It was a Super Spray with "Six Points" particle type... Glow enabled etc...
You should find it or in the "resources" thread or online (I don't remember where, but if I'll find it I will tell you:) )
I manage to do it ( i don't know if there the same method, but works)
I did which SupeerSpray + Videpost Glow + VideoPost Highlit + Videpost Flare in the Emitter place.
I only need to tweak the speed of the particles, but it's near to be adequate (the box have a length of 140 meters)
Zardoz, i think this is that tutorial - http://www.scifi-meshes.com/tutorials/Phasers.htm :thumb: In your scene i suggest to dicrease numbers of particles and change color to bright red - it will be more real(like in ent or ds)
Thanks Enterprais !:thumb:
I made changes to use RayTrace material which Luminosity at 100% White an use a similar glow setting of the Tut. Looks much better, more energetic and the "chaos" looks much better to any distance (bu in special in far distance). The best thing is that more easy to set (only one video post filter vs two combine video post filters)
Now, next phase ... auto shields which particles "a la Nemesis" and make to look well which a continuous beam
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You should find it or in the "resources" thread or online (I don't remember where, but if I'll find it I will tell you:) )
I did which SupeerSpray + Videpost Glow + VideoPost Highlit + Videpost Flare in the Emitter place.
I only need to tweak the speed of the particles, but it's near to be adequate (the box have a length of 140 meters)
I made changes to use RayTrace material which Luminosity at 100% White an use a similar glow setting of the Tut. Looks much better, more energetic and the "chaos" looks much better to any distance (bu in special in far distance). The best thing is that more easy to set (only one video post filter vs two combine video post filters)
Now, next phase ... auto shields which particles "a la Nemesis" and make to look well which a continuous beam