1. Coming from a gaming background i model basic shapes first, i find it easier to add polys than remove them.
2. The test animation i did this for, required several hundred troopers running into battle in one shot, so all the clone troopers i made started out low poly so my machines could render the animation.
3. Commander Bacara was only ever going to be seen in full shot, this was a quick render to see if the armour looked good, or not..
I glad everybody else liked it.
This charcter really stuck with me from the film, even though he's only in it for around 4 seconds. I'll be coming back to this work soon and i'll be posting the results..
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This really could do with some work, it looks like a low poly game model, very jaggy polygons visible on the head.
outstanding work!!!!
Low poly yes, for a few reasons.
1. Coming from a gaming background i model basic shapes first, i find it easier to add polys than remove them.
2. The test animation i did this for, required several hundred troopers running into battle in one shot, so all the clone troopers i made started out low poly so my machines could render the animation.
3. Commander Bacara was only ever going to be seen in full shot, this was a quick render to see if the armour looked good, or not..
I glad everybody else liked it.
This charcter really stuck with me from the film, even though he's only in it for around 4 seconds. I'll be coming back to this work soon and i'll be posting the results..