Hello Lightwavers,
I made this tutorial a while back and posted it on LWG forum,
but seeing how I am making this my new home I want to put the link here.
Try the tute, if you use it let me know I would like to see the work.
Peace
gp
http://www.graphicproduction.org/tutorials/3d_tutes/asteroids.html
Posts
lw rocks
gp
Aceman
ciao
gp
gpdesigner
Had i had LW a yr ago i would have used it then too
Anyway, I'm trying it now. You mention cleaning the edges up manuallly, but you can get a cleaner edge by using a cylinder and booleaning them away, if you want a rougher edge you could use the Jitter tool to re-randomise it, or just change the size of the cylinder you use to boolean the points.
And of course, rather than repeat the steps to make a second ring(or third, fourth etc), you can just copy and paste, and use resizing tools with radial falloff to fine tune.
EDIT: Tried it and got this. The planet comes from another tutorial but I've completely forgot where. The next step to make it better, it to make more rings with more points in each, and vary the base colour and density across them.
EDIT2: You can set the basic colour of the hypervoxel surface to a gradient with the parament "distance from" and set it as your central planet (or even the rings since the pivot point should be in the middle). The picture is an extreme and not well thought out version
(apologies if this counts as hi-jacking)
No hi-jack at all Armondikov . . . glad to see someone having fun. No probs man . .
like I said in the tute, what I did was a basic concept so long as people understood the basics, they could modify procedures at will.
@ fluxfire . . . Can't wait to see the video . . .
gp
love your avatar dude . . . :thumb:
I was looking at those pictures just the other day . . . . and if you notice, that's where the idea for a lot of cg ship came from, esspecially Serenity.
gp
p.s. fix your signature link