so it has a very small gap around the hinges. Hopefully , this suggests that the hinges are actually useable and don't just clip through the door model...
Everything modeled so far:
I think the detail level on the door is about the same as on the pylon, so I'm gonna call that bit done for now until I go back and add greebles and things to everything.
Very rough diagram thingy, but I'm sure you get the idea. The hinge bits are supposed to sort of fold into each other. Or at least look like they do.
Thanks, Berle!, Glad you like it.
Minor update: I got back to work on this baby, and I just finished scribing hull lines for the sphere's outer shell.
Front 3/4 view:
Rear view:
The whole schmear :
Everything's starting to look more or less at the same level of detail (no ten tons of fiddly details crammed into one section, whil another section is utterly blank), so I'm happy. For now.
I just need to figure out a bridge module. Will ponder.
My bridge so far.
The lower dome is starting out as a straight copy/paste, but it's going to need quite a bit of tweak-age to fit properly.
I also added a rough outline for the visible inner sections of the sphere around the neck.
Keep up the great work.
I don't think I'll go too crazy on the detail here; later I'll add just a bit to suggest scaffolding or supports.
Here's a couple of quick renders (please excuse arsey lighting):
Do you think I should keep that raised edge there? I'm debating.
I played around with the greeble plug-in a bit; I'm pretty happy with the effect I ended up with (after much tweak-age). Now I just have to add a few bits to the dish support structures, and maybe add some kind of bracing for the antennas.
I'm keeping the old version around for some smaller sensor dishes later -- waste not, etc.