Hello, this is my ship, the U.S.S. Nautilus. It is my take on a phase ii/tmp era Connie (that gets me off the hook when everything isn't 100% accurate, lol). This is my first attempt at modeling a ship from scratch in Blender. I have been at it for about a week now and there is so much more to do. I would like to flesh out the interiors as much as possible. Interior layout is still being figured out, I started with Matt Jeffries deck plans, but found the warp core and engineering fit better using the TMP layout, Fortunately the decks are easy to move and size since I am using a Boolean to create them. Next up, I will need to model a modular corridor system (but I could get sidetracked and do something completely different).
That's looking great. I take it you're working from the few existing photos of the set, which is impressive.
I also found some of the screen tests on youtube, as well as a floorplan from Mr Scott's Guide to the Enterprise. I did have to modify the foyer of the engine room to fit my modular corridor system.
Nice! I didn't know any of those screen tests had surfaced. Though, that makes sense given our digital age and how people love sharing cool stuff that hasn't been seen before.
Looking good. Unless you're thinking of a specific polygon budget, I wouldn't worry about anything being higher poly that it "needs" to be. It needs to be as high as you need it to be.
Incidentally, I did a Phase II ship eons ago also called "USS Nautilus." But, I think my registry was NCC-1979. (the year I was born)
Nautilus Uniform Concepts: I started with Dope_Fish 's TMP uniform as a template for the female uniforms, then created the male variant from scratch in Affinity Designer, as with everything else in this post these are very much work in progress.
I like the uniforms. A bit of TOS mixed with TMP. And they should be way more comfortable than the TMP uniforms, since they don't look like they have the strap that goes around the foot to keep the pants straight. (a lesson they didn't learn from when they did the TNG season 1-2 uniforms)
Are you thinking shoulder rank insignia, sleeve stripes or a mix of both like the did for TMP?
I like the uniforms. A bit of TOS mixed with TMP. And they should be way more comfortable than the TMP uniforms, since they don't look like they have the strap that goes around the foot to keep the pants straight. (a lesson they didn't learn from when they did the TNG season 1-2 uniforms)
Are you thinking shoulder rank insignia, sleeve stripes or a mix of both like the did for TMP?
I did 1977 the year I was born, so much for originality, lol
Sometimes, you just pick a number that's easy to remember and the year you were born is an easy one.
Not sure, been having trouble getting the UV maps on the shoulders to line up easily, and I still don't fully understand how things like pins and badges work in DAZ studio. It's a bit different than building a starship. Also, things like pants and shoes depend on what I have in my asset library and a lot of that costs money, unless you are very good at modeling clothing, for example I need to find a much better shoe or boot for my Genesis8 males.
I like the uniforms. A bit of TOS mixed with TMP. And they should be way more comfortable than the TMP uniforms, since they don't look like they have the strap that goes around the foot to keep the pants straight. (a lesson they didn't learn from when they did the TNG season 1-2 uniforms)
Are you thinking shoulder rank insignia, sleeve stripes or a mix of both like the did for TMP?
I did 1977 the year I was born, so much for originality, lol
Sometimes, you just pick a number that's easy to remember and the year you were born is an easy one.
Not sure, been having trouble getting the UV maps on the shoulders to line up easily, and I still don't fully understand how things like pins and badges work in DAZ studio. It's a bit different than building a starship. Also, things like pants and shoes depend on what I have in my asset library and a lot of that costs money, unless you are very good at modeling clothing, for example I need to find a much better shoe or boot for my Genesis8 males.
That's the issue I've had with using that particular mesh and texture set. It doesn't line up properly at all even when you line it up based off the underlying mesh with a template. It's kind of why I abandoned it and started working in Marvelous Designer to create a new TMP/Phase II uniform but I'm having very middling results. Those shoulders are a pain and so are getting the sleeve ranks to line up if you make new rank braids (at least on the TOS version)
I like the uniforms. A bit of TOS mixed with TMP. And they should be way more comfortable than the TMP uniforms, since they don't look like they have the strap that goes around the foot to keep the pants straight. (a lesson they didn't learn from when they did the TNG season 1-2 uniforms)
Are you thinking shoulder rank insignia, sleeve stripes or a mix of both like the did for TMP?
I did 1977 the year I was born, so much for originality, lol
Sometimes, you just pick a number that's easy to remember and the year you were born is an easy one.
Not sure, been having trouble getting the UV maps on the shoulders to line up easily, and I still don't fully understand how things like pins and badges work in DAZ studio. It's a bit different than building a starship. Also, things like pants and shoes depend on what I have in my asset library and a lot of that costs money, unless you are very good at modeling clothing, for example I need to find a much better shoe or boot for my Genesis8 males.
That's the issue I've had with using that particular mesh and texture set. It doesn't line up properly at all even when you line it up based off the underlying mesh with a template. It's kind of why I abandoned it and started working in Marvelous Designer to create a new TMP/Phase II uniform but I'm having very middling results. Those shoulders are a pain and so are getting the sleeve ranks to line up if you make new rank braids (at least on the TOS version)
I'm thinking this might be good enough to be my first real render of the ship, even though she is still far from complete. What do you think?
Orbital drydock by Bobovich designs.
I have doubled the size of the structural supports since the last render. This render took about an hour in Cycles, Once the hull mesh is applied it will act as an occluder for the internal components and render times will be reduced (hopefully, lol).
Orbital Drydock by: Bobovich Designs
Workbee by: Raul Mamoru
Posts
Shuttle Model: RommyArts
Scotty Model/: Raul Mamoru
Thank you,
Thank you
Life is a dream — of pain and woe.
A dream from which — we pray to wake.
A dream from which — we wake and go
thank you!
The Scotty figure comes from Raul Mamoru's Travel Pod model, it is very helpful for figuring out scale. you can find it here:
https://trekmeshes.eu/download/detail/209
I also found some of the screen tests on youtube, as well as a floorplan from Mr Scott's Guide to the Enterprise. I did have to modify the foyer of the engine room to fit my modular corridor system.
Thank you, I have come across a good deal of your work while doing research for this project, you have been a great help.
Some more updates, deflector, hull markings (using mesh, probably way higher poly than it needs to be, lol) and shuttle bay doors.
Incidentally, I did a Phase II ship eons ago also called "USS Nautilus." But, I think my registry was NCC-1979. (the year I was born)
Are you thinking shoulder rank insignia, sleeve stripes or a mix of both like the did for TMP?
Sometimes, you just pick a number that's easy to remember and the year you were born is an easy one.
Not sure, been having trouble getting the UV maps on the shoulders to line up easily, and I still don't fully understand how things like pins and badges work in DAZ studio. It's a bit different than building a starship. Also, things like pants and shoes depend on what I have in my asset library and a lot of that costs money, unless you are very good at modeling clothing, for example I need to find a much better shoe or boot for my Genesis8 males.
That's the issue I've had with using that particular mesh and texture set. It doesn't line up properly at all even when you line it up based off the underlying mesh with a template. It's kind of why I abandoned it and started working in Marvelous Designer to create a new TMP/Phase II uniform but I'm having very middling results. Those shoulders are a pain and so are getting the sleeve ranks to line up if you make new rank braids (at least on the TOS version)
Good luck! You've got a great base though!
Thank you, it's based off of Andrew Probert's concept sketches.
Thank you!
Orbital drydock by Bobovich designs.
Orbital Drydock by: Bobovich Designs
Workbee by: Raul Mamoru