Hello all... I've been a long-time lurker here, but this is my first WIP thread... I've been modeling for maybe a year (I currently use Lightwave v9.5), but I have very little free time so it is mainly a hobby, and I haven't actually modelled a whole heckuva lot!
I've been a fan of the Warhammer 40K universe for quite some time (started out collecting the miniatures), and have been somewhat active with a casual 3D 40K related site (
3d Heretics :: Welcome)...
Anyway, I've always been in awe of much of the work shown here, so I'm hoping to get some good constructive criticism / comments from the community (gulp!). Over the past few days I started work on a WH40K vehicle - the Rhino, used by the Space Marine army. It just so happens that I'm at almost the same point in the modeling process as UK-Blade is with his recent post!
Thanks in advance for comments, critiques, and any friendly advice!
Posts
I noticed the defective poly on the chassis (there's one at the rear as well), and I think it must be where I used a "thicken" plug-in to basically make the poly 2-sided so that the inside would be enclosed... I'll either rework it or just scrap it and make a separate wall for the inside compartment...
Right now I'm planning on modeling the inside of the troop compartment, but I'm not sure about the driver's area yet...
I'll take another look at the areas you mentioned - thanks!!
It's 'Muy Bien' :thumb:
Nice attention to detail, definitely raised the bar for 40K Rhino's.
Guess I've got my work cut out for me :mad:
Nice Work, be good to see how it comes out.
UK-Blade, your Rhino is really nice as well... maybe we can share some techniques. What application are you using to model in?
I need to tweek some of my settings for the AO I guess... seems too grainy and glare-ey
Next phase will be work on the rear door, the roof details, and more interior work... oh, and the tracks...
Comments and crits welcome....
Eternal
Pukka tracks (ggrrrr......tracks.....)
And to answer an earlier question, I'm using Maya.
Keep up the good work
@eternal3lade... I've still got to do a lot of work on detailing the rear door... the pistons are a great idea - I just don't know how I would animate them. I've yet to do anything involving animation with my 3D models, and am rather intimidated by the whole animation "thing"...
...as for the tracks, they only go as far as they are visible - I did not model the links that you can't see. I appreciate the link on the tutorial for animating them! I've seen another one somewhere that involved using a morph target or something like that for animation, so I'm hoping I can animate them without having a "complete" set of tracks!
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@starslayer... I'm not sure what the final product will look like, but I'm hoping to do a couple of versions - "factory fresh" and "campaign mode". I also want to try and make up a version with the Forgeworld extra armor plates... we'll see how things go!
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@UK... the tracks weren't too bad actually! I just modeled one link, then did an array along the Z axis to get a good length of track... then I just selected all the links up to a certain point and rotated them into place where they needed to "bend"....
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@Dannage... I'm not sure whether there is a problem with the scale or not. I'm using a set of blueprints from the Imperial Armor series of books, which might vary slightly from the plastic kit. I'll try and put up a couple more "head on" shots with the next update...
Be wary of the Imperial Armour diagrams, they seem to have a few discrepancies.
A couple of little crits for ya, (1) the end 'teeth' on the rear ramp are slightly larger than the rest and (2) the indented section on the rear sloping face is only a small block, it does not go all the way across. There's a reference shot here
I know how hard it can be to get decent reference shots...
But other than that 'Top BANANA'
Keep up the fine work brother alpha_omega.
May they light of the Emporer guide your way.
UK-Blade... worked on a couple of areas that you had mentioned (thanks for catching those for me!)...
The roof doors are completed, and the holes for the front hatches are cut out... I know there is an issue with there being no polygons visible in the driver's compartment, but I will fix that later. Right now, I am not planning on modeling an interior for that area, and once the hatch assembly is completed, I don't think it will show up anyway...
Eternal
As always, comments and critiques are welcomed!
This is the Predator Annihilator variant of the Space Marine Rhino... it is the basic Rhino chassis with a turret added to it. This version is armed with twin-linked lascannons. I still have to model the side sponson weapons which will replace the side hatches of the Rhino... I'll be attempting to do both variants - heavy bolters and lascannons...
C & C welcome!
Again, the side sponson weapons still have to be modeled...
Nice updates, good looking turret on the Predator's.
You gonna be doing any Chaos or Orky versions of any of your models??
Big thumbs up :thumb: :thumb:
Keep up the good work brother Alpha_Omega.
Eternal
@Meph - aye, I have the Baal Predator variant in the queue, along with a number of other bitz and piecez!
@UK - I haven't decided whether I'll pursue an Ork or Chaos variation on these... I would like to do them, but I don't know whether my modeling skills are up to the challenge. I wish I could make some cool skulls and such (like binkerman's ), but I just haven't done any organic modeling yet... plus with all the other things I have planned to model, it would be a long while before I could get to them.
Here's a quick list of planned variants / add-ons:
- Dozer Blade
- Reworked Chassis and Demolisher Cannon for the Vindicator variant
- Bigger Dozer Blade for Vindicator variant
- Turret for Baal Predator variant
- Sponson weapons for the Predator variants (Heavy Bolter, Lascannon, Heavy Flamer)
- Razorback weapons (Heavy Bolter, Lascannon, Multi-melta)
- Radar turret for Damocles Command variant
- Whirlwind Helios variant
- Whirlwind Hyperios variant
- Various chapter doors and symbols
- Reinforced Armor add-on
- Storm bolter
Lots to do! And this does not even take into account any of the Adeptus Sororitas variations of the Rhino like the Repressor, Exorcist, or Immolator :rolleyes:
@Eternal - not sure what you mean about the tracks... is there something I can do to improve them? Don't be shy about offering crits on the models, as it is the only way I can learn and improve my skills!
Here's mine: