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3DDonny's Trek Stuff

24

Posts

  • EBOLIIEBOLII177 Posts: 325Member
    wow I am speechless...well done
    Donny
  • publiusrpubliusr247 Posts: 1,245Member
    MadKoiFish wrote: »
    Yeah I remember the days where 100k was the budget for an entire game. But still where many of us model 1m to 4m poly ships to think that these are real time renders out of a gaming engine. I mean that refit is likely more detailed than what was used in the redo of TMP. It is definitely more detailed than many TV series models. Some of those that I have seen are often a hot mess of tricks and quick modeling.

    Now might be the time to do some of the ships from KLINGON ACADEMY

  • ashleytingerashleytinger636 Central OhioPosts: 611Member
    You always put so much detailing into your work Donny. Great job!
    Donny
  • DonnyDonny272 San Jose, CAPosts: 54Member
    edited August 2019 #35
    Finished up my 2nd Pilot Enterprise this weekend and also made some adjustments to my Series Enterprise, so I figured I'd take some new screenshots of it as well.

    First up, the 2nd Pilot Enterprise:
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    And the exact same angles and lighting on the Series Enterprise:
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    Post edited by Donny on
    evil_genius_180Lizzy777ashleytingerFreakBrandenbergJayrusrspicer
  • evil_genius_180evil_genius_1801693 Posts: 9,832Member
    I love the pilot Enterprise.
    Donny
  • ashleytingerashleytinger636 Central OhioPosts: 611Member
    It's interesting that the series Enterprise feels more like a real ship and it's not necessarily the popped up bridge on the pilot, it's the weathering, paint job and details that sell her.
    Donny
  • xiaorobearxiaorobear150 Posts: 76Member
    The lights and materials and reflectivity are really spot-on, great job.
    Donny
  • trekkitrekki371 Posts: 941Member
    The renderings are very nice.
    Great!
    Donny
  • FreakFreak960 Posts: 4,135Member
    Very nice
    Donny
  • ChiefBrexChiefBrex206 North CarolinaPosts: 82Member
    Your work is amazing. Puts my TOS ships to shame.
  • BrandenbergBrandenberg1386 CaliforniaPosts: 1,742Member
    edited August 2019 #42
    Original series remake worthy.
    Post edited by Brandenberg on
    DonnyChiefBrex
  • DonnyDonny272 San Jose, CAPosts: 54Member
    edited October 2019 #43
    I've been working on fleshing out the Franz Joseph designs seen in the Starfleet Technical Manual, but using the same details and color scheme as the TV series Enterprise. I've started with the Saladin-class destroyer and the Ptolemy-class transport/tug, seen below. I didn't want to deviate much from the silhouettes of Franz Jospeh's designs, but I did take a few liberties with details here and there.

    First the Saladin-Class U.S.S. Xerxes
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    I've added port and starboard hangar bays to the underside of the saucer to both the Saladin and the Ptolemy. I imagine these starships to carry a compliment of two shuttlecraft. I've also stuck with the Franz Jospeh hanging deflector. While it may look a little silly, I think it has a nice 1960s vibe to it I couldn't pass up.
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    Next up, the Ptolemy-Class U.S.S. Cassini with standard transport container(s)
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    And a few shots of the container by itself:
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    Post edited by Donny on
    Rekkertevil_genius_180ashleytingerLizzy777BrandenbergFreakfurswiftJayrusrspicer
  • evil_genius_180evil_genius_1801693 Posts: 9,832Member
    Very nice. I've always liked the tech manual designs.
  • BrandenbergBrandenberg1386 CaliforniaPosts: 1,742Member
    Extremely nice Ptolemy.
  • FreakFreak960 Posts: 4,135Member
    That is very cool!
  • Chris2005Chris2005384 Posts: 2,996Member
    I'm completely blown away by what I've seen here. :open_mouth: Exceptional work, and I shall stay standing in awe.
  • furswiftfurswift531 BrooklynPosts: 173Member
    This is amazing! I dream of creating my own Star Trek Quick Battle game (like Bridge Commander) using Unreal. Nice!
    "You've scanned my vessel..."
  • DonnyDonny272 San Jose, CAPosts: 54Member
    Finished this up last month. My take on a TOS-era Miranda-class.
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    I even created some orthographic call-out sheets for this one
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    You can see the remaining sheets in my related Flickr album.





    Lizzy777evil_genius_180furswiftP5ych0p4thFreakBrandenbergJayrusrspicer
  • evil_genius_180evil_genius_1801693 Posts: 9,832Member
    That's really awesome, great work. :)
    Donny
  • scifiericscifieric717 Posts: 1,176Member
    Hello Donny! I saw your excellent work over on Art Station and sent you a gushing fan-boy note. I'm glad to see your work here!

    Absolutely beautiful stuff.
    Donny
  • BolianAdmiralBolianAdmiral347 Torrance, CaliforniaPosts: 1,792Member
    I absolutely love not only the models and renders, but the lighting... very nicely done!
    Donny
  • TralfazTralfaz249 Posts: 782Member
    Donny. Your work is so freakin' awesome! Brilliant.
    Donny
  • FreakFreak960 Posts: 4,135Member
    Loving these Renders!
  • DonnyDonny272 San Jose, CAPosts: 54Member
    edited October 2019 #55
    Here are the finished renders of the Starfleet Assault Phaser I've spent the last week modeling. I put a lot of thought into how the Phasers One and Two and power pack fit and function together, which was inspired with how the Master Replicas prop functions, albeit I've added "battery contacts" to the top of the power pack and bottom of the Phaser One. (You can view images of the screen-used prop here: http://www.racprops.com/trekmovies/tff/racprops.com/trekmovies/tff/)

    The completed Phaser Two unit:
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    The Phaser One. Its my head-canon that this miniature phaser is a completely defensive unit and can only hold ten "stun" shots before needing to be recharged. It is detached from the Phaser Two and carried by itself when discretion is required.
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    You'll see I've added battery contacts to the bottom of the Phaser One and the power pack, taking a cue from present-day camera batteries.
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    Below you'll see the completed unit with the service cowling in its open position. The idea is that the power pack is inserted into the grip, which makes contact with the Phaser One which is connected to the Phaser Two via an energy conduit. The power pack feeds greater energy into the Phaser One, and the Phaser Two's controls (silver knob) can fine-tune the final energy output/dispersal. The charged phased energy is then fed from the Phaser One through the energy conduit into a pre-fire chamber housed between the conduit and the emitter nozzle. The Phaser Two's emitter nozzle then discharges the focused energy as dictated by the user's selected output settings. The "energy conduit" and "pre-fire chamber" were designed by yours truly.
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    Here it is with the service cowling removed, so you can take a better look inside.
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    And finally, here is the unit partially disassembled:
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    Post edited by Donny on
    P5ych0p4thFreakashleytingerLizzy777RekkertcommandersozoBrandenbergJayru
  • P5ych0p4thP5ych0p4th439 GermanyPosts: 310Member
    That is one pretty phaser
  • FreakFreak960 Posts: 4,135Member
    edited October 2019 #57
    Nice you have put a lot of thought into this.
    Love it!
    Post edited by Freak on
  • Lizzy777Lizzy777353 PNWPosts: 494Member
    Holy crap, dude! That looks amazing!
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • DonnyDonny272 San Jose, CAPosts: 54Member
    Here's my recently finished TMP Enterprise Main Engineering set in Unreal 4!
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    I've done a TWOK verison as well (complete with different lighting scheme, dilithium reactor chamber, and a bunch of computer banks along the wall) that I'll post soon. Hope you enjoy!




    MadKoiFishRekkertViperLizzy777lewisnivenP5ych0p4thcommandersozoashleytingerevil_genius_180furswiftand 3 others.
  • P5ych0p4thP5ych0p4th439 GermanyPosts: 310Member
    I mean ... yeah ... that is beautiful! 👌
  • commandersozocommandersozo196 Posts: 476Member
    absolutely gorgous stuff! thnx.
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