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TexturingRandomly generated number decals

StarshipStarship466 São Paulo - BrasilPosts: 1,979Member
I was seekeing a way to automatically generate the numbering of escape pods and found an interesting option:

I´m a 3dsmax2016 user, so, I don´t know if the script works correctly in this version, but I tryed. While I don´t receive any errors when using it, the result isn´t what I was expecting... Maybe I´m a bit dumb, but I need some help here to make it works. What I did:

I put the and splintint.osl_.txt in the 3dsmax root directory (i.e C:\Program Files\Autodesk\3ds Max 2016\scripts). Is it the correct place to put the files?
I created the dummy, linked to a plane and applyed (as a test) the bitmap provided in the link pointed above. After the rendering I got the number 0123456789 printed on the plane, but it don´t changes when I clone the plane, nor receive less digits when I reduce the size of the plane. I think I´m missing something here...
Why the number isn´t changing and how to put only 3 digits over the plane?
Or.... it just don´t works in 3dsmax2016?

Any ideias?

In advance, thanks for any help.

** Figured it only works in 3dsmax2019 and newer versions. See post #2 **

Attached, the rendenring test.

Post edited by Starship on


  • StarshipStarship466 São Paulo - BrasilPosts: 1,979Member
    edited July 2023 #2
    Ok, I figured some answers.

    1- OSL will works only in 3dsmax 2019 and newer versions
    2- I had put the files and splintint.osl_.txt in wrong folders. The right ones are:

    C:\Program Files\Autodesk\3ds Max 2019\scripts\Startup for
    C:\Program Files\Autodesk\3ds Max 2019\Plugins\OSL for splintint.osl_.txt (which needs first to be renamed to splintint.osl)

    3- I´m having a hard time trying to learn how to use the slate material editor to recreate these configurations:


    Here, what I have successfully replicated on my side in the slate material editor (3dsmax 2019)


    Attached the 3dsmax2019 file, case somebody is interested. I still don´t know why I can´t find the other configurations... :eyeroll:

    Post edited by Starship on
  • scifiericscifieric1122 Posts: 1,497Member
    Wow! Clever!
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