For the past month (or so). Still learning the software though.
For my first attempt, I decided to try this old design: the Paladin-class Destroyer/Scout
Have I lost my mind, giving the Sovereign class a go? Probably...
And then I went crazy, and decided to give a go at the Galaxy Class...
The aft of the underneath of the ship. I started on this by itself, independent of the rest of the ship, but found that there were too many vertexes to attempt to attach it to the rest of the ship! Oops! At the very least, I know what I want the bottom aft of the ship to look for.
The pod pylons were one of the first objects that I tested applying subdivision to. It's a shame that for some reason, the subdivision modifier doesn't appear in the render, and the object is too complicated to integrate with the rest of the ship!
This was supposed to be part of the ventral hull, only for me to find that integrating it with the rest of the ship vertex by vertex was too complicated! I'm starting over, with plans to maybe eventually put a nav deflector here.
It took multiple attempts to get to this point, during which I learned that it is important to make sure that I have everything in place BEFORE subdividing (in which case, there are so many vertices, it becomes too complex to move them with any sort of accuracy).
Eventually, I found myself moving too slow, afraid of ruining something and having to start over again! So I found this detailed X-Wing tutorial
, and have been plugging away at it since early this week.
I'm especially proud of how I got the shape of the aft dorsal to come out, and my first torpedo tube isn't too bad looking either.
I am proud of how the panel came out, but have also learned to make sure that any panels that I work on lie flush with the parent surface BEFORE beginning subdividing! I'll likely have to just start over!
Also, how do you get the subdivision surface to appear in renders? I have them on, but it disappears during my renders for the Paladin?