Timing of the camera sweeps is a little bit off but had a friend render this out because the 1070 was struggling quite a bit.
Hope you all enjoy
Ops from Star Trek Deep Space Nine.
Modelled in Blender.
Textured and rendered with Path Tracer in Unreal Engine 5.1
All works by myself unless stated below
Music by Patrick Phillips
Static screens from Star Trek Online by Tim Davies
Animated screens by Adge Cutler
Station Exterior by Alexander Klemm
Adapted from a model by Raul Mamoru
USS Horizon by Carbon Dudeoxide
Love your LCARS work. I was very close to contacting you to ask if you'd be interested in contributing some textures.
thnx. just feel free to contact me....