Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3DLewis' Nova Class

2»

Posts

  • kadenkaden687 JapanPosts: 213Member
    Awesome, how do you set up those 3d interiors into the uv textures for the room boxes?
    lewisniven
  • BolianAdmiralBolianAdmiral744 Torrance, CaliforniaPosts: 2,141Member
    Just remember that in the episode’s dialogue, the Equinox First Officer says that they still have “A” working shuttle, implying that the ship only has one, at least one that functions. But, given the size of that bay, and the ship in general, I cannot possibly fathom how the ship could host more than two Type-6’s, even if that… it likely has one Type-6, and one of the small Type-15 pods.
  • lewisnivenlewisniven1811 UKPosts: 379Member
    edited May 4 #34
    kaden wrote: »
    Awesome, how do you set up those 3d interiors into the uv textures for the room boxes?

    I literally just take a shot of each room from each angle, so the walls and floors, then make a box the size of the room and delete the front face (ie the '4th wall'). UV unwrap the box and use the shots I took previously as both the Diffuse and Emissive texture;

    e5fg2hsv8lfn.png

    Then I can just stick that behind windows.

    The finished article looks like this;

    80qa1b5f9c6n.png

    Just remember that in the episode’s dialogue, the Equinox First Officer says that they still have “A” working shuttle, implying that the ship only has one, at least one that functions. But, given the size of that bay, and the ship in general, I cannot possibly fathom how the ship could host more than two Type-6’s, even if that… it likely has one Type-6, and one of the small Type-15 pods.

    Yeah I don't think they'd carry many shuttles at all with it being a small science vessel. I figured the shuttlebay and cargo area might all be one section as that deck is slightly taller than all the others, so having a large opening for bigger stuff would be useful.
    Post edited by lewisniven on
    Lizzy777ashleytingerkadenBolianAdmiral
    1701dproject.blogspot.com
  • lewisnivenlewisniven1811 UKPosts: 379Member
    edited May 4 #35
    ohscgy2r374b.png

    Post edited by lewisniven on
    ashleytingerdarkthunderLizzy777
    1701dproject.blogspot.com
  • lewisnivenlewisniven1811 UKPosts: 379Member
    edited May 4 #36
    I needed a cargo bay type thing to go behind some larger windows so knocked this up. Ill use the walls for 2d textures again but put the 3d barrels in the room to give some colour and parallax

    6dwylar71ix6.png

    0zvba6hek08x.png
    Post edited by lewisniven on
    lennier1BolianAdmiralLizzy777Rekkert
    1701dproject.blogspot.com
  • kadenkaden687 JapanPosts: 213Member
    Thanks, I was missing the emissive part on my ones, I had separate polygons to act as lights. The rooms with things near the wall, are they rendered on the ground too?
    lewisniven
  • trekkitrekki468 Posts: 1,016Member
    Your interiors are very good. I like that.
    lewisniven
  • lewisnivenlewisniven1811 UKPosts: 379Member
    edited May 5 #39
    kaden wrote: »
    Thanks, I was missing the emissive part on my ones, I had separate polygons to act as lights. The rooms with things near the wall, are they rendered on the ground too?

    The one with the desk yes, but for the cargo bay I'll put the actual barrels in the room, just to sell the effect better.
    Post edited by lewisniven on
    lennier1
    1701dproject.blogspot.com
  • kadenkaden687 JapanPosts: 213Member
    Cool, thanks. I was wondering how that would look. I will be upgrading my interiors so they have different functions.
  • BrandenbergBrandenberg1488 CaliforniaPosts: 1,861Member
    Nice. Crap, now I hate mine. :p
  • lewisnivenlewisniven1811 UKPosts: 379Member
    Nice. Crap, now I hate mine. :p

    Haha i'm sure it's fine. Lots of people have done novas with their own spin on it tbh, there's quite a few models out there.
    1701dproject.blogspot.com
Sign In or Register to comment.