I got the engine glow looking just the way I want it. A very subtle change but it makes all the difference.
The previous look kinda grew on me also, so I've decided to use the blue/green tint on all of the TOG models and the cyan color (above) for the CW/RL's.
And a first test shot of the 3/6 laser. The small round light below the beam is the AP laser.
On a side note, the AP laser was turret-mounted on the MK II. There were two objects that I couldn't readily identify, so I just assumed that this was the laser. I moved it to the forward hull section, well....just because. I know the firing arc is somewhat limited but I don't care, I think it looks cool mounted in this location.
Next thing is figuring out the lens flare effect. One step at a time.
I rendered the lens flare in Lightwave, saved it out, and then composited it into the image. It would save a few steps if I could just do this in Modo. In Lightwave you just go into the point light properties and turn on the flare effect and voila. But no such option (at least none that I could find) in Modo. GRRRRRR.
Oh well, whatever works.
P.S. Every time I mention what I'm currently doing, my son makes fun of me by doing the Dr. Evil "a laser" gag from Austin Powers.....I'm not amused.
Finished up the MK III. Not much to show since my last post, but here it is.
Still can do more to it, but it's ok for now.
Anywho, don't forget to check out my other thread in Finished Works for the Recognition sheet.
Btw, I know I may be a bit biased because I came up with this particular variant, but if I was a tank commander living in this universe I would want to ride around in this tank. It's just something about the sense of rugged toughness I get looking at it.
Now that my obsession with the Horatius is abated (for now), I can once again turn my attention back to earlier WIP's.
Next lined up is the Lupis.
Did some tweaking of the procedural materials to make it look nicely grungy. Modeling wise, I revamped the crew hatch section with new windows and mounting hubs. Also, I raised those dark grey slots up to make room for the logos. For some reason, I had a bit of trouble getting the right side logo to work and was beating my head against my desk in frustration. lol.
I figured it had to be something wrong with the poly it was projected onto, so I deleted the right half of the forward hull, and mirrored it. Finally Success!
Since the surface was tilted, I had to scale the logo image slightly down in the Y axis to offset any stretching from the planer projection. The hull number indicates this is the 8th vehicle, 4th Cohort of the 2753rd Infantry Legion (The Ground Pounders).
And the grav coils all lit up just in time for Christmas! Aren't they pretty.
P.S. For those interested, I'm making a correction to a previous comment I made. After doing some research, I confirmed that an infantry squad in the RenLeg universe does indeed contain eight men instead of four as I stated. In the Vehicle Reference Manual, the overview for the Commonwealth's Trojan Horse grav APC, mentions that it carries three squads totaling 24 men. It made for quite a surprise for the TOG units that first encountered this vehicle...hence the name.
Posts
Got to compromise in some way until tech reaches a point where you can pack all of it into a system that's still ... somewhat affordable.
For a massive Interstellar power that builds starships that are hundreds to thousands of meters in length - a large ground vehicle is nothing.
I got the engine glow looking just the way I want it. A very subtle change but it makes all the difference.
The previous look kinda grew on me also, so I've decided to use the blue/green tint on all of the TOG models and the cyan color (above) for the CW/RL's.
And a first test shot of the 3/6 laser. The small round light below the beam is the AP laser.
On a side note, the AP laser was turret-mounted on the MK II. There were two objects that I couldn't readily identify, so I just assumed that this was the laser. I moved it to the forward hull section, well....just because. I know the firing arc is somewhat limited but I don't care, I think it looks cool mounted in this location.
Next thing is figuring out the lens flare effect. One step at a time.
As long as you don't go full JJ Abrams about the plausibility of vehicles you're welcome. 😉
Thanks.
Don't worry.
I only intend to try and apply flares to the lasers like I did in the Trajan render I posted back on page one. The grav coils will remain as is.
I rendered the lens flare in Lightwave, saved it out, and then composited it into the image. It would save a few steps if I could just do this in Modo. In Lightwave you just go into the point light properties and turn on the flare effect and voila. But no such option (at least none that I could find) in Modo. GRRRRRR.
Oh well, whatever works.
P.S. Every time I mention what I'm currently doing, my son makes fun of me by doing the Dr. Evil "a laser" gag from Austin Powers.....I'm not amused.
Finished up the MK III. Not much to show since my last post, but here it is.
Still can do more to it, but it's ok for now.
Anywho, don't forget to check out my other thread in Finished Works for the Recognition sheet.
Btw, I know I may be a bit biased because I came up with this particular variant, but if I was a tank commander living in this universe I would want to ride around in this tank. It's just something about the sense of rugged toughness I get looking at it.
I agree and thanks.
I was considering upgrading the 3/6 Laser to a 5/6, but I didn't want to overdo it.
Next lined up is the Lupis.
Did some tweaking of the procedural materials to make it look nicely grungy. Modeling wise, I revamped the crew hatch section with new windows and mounting hubs. Also, I raised those dark grey slots up to make room for the logos. For some reason, I had a bit of trouble getting the right side logo to work and was beating my head against my desk in frustration. lol.
I figured it had to be something wrong with the poly it was projected onto, so I deleted the right half of the forward hull, and mirrored it. Finally Success!
Since the surface was tilted, I had to scale the logo image slightly down in the Y axis to offset any stretching from the planer projection. The hull number indicates this is the 8th vehicle, 4th Cohort of the 2753rd Infantry Legion (The Ground Pounders).
And the grav coils all lit up just in time for Christmas! Aren't they pretty.
P.S. For those interested, I'm making a correction to a previous comment I made. After doing some research, I confirmed that an infantry squad in the RenLeg universe does indeed contain eight men instead of four as I stated. In the Vehicle Reference Manual, the overview for the Commonwealth's Trojan Horse grav APC, mentions that it carries three squads totaling 24 men. It made for quite a surprise for the TOG units that first encountered this vehicle...hence the name.