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Rekkert wrote: »
Nice! Love that 2D uniform
publiusr wrote: »
I love the tiny sub-impulse deck. I see this in anti-piracy.
but i guess its going to get internals now.
New pew, working on cannon mounts too.
New permanent neck and cage for torpedo bay with area for pylon cxn created, just need to build the join.
New saucer profile that is far more shape accurate
Quite like the blue you used, is the neck blue going to be the same or it's just a temporary color.
It may remain when i get to texture or it might become darker i dont know.
The one on the neck was just a contrast colour while i was working out placement of the top of the neck to the primary hull
Have you considered different nacelle designs instead of this standard one?
And I'm spending a lot of time to get it right so I can use it in kitbashes
Can't wait for it to be available
Ive not been idle - the project has KIND of expanded...
Going to be more than just a 2d uniform as the fan-animation develops. Currently working on the base 2.5D cutout for toonboom.
As well as working on the hero ship and props to be rendered at various angles in toon form.
digging the "fusion reactor points"
Aka "Pocket Constitution"
Aka A 'Scout' Battlecruiser, needs a bit more grunt to get out of trouble as fast as she gets into them.
The SCE design was to modify the existing constitution style impulse module to give it a more powerful set of engines. As always, there were drawbacks to this.
Border patrol, piracy, aggressively waving the flag of civilisation - and get intro trouble as quickly as get out of it.
The head-canon of the daring is basically the SCofE creating a pocket constitution that could fit a roll between the more science oriented miranda and the general purpose constitution - but with a good chunk of the science pulled out.
Shes a "pocket constitution" and would probably sit in the battle-cruiser role.
Slowly, Slowly getting there