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3DCAPITOL Washington, DC

135678

Posts

  • BolianAdmiralBolianAdmiral1120 Torrance, CaliforniaPosts: 2,574Member
    Nice update, and congrats on the header. :D

    When I visited D.C. once, we had a tour guide who was not shy about his dislike of the Statue of Freedom, and I gotta admit... they could have put a better-looking statue up there, lol...

    But this is great... I really look forward to seeing this progress.
  • gonk droidgonk droid0 Posts: 0Member
    nice.

    need a closer untextured shot of the statue if you the chance.

    maybe it's my screen. can't make any detail out.
  • [Deleted User][Deleted User]2 Posts: 3Member
    The Statue of Freedom isnA’t finished by far iA’ll up a close shot of her ^^ when
    she is finished.

    im looking forward to create a little tutorial about the whole building.
  • Dark SaberDark Saber1 Posts: 0Member
    This is a great WIP. Keep up the good work.
  • [Deleted User][Deleted User]2 Posts: 3Member
    hi guys :) here a new update


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  • SamuraiSamurai185 Posts: 408Member
    You do realise your symmetry button will be needing a service shortly, right? :p

    Looking good- what software are you using for this?
    "Perfect. Then that's the way it shall be."
  • MartocticvsMartocticvs444 Posts: 524Member
    Congratulations on the header - excellent modelling job here ;)
  • [Deleted User][Deleted User]2 Posts: 3Member
    iA’m using Lightwave ... and :/ this building is in most aspects a symmetry object. the basic structure u see in this shot is almost symetric.
  • BinkermanBinkerman0 Posts: 0Member
    Nice Job Rehm ! ..... Construction wise, for those not sure how this sort of thing is done ... Follow one segment of the building all the way down and that's what was modelled, .. the rest is instanced so that any changes will update the duplicates, in MAX its called the ARRAY Tool, ... Model one piece, punch in the amount of times you want it repeated, centre the pivot point to the object you want to dress, ... enter what Axis & 360 degree, then BAM !! .... The results usually look good, and rapid !! :cool: ....

    For the Statues, probably the base mesh is low poly done in Rehm's LW app, ... then exported to ZBrush, .. have some fun in there, then pull the high detail off the Zbrush model saved as Maps to apply to lower-res model ... Voila ...

    Knowing those techniques is only half of it though, as you still need very good refs & Info recreating something like this .... i.e Blueprints, schematics, Measurements, how many Pillars, windows etc etc ....

    I dont know the building well enough to comment on accuracy, ... but maybe some side by side comparisons would be good to see .... You've done a very nice job Regardless mate .... the renders look nice, and Congrats on the Header !! :thumb:

    Jas
  • SamuraiSamurai185 Posts: 408Member
    Excellent- another one using proper software *runs* :shiner:
    "Perfect. Then that's the way it shall be."
  • homerpalooza67homerpalooza67228 Posts: 1,891Member
    Binkerman wrote: »
    I dont know the building well enough to comment on accuracy, ... but maybe some side by side comparisons would be good to see .... You've done a very nice job Regardless mate .... the renders look nice, and Congrats on the Header !! :thumb:

    Jas

    All he needs to do is add some trees and sky to his render, add some film grain, and you couldnt tell the difference! :p
  • [Deleted User][Deleted User]2 Posts: 3Member
    for sure mate :D
  • SamuraiSamurai185 Posts: 408Member
    Then he can add some Nacelles to treble the post-count in his thread overnight. :p
    "Perfect. Then that's the way it shall be."
  • FreakFreak1088 Posts: 4,361Member
    ^ LOL, do you want another Murder Class, here?

    Freaking Fantastic, and congrates on the header.
  • [Deleted User][Deleted User]2 Posts: 3Member
    just a POV changed shot...from above

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  • TovetteTovette5 Posts: 13Member
    I think a saucer section and some phaser strips would go nicely with what you have so far... :shiner:
  • [Deleted User][Deleted User]2 Posts: 3Member
    iA’m thinking about to make an Independence day scene just for this site.
  • [Deleted User][Deleted User]2 Posts: 3Member
    Rehm wrote: »
    iA’m thinking about to make an Independence day scene just for this site.

    THAT would be interesting. Either way its an amazing model, just wondering, how many polies?
  • [Deleted User][Deleted User]2 Posts: 3Member
    about 2.3 million Polys so far
    itA’ll breake the 5 million mark when itA’s finished.
  • FreakFreak1088 Posts: 4,361Member
    Rehm wrote: »
    iA’m thinking about to make an Independence day scene just for this site.

    Sweet, I would so intrested to see the Doomsday version that you are making this for.
  • [Deleted User][Deleted User]2 Posts: 3Member
    hi, itA’s me again ^^

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  • SeverusSeverus401 Posts: 254Member
    You are a freakin animal... I thought star destroyers were complex enough...
  • [Deleted User][Deleted User]2 Posts: 3Member
    a in editor view of the Dome Mesh

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  • [Deleted User][Deleted User]2 Posts: 3Member
    donA’t wonder about the mass of polys ;)
    my system can easy handle this counts...
  • Ice-DragonIce-Dragon0 Posts: 0Member
    this is looking outstanding :thumb:
    Rehm wrote: »
    donA’t wonder about the mass of polys ;)
    my system can easy handle this counts...
    So what is the poly count then?
  • [Deleted User][Deleted User]2 Posts: 3Member
    2.380.207 polys so far
  • TovetteTovette5 Posts: 13Member
    My rig would melt at 1 million polys. :p
  • SamuraiSamurai185 Posts: 408Member
    Mine has had around 2.3 million poly's before- that was when I was converting Ansel's ISD MkII mesh, with all the added detail... :p

    Hopefully have a new box before years end though. Just trying to decide if I can justify dual Xeons, or if a Q9 will do the job...
    "Perfect. Then that's the way it shall be."
  • CN SpotsCN Spots0 Posts: 0Member
    Good Grief man! That's unbelievable!:thumb:


    Somebody get this brutha a pigeon poop mesh!:lol:
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