For faster renders, you may want to look at GPU compute by enabling a CUDA device in the preferences. If you can do it will depend on your exact GPU and drivers.
I just have the built-in Intel Iris Pro 1536 MB. No idea how usable that is...
Yeah, I don't know how usable Intel graphics are for the GPU rendering. I figured that was what you had with a Mac. The only way to find out is to check it out. The worst that could happen is that it doesn't work and you're still using the CPU.
Yeah, I don't know how usable Intel graphics are for the GPU rendering. I figured that was what you had with a Mac. The only way to find out is to check it out. The worst that could happen is that it doesn't work and you're still using the CPU.
Blender actually won't even let you pick it (no supported GPU found, or somesuch).
Much work yet to be done on that one - radial bulkheads, door alcoves, etc.
BTW, I had an idea for doing a Star Trek V variation of this when I'm done. I can't recall ever actually seeing them in that movie, unless my memory is just gone...
Yeah, I don't know how usable Intel graphics are for the GPU rendering. I figured that was what you had with a Mac. The only way to find out is to check it out. The worst that could happen is that it doesn't work and you're still using the CPU.
Blender actually won't even let you pick it (no supported GPU found, or somesuch).
Yeah, I've had that before, even with supported cards, in Linux.
Guess Christmas came early. Man, it's amazing to see you back!
Welcome back and I hope you'll still enjoy the craft as much as you did back in the days of us old farts.
Nice looking corridors. This design has always been a hard one to beat.
They just used TNG corridors for ST:V. I think it was only a couple of shots.
Well - the TMP corridors were re-dressed for TNG. The concentric corridors in "Star Trek V" had coverings over the black part of them, but they still had the TNG signage which I didn't like very much. To be fair, most of the TMP sets were re-purposed for TNG.
They did a better job with TUC with the corridors, giving them signage that was more appropriate to the era to better distinguish them.
Oh, so that's what those are. Looks amazing so far. Are you planning on doing any rooms?
I never did get the hang of using blender on a mac. Glad you don't be seem to having any issues.
That's what what are? As for Blender, I'm using a fork of it called Bforartists that's a bit improved beyond pure blender 2.8.x (anything prior to 2.8 was unusable from a UX standpoint). I think I mentioned this before, but it's worth repeating that I also had to manually compile the B4A build since their Mac maintainer departed some time ago. That was relatively easy as those things go but would probably be a show-stopper for many people. I do have to say I am beyond impressed with the quality of Blender's material system and the Cycles renderer.
There's a lot of work to do on the concentric corridor part, though, and I also plan to match the segments to the actual stage set from the movies. Right now, the radial corridor is arranged staggered for testing purposes, so it doesn't match the actual set and the concentric corridor is only arranged enough to get the lighting to more or less work. I'll be able to actually incorporate other sets into this in the future, like the transporter room, quarters, etc. Each would be in it's own collection in the Blender scene outline so I can turn them on and off as needed.
Looking great, as your work tends to do. I definitely like that you added the characters that trekki converted for you, it helps make the corridor seem alive.
Out of curiosity, how tall did you make Kirk and Scotty?
I grouped the two characters into one object, then google William Shatner's height. Google came back with 5' 10", so I made the group that tall assuming Scotty's relative height was close enough for government work.
Really just tweaking materials here, but there's a nice surprise if you can spot it (there's a piece that's much more accurate to the set thanks to some high-res screen grabs).
The brushed metal material turns out to be really hard to get exactly right. Tweaking it is a slow process given the performance of the render engine it requires (Cycles) on a 2015 MacBook Pro and the material itself (which is quite complex). Even rendering just a small region can take a while. The full render above took about four and a half hours.
Yup. If you look at the one closest to the turbolift, you can see why the screengrabs are so damned confusing - until now, I had never been able to find any high-res enough to show anything but three bars. Thank God for HD TVs (and the market they created for better quality video).
DVD wouldn't do it. The really high quality caps are from the Blu-Rays. I'm not sure who has the movies available to watch included with a subscription. Netflix might, I'm not a subscriber there. Amazon Prime doesn't have them included with Prime anymore, Hulu doesn't have them at all. You can certainly buy the HD prints for streaming, (on various services with that option) but I don't know if that's something you do. For TNG, CBS AllAccess might have the HD prints, but most of the other streaming services just have the older SD version.
Posts
For faster renders, you may want to look at GPU compute by enabling a CUDA device in the preferences. If you can do it will depend on your exact GPU and drivers.
Yeah, I don't know how usable Intel graphics are for the GPU rendering. I figured that was what you had with a Mac. The only way to find out is to check it out. The worst that could happen is that it doesn't work and you're still using the CPU.
Preview of concentric corridor:
Much work yet to be done on that one - radial bulkheads, door alcoves, etc.
BTW, I had an idea for doing a Star Trek V variation of this when I'm done. I can't recall ever actually seeing them in that movie, unless my memory is just gone...
They just used TNG corridors for ST:V. I think it was only a couple of shots.
Yeah, I've had that before, even with supported cards, in Linux.
Welcome back and I hope you'll still enjoy the craft as much as you did back in the days of us old farts.
Well - the TMP corridors were re-dressed for TNG. The concentric corridors in "Star Trek V" had coverings over the black part of them, but they still had the TNG signage which I didn't like very much. To be fair, most of the TMP sets were re-purposed for TNG.
They did a better job with TUC with the corridors, giving them signage that was more appropriate to the era to better distinguish them.
I never did get the hang of using blender on a mac. Glad you don't be seem to having any issues.
There's a lot of work to do on the concentric corridor part, though, and I also plan to match the segments to the actual stage set from the movies. Right now, the radial corridor is arranged staggered for testing purposes, so it doesn't match the actual set and the concentric corridor is only arranged enough to get the lighting to more or less work. I'll be able to actually incorporate other sets into this in the future, like the transporter room, quarters, etc. Each would be in it's own collection in the Blender scene outline so I can turn them on and off as needed.
This is stellar work.
Thanks, everyone.
The brushed metal material turns out to be really hard to get exactly right. Tweaking it is a slow process given the performance of the render engine it requires (Cycles) on a 2015 MacBook Pro and the material itself (which is quite complex). Even rendering just a small region can take a while. The full render above took about four and a half hours.
Welcome back old bean! And you came back in great style. Good work all around!
Hey, you need to update the Midway class sometime in the future.
They are streamable from some sites, TMP is only standard edition though, the director's cut was SD only (Not that it really affects set work much).
having said that, all the screenshots are on Trekcore too for the HD versions, they're listed as "screencaps (blu-ray)" under each movie page.
Current Projects:
Ambassador Class