Yeah I remember the days where 100k was the budget for an entire game. But still where many of us model 1m to 4m poly ships to think that these are real time renders out of a gaming engine. I mean that refit is likely more detailed than what was used in the redo of TMP. It is definitely more detailed than many TV series models. Some of those that I have seen are often a hot mess of tricks and quick modeling.
Now might be the time to do some of the ships from KLINGON ACADEMY
Finished up my 2nd Pilot Enterprise this weekend and also made some adjustments to my Series Enterprise, so I figured I'd take some new screenshots of it as well.
First up, the 2nd Pilot Enterprise:
And the exact same angles and lighting on the Series Enterprise:
It's interesting that the series Enterprise feels more like a real ship and it's not necessarily the popped up bridge on the pilot, it's the weathering, paint job and details that sell her.
I've been working on fleshing out the Franz Joseph designs seen in the Starfleet Technical Manual, but using the same details and color scheme as the TV series Enterprise. I've started with the Saladin-class destroyer and the Ptolemy-class transport/tug, seen below. I didn't want to deviate much from the silhouettes of Franz Jospeh's designs, but I did take a few liberties with details here and there.
First the Saladin-Class U.S.S. Xerxes
I've added port and starboard hangar bays to the underside of the saucer to both the Saladin and the Ptolemy. I imagine these starships to carry a compliment of two shuttlecraft. I've also stuck with the Franz Jospeh hanging deflector. While it may look a little silly, I think it has a nice 1960s vibe to it I couldn't pass up.
Next up, the Ptolemy-Class U.S.S. Cassini with standard transport container(s)
Here are the finished renders of the Starfleet Assault Phaser I've spent the last week modeling. I put a lot of thought into how the Phasers One and Two and power pack fit and function together, which was inspired with how the Master Replicas prop functions, albeit I've added "battery contacts" to the top of the power pack and bottom of the Phaser One. (You can view images of the screen-used prop here: http://www.racprops.com/trekmovies/tff/racprops.com/trekmovies/tff/)
The completed Phaser Two unit:
The Phaser One. Its my head-canon that this miniature phaser is a completely defensive unit and can only hold ten "stun" shots before needing to be recharged. It is detached from the Phaser Two and carried by itself when discretion is required.
You'll see I've added battery contacts to the bottom of the Phaser One and the power pack, taking a cue from present-day camera batteries.
Below you'll see the completed unit with the service cowling in its open position. The idea is that the power pack is inserted into the grip, which makes contact with the Phaser One which is connected to the Phaser Two via an energy conduit. The power pack feeds greater energy into the Phaser One, and the Phaser Two's controls (silver knob) can fine-tune the final energy output/dispersal. The charged phased energy is then fed from the Phaser One through the energy conduit into a pre-fire chamber housed between the conduit and the emitter nozzle. The Phaser Two's emitter nozzle then discharges the focused energy as dictated by the user's selected output settings. The "energy conduit" and "pre-fire chamber" were designed by yours truly.
Here it is with the service cowling removed, so you can take a better look inside.
And finally, here is the unit partially disassembled:
Here's my recently finished TMP Enterprise Main Engineering set in Unreal 4!
I've done a TWOK verison as well (complete with different lighting scheme, dilithium reactor chamber, and a bunch of computer banks along the wall) that I'll post soon. Hope you enjoy!
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Now might be the time to do some of the ships from KLINGON ACADEMY
First up, the 2nd Pilot Enterprise:
And the exact same angles and lighting on the Series Enterprise:
Great!
First the Saladin-Class U.S.S. Xerxes
I've added port and starboard hangar bays to the underside of the saucer to both the Saladin and the Ptolemy. I imagine these starships to carry a compliment of two shuttlecraft. I've also stuck with the Franz Jospeh hanging deflector. While it may look a little silly, I think it has a nice 1960s vibe to it I couldn't pass up.
Next up, the Ptolemy-Class U.S.S. Cassini with standard transport container(s)
And a few shots of the container by itself:
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Formerly furswift
I even created some orthographic call-out sheets for this one
You can see the remaining sheets in my related Flickr album.
Absolutely beautiful stuff.
The completed Phaser Two unit:
The Phaser One. Its my head-canon that this miniature phaser is a completely defensive unit and can only hold ten "stun" shots before needing to be recharged. It is detached from the Phaser Two and carried by itself when discretion is required.
You'll see I've added battery contacts to the bottom of the Phaser One and the power pack, taking a cue from present-day camera batteries.
Below you'll see the completed unit with the service cowling in its open position. The idea is that the power pack is inserted into the grip, which makes contact with the Phaser One which is connected to the Phaser Two via an energy conduit. The power pack feeds greater energy into the Phaser One, and the Phaser Two's controls (silver knob) can fine-tune the final energy output/dispersal. The charged phased energy is then fed from the Phaser One through the energy conduit into a pre-fire chamber housed between the conduit and the emitter nozzle. The Phaser Two's emitter nozzle then discharges the focused energy as dictated by the user's selected output settings. The "energy conduit" and "pre-fire chamber" were designed by yours truly.
Here it is with the service cowling removed, so you can take a better look inside.
And finally, here is the unit partially disassembled:
Love it!
I've done a TWOK verison as well (complete with different lighting scheme, dilithium reactor chamber, and a bunch of computer banks along the wall) that I'll post soon. Hope you enjoy!