Just bought the two Project Viper video tutorials from KURV Studios. While
they are for Lightwave, they are surprisingly easy to follow in Modo. Clay
render of where I am so far. Might try a more difficult Mk2 after I finish the
two tuts for this one.
Greywolf
EDIT: Just completed the engine section, now moving on to the
fuselage. Updated the opening pic to show where I am now.
Posts
paneling will be done on the texture in the second part of the tutorial, I
wanted to see if I could model them instead. SIGH. Now I have to panel the
rest of it too, or it won't match. Such is life. :cool:
Starkiller
doesn't mention it. I have quite a few references on them, but nothing on gear doors,
where they enter the ship. If anyone has anything on that, that I don't, please let
me know.
Starkiller
Gallery
Check the above site for awesome CG references on ships from Galactica Classic,
Galactica Modern, Star Trek, and Star Wars. I used his Viper Mk1 reference for THIS
baby.
Starkiller
Ahem. Sorry. Bye.
him do his in the tut, and modeled my own based on my 5 view reference.
Greywolf
followed along. I may redo them because, as you mentioned, the Mk1 doesn't taper
the exhausts. Got the engine paneling done, a few more details to add there and it's
on to the fuselage.
Greywolf
Also, I've never seen Modo in action before. That looks like quite a nice, clean interface to use.
So as the wings are paneled, and guessing the top wing is too, how about the fuselage?
behind the cockpit either, so I redid the fuselage, doing the indent without booleans
and smoothing the sharp edges. She won't be quite accurate to the Mk1, but there
are so many Mk1 meshes out there, I don't mine mine being a bit different.
Starkiller
landing gear and cockpit references.
Starkiller
so I could do a 100% accurate Mk1, as I have pics of the old studio Mk1 they built
for the actors to sit in. You see, the nurnies on my current version don't match the
original at all. I suppose you could call this a Mk1.5. I'm trying to incorporate some
of the stylishness of the Mk2, without actually making it a Mk2. Sort of like an
intermediate step or something. I saved the original fuselage, and some of the old
nurnies were done from the studio pics.
Starkiller
coulda been ugly.
Some screen caps.
the wires for the Gear.
Starkiller
it right until I start the texturing phase. Here's what I've done on the cockpit
so far. The area behind the canopy is being redone, as in the tut, it was
modeled without an opening canopy in mind.
Eric
second for texturing. Alas, I added and changed things so much, she doesn't bear
much resemblance to the tutorial viper anymore. The modeled hull, wing, tail, and
engine panels, the extra detail on the wing, the rear nurnies, the landing gear, and
the cockpit are all new. The tut got me started, now I can't seem to stop.
Eric
cockpit. I finally figured out UVmapping. Hopefully the texturing tut will help me
with the other hard part of modeling, doing the textures.
Starkiller
UVmapping the wings and tailfin. Too tired to start texturing though.
Gotta catch some Zs as I gotta work tomorrow (today actually)
Eric
texturing her. One question. Does anyone know where I can get battlestar and squadron logos
to put on her tail? Wings and tail done here, though I need some logos to finish the tail tex.
Eric