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2DPen and ink ships since I can't model

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  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited November 2023 #662
    Kind of, I never really stuck with it enough to really get the hang of it. I have an Apple Pencil that won't hold a charge (ancient one, if I ever get a new iPad I might toy with getting something compatible and try again). I do remember having my old one connected to my iPad through some second screen software (can't remember what it's called) and using that for a while).

    I also remember way way back in the day using a mouse to colour my art and that was... so much work, I never liked doing it because it felt like I had to do the art over and over, masking out spaces and all that and I think I would still have to do that if I went digital, to an extent. I feel very run-and-gun with my art, I don't want to say rushing it but I don't like to spend hours on a thing (another reason I'd never gotten into modeling, the other one being that I could never figure out the basics).

    I feel like I do need to learn to paint and so on, actually give all these designs colour and life. I do like using the markers and so on, even if it does kind of limit what colour schemes I can do.

    What's kind of hilarious to me is that I keep thinking of my paper as being bigger when the screens are the same size and can zoom in and out... maybe it's the intimacy level, the paper is close to me, the laptop screen is further away.

    I will say, one thing I've noticed with digital artists is how often they'll erase and resize their stuff as they're working, and while my art isn't perfect, I do like the challenge of having to get things more or less right the first time, or embracing the mistakes and letting them roll into something new. For example, that older picture of Eager Young Space Cadet, her eyes are slightly not right. Digitally I would have fixed that, but having to look at it makes me more aware of it the next time I draw.

    I also like the immediacy of paper, if it's right, it's right, if it's wrong, it's wrong.
    Post edited by BlueNeumann on
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    Okay, I'm going to bump this up now that the page has finally turned over.

    New sketches. Well, new to you, these have been sitting in my sketchbook for ages.

    369f21367e44e2b8771cf2733cd231e931cbf61a.jpg

    A blown-glass style spaceship. Maybe a sister ship to the giant glass greenhouse I designed for Eden's people ages ago.

    3f3110a97b3fe09ce908c380e45152e64f3ec271.jpg

    Tried to mix a yacht and a bullet train together for this one.

    16902b33f44ea445ae79037fee61bf73d92ad3e3.jpg

    Trying to sketch out a character for an Eager Young Space Cadet. Not quite sure what her uniform style will be, hence the bare shoulders (there are like 3 t-shirt variants as well.

    Actually drawn her before, but it's way back on the last page, so...

    4e7d11082812f2c7734339aeb48680c924a67fab.jpg

    See, I figure the triangle shoulders would be for officers, not cadets, so... she's cute in it but it doesn't quite feel right.
    StarriggerLizzy777Brandenberg
  • StarriggerStarrigger477 Posts: 702Member
    Kind of,...

    It's funny that for the same reasons you like the pen/paper combo, I like my digital setup, I feel very free to experiment, and "Just go with it." When I work with "real" media I'm more concerned about not wasting the resources and such. (I do have piles of sketches and writings that will probably never see the light of day though) , and sadly I have lost drawings along the way in moves and such.... I do think that if we work in the media that we are comfortable with we either get complacent and boring, or we feel free to just be us, and run with it... I really enjoy your work and love the marker stuff I have seen here.
    Come on over to my place CGI Worlds
  • StarriggerStarrigger477 Posts: 702Member
    A gift from me to you, hope you don't mind.. A little digital with your physical...

    Since I didn't know what you were thinking by way of colors, I just picked what I saw in my head...

    q8to2j8p77pv.png
    Lizzy777Brandenberg
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited November 2023 #666
    I don't mind at all! She turned out great (wow, I didn't think I did THAT many lines... that's another thing, when I do digital colour I feel the need to add more detail and make it more realistic). Kinda had this highlighter glow to it as well, which feels a bit analog too in a good way. I will say, the shoulders are right on, was imagining a whole different fabric being used for them (and the matching triangles on the sleeves. I guess it's extra padding for when they have to wear backpacks/seatbelts? And for beneath the wrists when you're typing, now that I think about it.

    Yeah, I'm not sure what the colour of her uniform would be, I keep fluctuating between a certain grey (which might be too bland) and a particular shade of purple (the one I used for the seat in the courier pod), with the piping usually being Trek colours b/c I can't think of anything else atm. I feel like she'd be blue.

    The idea of the uniform, or at least the jacket (I never figured out anything for the trousers) is comfort, you're wearing this all day, it should be comfortable, it's fitted, it's got a nice lining... the issue is that it's still a little too Trek so I need to give it more flavour without making it too complex.
    Post edited by BlueNeumann on
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited November 2023 #667
    Some of my old colours from back when I was doing that.

    sea_dogs_by_neumatic_d9ljq3-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzU1IiwicGF0aCI6IlwvZlwvNjMyODA1N2QtZWMwYy00Y2RhLWJkNzctYWMxNGM1MjMzZDk4XC9kOWxqcTMtODI4NmI1ZjktMGUxYy00YjZjLThhYzYtNmVkZDI2OWFiOTcyLmpwZyIsIndpZHRoIjoiPD02MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.ajdryqrfmL4i8cZaJI3ry7mQJKOu2XJ7kUoIm9i4F94
    Female pirate characters for a scrapped idea called 'Sea Dogs." I used to have such a clean line, but such poor bodies.

    reach_for_glory_by_neumatic_du2csj-414w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTUyIiwicGF0aCI6IlwvZlwvNjMyODA1N2QtZWMwYy00Y2RhLWJkNzctYWMxNGM1MjMzZDk4XC9kdTJjc2otYzgyZmI2ZGQtMzQ3ZC00Mjk5LTljZTQtNjQ0YjAxNzgzZTlmLmpwZyIsIndpZHRoIjoiPD04MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.ubtd6aNfL6s8_S5ZU9m5_dx7fl8v1suOLnKw7GZAIy4

    My first attempt to paint over a pencilled sketch.

    hit_girl_in_colour_by_neumatic_d3loaem-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9ODA1IiwicGF0aCI6IlwvZlwvNjMyODA1N2QtZWMwYy00Y2RhLWJkNzctYWMxNGM1MjMzZDk4XC9kM2xvYWVtLWY3ZjdlM2QzLWY0YzktNGJlNi1iY2VhLTEwZThkZDhmNTRlMS5qcGciLCJ3aWR0aCI6Ijw9ODg3In1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.Pu7xr1tvSVPKzaoEsMnglTdlR9dDzn6ZUcYolioM9tk
    Me trying to colour with markers.

    These all have to be like... geez, 15 years old at least. So probably worth another crack at it.

    So I think that in future, if I wanted to do colour, I would have to design the drawing for it from the start, rather than just colour lineart. My style has always been sort of simplified (someone called it "simplified realism" or something like that ages ago, I can't recall the exact term off the top of my head), and I think I've leaned more into the "less is more" mentality, and I feel like I'd have to approach the colour with the same mentality. The alternative is to try to add all this detail through colour to simple lineart and have the two clash with each other.
    Post edited by BlueNeumann on
    StarCruiserStarriggerLizzy777
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited November 2023 #668
    Okay, here's another reason I like analog. I tried to open Photoshop and all of a sudden it didn't work. I think I might be able to fix the problem, but I don't want to upgrade it if I can avoid it b/c of the Pantone issue. i can use Pixelmator in the meantime, but still... app problems are inevitable. I'm not going subscription with tools, that feels insane to me.


    Since we're talking colour, here's the last thing I did in colour that i can think of. Posted it on my insta (where I think there's a more rounded sense of my style), but I'll show it here just for context.

    a42bc9cd8c13d08d9d8f77504630aa9e6b6b2b84.jpg
    I was actually worried I'd screw this up, so I basically redrew it. I can't recall if I was intending it to be bold, but I wanted to use the colour to really emphasize how close/apart the characters are.


    And since this is a sci-fi board, here's an older drawing (surprised how old it actually IS), for a shelved project.

    3a72ef9516a01fb4ac0644f83917a1e20134010d.jpg
    Post edited by BlueNeumann on
    StarCruiserStarriggerLizzy777Brandenberg
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited November 2023 #669
    And finally some art done just this day!

    14033d7001313b60f55e7be30b70f4397c33e4b6.jpg

    Pinstriped gangster, wanted to turn the person into part of the suit, I like the idea of a simple pinstriped face. The question was how simple and how human did I want to make it. He's meant to be an unblinking mass, after all.

    halfway through, I thought I'd replace the flower in his lapel with a Venus flytrap type bug, to make him even more dangerous. Then I thought "what if THAT'S the gangster and he's controlling the whole suit?"

    f28534350505748a82b74bb81c8698e8c8d6dc22.jpg
    Inspired by the "Meet Your Meat" bit in Restaurant At The End Of The Universe, I wanted to make him a little weirder and beefier (and less like a dude wearing a heavy suit lying down, though I failed at that part). I thought it would be fun to add a couple more animals together, was definitely seeing a bug and I thought the legs could be like a giant chicken leg each, though with finds instead of claws.

    I love pig monsters, and actually these reprogrammed Pig Slavers I thought of ages ago feel like they fit with this other idea, people keep growing pig monsters. Some are eaten, others are programmed with basic instructions and sent out to do simple tasks.
    Post edited by BlueNeumann on
    Lizzy777StarCruiserStarriggerBrandenberg
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited March 2 #670
    Long time no posting.

    I saw this in a dream, or maybe as I was slowing waking up.

    1aa5f154425fc0ea6bef01a803ff5894cb8d3cda.jpg

    A minimalist bridge design, reminiscent of the bridge design for the Eternal Midnight (remember my Eternal Midnight?) Also draws inspiration from the bridges of Japanese spaceships like Yamato and the ones in Gundam. Was also trying to expand that screen-wrap cockpit design from last year into something for a bigger crew. Sort of like a planetarium. I think I forgot a few details, and I would like to mess around with that center area a bit more, make it more of a hub of activity.

    I might totally rethink this into something maybe a little less... obvious? I dunno. I feel like I just expanded out from the video cockpit, and if I went a different direction I might have something more interesting and less headache-inducing to the operators.

    And this is from a week or so ago? Maybe longer, I dunno.

    595344ea1bf63d8889254de13a8a6d438b5782df.jpg

    Playing with some tokusatsu helmet designs. I keep doing interesting-to-me variations on Shadow Moon (especially because of that great cutoff he has in his helmet, makes it easy to play around with) and I'm trying to expand into the "what don't we see?" areas and riff.

    I wanted to turn the bug-top of his head and transform it into something. I was thinking of the transparent brain helmet that Hakaider has.
    Post edited by BlueNeumann on
    StarCruiserLizzy777wibbleBrandenberg
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    Okay, this is a dumb sketch but why not? The dumbest seeming ideas are the ones that tend to lead to something.

    11b518d9d44c748a2f448072018df975ee0eb25c.jpg

    Muppets + Donbrothers.
    StarCruiserLizzy777wibbleBrandenberg
  • Lizzy777Lizzy7771405 PNWPosts: 763Member
    Now I'm imagining PIGS! IN! SPAAAAAAAAAAAAAACE!!!!!!!! As Power Rangers in Space.
    StarCruiser
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    I mean, I hope you can all tell with my previous creatures that I love how the Henson Creature Shop is able to bring character and humanity to their designs. Even as a kid, my fave scene in the first Ninja Turtles movie was when they're sitting around and telling jokes because that's what made them real.
    StarCruiserLizzy777wibble
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited March 13 #674
    I decided to try and visualize the layout of this cockpit a little more clearly. If you remember this...
    cab19c90dfd69e5355bf0e920997aeb45b4adfe4.jpg.

    Here's how I was thinking the layout would be.

    85b2140917f2a1f504cdc48a30870f0e6c69afa0.jpg

    Like the previous design, the green would be a video wall for the pilot rather than a window, with a hads-up display to give the pilot any vital information. The ship has no windows, instead you get a continuous line of video throughout the ship giving you an external view (or any view you might like).

    The pink is a shorthand from that bridge design from last week, but in this case I want it to be analog switches, I just didn't want to draw them (it's like 2am here).

    Since the idea of sitting and being surrounded by a giant screen evokes being in a movie theater, the steps (and railing) felt like natural fits. The railing visually separates the cockpit, and It also gives another actor something to lean on.

    I wasn't sure what I wanted to do for the walls just yet, I didn't want to do the ripple tiles, I wanted a more mechanical look but not super-detailed. And while I didn't intend for it, the "fusebox" (an excuse to have lit switches somewhere) wound up looking like a laptop fan so I could see that kind of design mentality continuing. Feels like a natural fit, now that I think about it.

    The handlebars and the chair are still escaping me. Realistically the regular racer chair is the most likely, but I feel like a more interesting idea is possible. The handlebars I should probably reference some 80s scooters and concept cars. I want all the key functionality to be right there.
    Post edited by BlueNeumann on
    StarCruiserLizzy777CoolhandBrandenberg
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited March 14 #675
    The Single Rider is going to pull a lot of inspiration from things like houseboats, RVs, skoolies, longboats, etc and so on so I think finding the right blank base is gonna be key, something quasi-futuristic but generic that ties it all together.

    And like those, I think there will be more of a mix and match of components, so I'm trying to make something basic that those various elements can plug into. These ships get upgraded piece by piece rather than go into spacedock like in Star Trek.

    Which puts me in a bit of a quandary, worldbuilding-wise, if these ships are interoperable. It's so the opposite of how things are now, so is it naive/idealistic to go this route, or am I falling into that trap of "people can't imagine the end of capitalism" mentality? To me, interoperable and modifiable everything is an ideal, and for spaceships seems like a necessity. And these ships aren't in the Iron Star universe (I guess this is the Retrodecoverse? I hadn't thought of a name) so different rules apply.

    The thing about the RetroDecoVerse is what while it's heavily inspired by cassette futurism, Syd Mead, 80s electronics, Japanese culture, etc... I want to grow it from that seed, not be stuck in that era. That's the trap I'm trying to avoid.

    Also, you would THINK the big bridge from last week would be on the ship that Eager Young Space Cadet serves on, right? Nope. She's in what I've shorthanded the 2600-verse, there are hints of what her ships look like (organic shapes, curves, sports cars in space) even though the uniform at the moment might feel too Retro-deco both in terms of design and just how comfy/utilitarian I want it to be. I suppose ideally the RDV and the 2600 would converge, but they haven't yet.
    Post edited by BlueNeumann on
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited March 19 #676
    Some TNG doodles, since I was watching a reaction to Encounter At Farpoint.

    2086df49db96ea20aee31e860948a9892bc63139.jpg
    Trying to figure out how to draw Q, his face is weirdly generic. Had the idea of trying to ross-pollinate him with the Time Lords.

    dc19a2cb59a4667199fc2e78aa660cfd43b7a46a.jpg
    967b6b0fcd2ff617f0536af8fadab94145abf870.jpg

    Girl Wesley! Surprised by the face, she actually looks a bit like a girl I follow on instagram, totally unintentional. But I love short hair and I didn't think the eyes would be that dark but they so work.

    I thought I would play with the infamous sweater, maybe making it shorter could give it a little more character. Originally the pants were baggy and reminded me of Ortegas' casual outfit in SNW. When I fixed the trousers (there's only one shot or two when you see them), I thought maybe it might be a good outfit for Eager Young Space Cadet... forgetting somehow that Wesley IS an Eager Young Space Cadet and I should vary my influences a little. I could also see a Doctor Who companion wearing something like this, so maybe I'll cross-pollinate it.
    Post edited by BlueNeumann on
    StarCruiserLizzy777wibbleBrandenberg
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    Was watching one of Ray Studios' "turn a phone into X" videos and since I had the idea of laptop parts for the Single Rider's walls, I figured I should sketch the layers of the phones for a bit of 2D kitbashing.

    e1fe4bd8117c8a8cf742c803dc651fe55f7e33e3.jpg
    StarCruiserLizzy777wibble
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    More robots!

    e303557864a6222fc3b6103d182dc62aa3f99a19.jpg

    Did about 3/4 of a page of sketches, wanted something that was like a solid wall. Doesn't move much because he doesn't need to.
    Lizzy777StarCruiserBrandenberg
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    Quick pencil sketch of the Dominator, trying to figure out the basic shape/layout of it. Still based on the redesign of the Liberator, but I'm thinking I might let it sprout into its own thing. In the meantime, I also found reference for other microphones and I should look at other vintage studio equipment to keep the "microphone turned into a spaceship" vibe alive.

    1fb739092de70dc2d92552a8123dcede4425c0dc.jpg
    StarCruiserLizzy777Brandenberg
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited May 9 #680
    Some sci-fi stuff, first some remixes of Star Trek ships, particularly the drive sections:

    852e9ac0f8c1def551c1437aa897f174e54d301c.jpg
    06ad90c84d6cf9a4f84e19b15eb8467dc22eb22c.jpg
    I think there might be something to that hexagonal ship, I should try and play with the design a little more.
    Definitely seeing it being a more armoured thing. I'm not sure if I was really able to convey what I was thinking of in a 2D format, but basically two heavy triangles with a strong spine. Right now it's got this Star Trek meets Star Wars thing going on, Imperial Star Destroyer via Starfleet design, which wasn't the intention but an interesting result.

    Also sketched out the computer control panels that were used in the JJ Trek movies, thinking i mgiht try and boil them down to elements.

    061375c90cc8059248ec7cced97162fc1b0150df.jpg

    Not really a big fan of these but they're generic enough that I might find some use for them (and it'd be nice to not be locked into my cassette futurism motif), so I figured if I broke 'em down into components I could have a handle on how to remix and play with them some more. And seeing their more basic forms means I might be able to conjure new shapes to make control panel layouts out of. If there's a bone, for example, why not a heart?
    Post edited by BlueNeumann on
    StarCruiserLizzy777
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    59cc1a04493c28c3ab5535ab3841b29ed458f1e9.jpg

    I wasn't going to post this, but I thought it would make an interesting counterbalance to the JJ Trek constorl panels that I posted previously. Also it's a vibe I recall fondly but hadn't really indulged in in ages.

    07f2bf2f4b4c2a68b1fa43730f940c50feb11150.jpg

    These jet engines I saw looked so bottom heavy, I thought I'd see how cartoonishly over the top I could make them, make it seem like they'd bend the wings to the point where it'd be impossible to take off.
    StarCruiserLizzy777Mustang13Camaro68
  • BrandenbergBrandenberg2065 CaliforniaPosts: 2,206Member
    You're so good with perspective. If someone taught you one of the CGI programs, you would be very good at it.
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    See, I feel like it'd be the opposite, I immediately think in perpective but to do 3D I'd need to think flat to create the shapes, right?
  • BrandenbergBrandenberg2065 CaliforniaPosts: 2,206Member
    See, I feel like it'd be the opposite, I immediately think in perpective but to do 3D I'd need to think flat to create the shapes, right?

    I know I don't think flat. Because it is 3D the perspective takes care of itself though.

  • BrandenbergBrandenberg2065 CaliforniaPosts: 2,206Member
    I should add that where thinking in 3D really helps is when you are looking at a picture of something and trying to accurately create it in 3D
  • StarriggerStarrigger477 Posts: 702Member
    You're so good with perspective. If someone taught you one of the CGI programs, you would be very good at it.
    See, I feel like it'd be the opposite, I immediately think in perpective but to do 3D I'd need to think flat to create the shapes, right?

    I agree with both of you, While both CGI programs and "simple" pencil/pen to paper require a level of artistic vision an integrity the CGI path requires a stringent set of rules that analog drawing does not, you are free to ignore "real" geometry and it will still look great or cool, or just right, but could never be created IRL and still look the same

    Here's an example I tried many moon ago:

    lruu44vs0sdb.jpg

    The bottom image is how the landing gear for the Nostromo was drawn for the movie, the top is how I wound up constructing it in Sketchup. I could not get all the angles in the feet to "line up" in 3D but they looked fine in the ink drawing.

    That being said, I find it very easy in most cases of your sketches to convert them to 3D because that is how you are thinking, sometimes because you are fine with an interpretation from me, but mostly because you have already done a lot of the work for me.

    But moving from a wholistic view of the world (a complete sketch or detailed drawing) to one where you need to be more worried about rules (thinking "flat" - top, left, bottom, etc) can be a rough one, and can kill your flow until you reach a more comfortable level of competence with your tool of choice.
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited June 7 #687
    Killing the flow is definitely a concern of mine that's been under the surface. When I do something, I usually try to do it all (or as much as I can) in one strong go while the inspiration is strongest and I have a clear idea of what I want. I can go back later and redesign or swap out components but I like a clear image. On top of that, I also try to keep things in a clear flow in the design process, the way things are connected to each other is a lot easier in analog and I think that might also be part of why the designs can translate into 3D, because it illustrates the effect or the rules rather than be a strict template of how.

    Like, that (original) illustration you posted, I'm definitely seeing a sense of flow and how these elements are meant to be working together and I can picture the prop maker getting that and knowing how to use their tools to get that effect. I can sense how it's supposed to squeeze and pull the various parts and where the pressure would go and how they'd look in motion.

    I think my own style where I use thicker lines also helps differentiate between the important and unimportant elements, that picture, every line is rendered as equally important but a bunch aren't (some are structure, some are paneling, plus you're also seeing front and side real close to each other so when you take a macro view it can be hard to tell what you're looking at).

    I WILL say that a legitimate criticism of my work is that I don't do final versions or orthos or even give a lot of detail in the sketches that I do produce, settling for "good enough" and flitting on to my next brainstorm that I think is so important and revolutionary that I also don't give it the time and effort its due. And that there's not a lot of continuity or consistency between my things, even ones in the same universe. Chambers in the Iron Star (and how any have I even bothered to render?) don't always look like they flow together. And there are extravagant/more complex ideas like my banana leaf ship that I've never even tried to draw. Also if I'm going to focus on 2D, I could bother to teach my ass how to paint or just do more colour. I can't say "Syd Mead didn't do 3D" if I'm not gonna put in Syd Mead effort in what I DO make.

    I think another factor that's keeping me away from 3D modeling is that I don't just do ships and sci-fi designs (it's also why I'm not posting here all the time), I tend to do people and things and so on, stuff I encounter in real life or storyboards or typography/logo designs (I'm actually feeling like I might lighten up on the logo stuff now that AI creates so much shit, like maybe it's more of an interesting challenge to NOT have logos and patches?)... so it's only a portion of my work that would benefit from 3D modeling.
    Post edited by BlueNeumann on
  • StarriggerStarrigger477 Posts: 702Member
    While I realize this may be a little "rock throwing in my own glass house" My gift to you is in the form of a challenge:

    This will take up to five weeks. Once each task is complete you cannot go back and make any changes. You can close out a task before a week is done, but you cannot take more then a week for any one task.

    Week one: Put on your writers hat and come up with a Sci-Fi script that is at least 7 pages long. Doesn't have to be the next great thing or even original, it just needs to be a complete story.

    Week two: You are to put on your set design cap and dress the story (sets and props, not characters. Just sketches, don't worry about details)

    Week three: You are to dress the characters as they relate to the story and environment you created in the first two steps (again, sketches)

    On the forth week you post here everything you came up with in the previous weeks and you and the community at large will take one week to help polish what you present. ( this is where we work on details.

    Week the fifth: Accept what works for you and your sense of style and substance, toss the remainder from the work done in the forth week. Create an edited script, and detailed drawings. fin

    In the end, you will have a complete project you will be proud of. (or not, but it's an exercise in helping you know you can produce a complete cohesive project.)

    Remember, don't post anything until the last week, so we get the whole project in one shot.
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    edited June 7 #689
    That is a challenge... on top of it being a short story which I've always had trouble with. Like I've done nano and 24 hour comic book day and always fell short. They invite the same traps that I've fallen into too many times in my life, writing in order, going with the most basic cliche version of an idea, etc... and that whole idea of "write something quick and fix it later," that's never worked for me. I like to take my time and make sure the bones are good, then things click into place much more easily.

    if I did this challenge, I don't think I could do it now ("What, you're busy/")... I'd probably also start it in secret. I will say that I think I had a breakthrough for EYSC for a feature but I don't think I could write that out in a week, even f I do make it from parts.

    I've actually got an old workflow for writing that worked REALLY well for me in the past that I really need to get back into, I feel like I'm out of practice on that, it got me from prep to outline in six weeks and got me a script I really liked out of it. Honestly, I feel like the stuff I'm doing with that also feels like it's coming up short, I don't know if it's a lack of confidence or what but I keep thinking "really? that's all you can think of?"

    I have a mountain of stuff I SHOULD be doing and have been putting off forever, just getting to that is a challenge let alone adding one on top. Though maybe I can ride the momentum afterwards...

    I know this probably comes off as really flaky, who turns down a challenge, and a bit pretentious/having too high standards perhaps but I've just made enough crap and gone down enough dead ends that I'm more cautious now. I don't mind flights of fancy and goofy ideas, I do them all the time and think they can lead to great ideas, but when I put real time and effort into something, I want to be confident in what I'm doing.
    Post edited by BlueNeumann on
  • StarriggerStarrigger477 Posts: 702Member
    Understand completely, Look forward to a future post regarding said above :)
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann741 Posts: 1,368Member
    I kinda want to print out that landing leg and trace out all the distinctions i see, too.

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