I recently finished modelling my Enterprise D in 3DS Max (2021 version) and I am currently working on the mapping part. I have been trying to achieve the same Aztec effect as shown in Star Trek Generations – for reference, see below print screen of what I want to achieve.
Unfortunately, after several days of trying, I am not able to get even close to my designed outcome. I hope, that some good soul will be so king and help me to set-up my material and share with me their knowledge on how to achieve my goal.
Here are examples of my current mapping work as well as material set-up and maps I am using. Maps are still work in progress; I am using Photoshop to create them.
GLOSSINESS MAP (ROUGHNESS)
Thank you in advance for your kind help.