Yep. Yet another ship based on a Jefferies sketch. When I was looking at the sketch, I thought it had a more Kelvin look to it than TOS, so I am taking visual cues and detailing from the Kelvin and Franklin in a sort of alternate Trek timeline, just for creative license.
The saucer is 600 feet across, but relatively flat. Probably going to be sliding side doors on the secondary for the shuttle bay.
That's about the gist of it. Piddling around with details as I go.
But wait, there's more.
Star Trek: Repulse teaser script.
My first idea of this being an alternate Trek design was that the hull number wouldn't have NCC prefix, and the name would have either S.S. or nothing as a prefix, and as I keep looking at it the ship, I thought about pirates. But how would pirates get such a ship? Like Khan got the Reliant? Well, that has been done. What about a crew going renegade? Not too bad, but why would that happen? Then it dawned on me. You know how in old Trek there was usually some anomaly or event that happened and the crew had to figure out what it was and how to fix it, and the show reset at the end? What if they did not know something had happened to them, and they slowly changed? No reset at the end of the episode. I wondered that if this was a show, how would I do it?
Keep it short. Three seasons. Maybe do 6 episodes a season. 2 episodes for a 3 act format. Season one: After a skirmish with Orions, an undetected malady effects the crew as they pursue and defeat the major antagonist. Season two: They are full on pirates, now trying to avoid Starfleet and the Orion Syndicate, while beginning to suspect their motivations. Season three: tensions on the Repulse flare as the captain tries to avoid capture of his vessel and captain's chair, while trying to uncover how this malady started and what will cure them.
Looks like something the shipyards could've quickly pumped out for the Romulan War and that would've ended up in surplus depots or shipbreaking yards or even be demilitarized and sold to private operators.
I'm more or less filling in details, starting with the upper saucer, and working my way down.
Ships in this service are assigned to Starbase 12, and patrol the space lanes of Coridan, protecting the dilithium trade.
That is a great idea and makes sense. Starfleet has never shown it's forces that patrol the border and other regions, like the Coast Guard does, and this would fill in that gap quite well. Bravo.
The cartouches came about because the panels are solidified n-gon planes snapped to the surface of the primary hull mesh, and the letters are shadowless text objects, and trying to get the letters to shrink wrap to the panels would be a nightmare. At a later date I suppose I could bake the panels into a normal map, but for now the cartouches work to keep to keep things simple and manageable, and I don't think anyone else has done that. It is a sacred imperative I do what no one else has done or does.
Instead of reaction control maneuvering thrusters, I'm using control moment gyroscopes of the subspace warp field variety instead. They are through-deck assemblies with mirrored lower hull features. This idea allows the TOS Enterprise to have something similar. The dome end of the secondary hull may house a larger CMG.
Deckguns are also to be placed on the neck near the torpedo launchers. I looked at historic deck guns for inspiration.
I'm not sure there is a legitimate reason for an open machinery bay, other than a nice place to pack full of greebles. Some of the greebles are actual things like tanks (not army), industrial AC units, and parts of oil rig pumping plumbing. It's protected by a shitty looking forcefield, but I have had ideas to cover it with a panel or grates. And did I not see something similar on the new Stargazer and Excelsior II? Grumble grumble.
Cargo hold doors. I don't plan a lot of close up renders, so I don't plan to add a lot of details in this area. I don't have to make the cargo hold and working doors, do I? I don't want to. They drop down and slide away and all that mechanism is inside.