I saw an animation once where they didn't use the typical shield bubble, but projector spotlights with some sort of animated wavy texture
That was probably Nutsy's "Sudden Strike" animation between a Post-Nemesis starfleet ship and a Kerchan class warbird. He tried to emulate the nemesis style shield impacts from that movie and it turned out quite well.
I also made this last year using a partical system instead of a spot light... Again turned out well Though there was some problems with it if you get too close to really complex edges.
"Turned out well" ? That's amazing!:eek:
I looked at a water drop particle tutorial to see if I could modify it to look like a skin tight shield effect, but I couldn't get it to work...How'd you do it?
I'm also curious how you used a spotlight, isn't there a kind of map that changes the color if light hits it, if so I'd put that in the opacity slot of the shield, and then project something blueish with the light...I have no idea if that's what you did, but I'll try anyway because I can't really handle particles :shiner:
The new one with my galaxy fly over is all particals with the animated texture map i made playing out on a conformaing plane created by the plasma bolts hitting the skin tight bubble i made around the mesh.
Im not going to make a tutorial as its not really that hard. Just look up on Pflow stuff:)
The new one with my galaxy fly over is all particals with the animated texture map i made playing out on a conformaing plane created by the plasma bolts hitting the skin tight bubble i made around the mesh.
Im not going to make a tutorial as its not really that hard. Just look up on Pflow stuff:)
is that in 3ds max?, and by Pflow u mean Particle Flow?
& Can't u just do a simple explination, cus I didn't get fully what u ment, I know its basicly particles flowing over a plane u created around ur ship.
I made a skin tight bubble model around my ship. The sheild wave texture is an animated texture i made in after effects. In pflow I setup particals to be the plasma bolts. There is a colision event that sends turns them into a shockwave.
I cant remember the name but its some thing like compound plane. What it does is create a square conforming to teh shape of my skin tight bubble mesh. And this is what shows the shock wave effect. A little glow in post and thats all it was.
It's gotta have a pflow source. Otherwise you're not using Particle Flow. If nutsy's post didn't make sense I'd recommend going through the pflow documentation somewhat.
Here's a tutorial that I think is pretty similar to what Nutsy did.
Basically, it goes a little bit like this:
System shooting particles --> Collision test --> Delete particle and spawn 'impact particles' (in this case with Shape Mark on the 'shield bubble')--> Age test --> Impact particles die
Apart from Particle Flow you need an animated texture to use with the impacts.
It may be a bit difficult to set up, but if you do Pete's tutorial you should at least have an idea on what's going on.
that looks like how they do it in Stargate Atlantis for Daedalus shield hits. I guess it must be moddable to lightwave, i'll just have to figure out how But that's half the fun of 3d graphics, isnt it?
I don't know anything about LW particles, but if you guys have an event driven particle system available it should be fairly easy to set up. Actually, you don't need an advanced particle system at all as long as the basic system can do collisions and spawn other particles.
fluxfire: everything is adaptable except the dynamically displaced object over the collision object :S Been trying to figure it out, but still cant get it right
The only LW shield tut i can locate is Here Its under the works section under 3D Drivers.
Its for an older version of LW. when i get some free time i will be trying that.
Nutsy, how you manage to glow the "rings" of your shield FX ??? I'm trying to imitate these effect, but aplying glow via Material ID not end to work, because 3d max get these material ID for all shape mark and make to glow anything back of the shield.
I think to doing it, doing render by layers and composite the shield over the ship, but i see that the shield not have alpha ! (have 0 alpha!)
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Should be easy to translate it to all 3D apps.
thanks in advance
That was probably Nutsy's "Sudden Strike" animation between a Post-Nemesis starfleet ship and a Kerchan class warbird. He tried to emulate the nemesis style shield impacts from that movie and it turned out quite well.
Maybe Nutsy will upload it again one day
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Current Projects:
Ambassador Class
I looked at a water drop particle tutorial to see if I could modify it to look like a skin tight shield effect, but I couldn't get it to work...How'd you do it?
I'm also curious how you used a spotlight, isn't there a kind of map that changes the color if light hits it, if so I'd put that in the opacity slot of the shield, and then project something blueish with the light...I have no idea if that's what you did, but I'll try anyway because I can't really handle particles :shiner:
Im not going to make a tutorial as its not really that hard. Just look up on Pflow stuff:)
Current Projects:
Ambassador Class
is that in 3ds max?, and by Pflow u mean Particle Flow?
& Can't u just do a simple explination, cus I didn't get fully what u ment, I know its basicly particles flowing over a plane u created around ur ship.
Current Projects:
Ambassador Class
I made a skin tight bubble model around my ship. The sheild wave texture is an animated texture i made in after effects. In pflow I setup particals to be the plasma bolts. There is a colision event that sends turns them into a shockwave.
I cant remember the name but its some thing like compound plane. What it does is create a square conforming to teh shape of my skin tight bubble mesh. And this is what shows the shock wave effect. A little glow in post and thats all it was.
Here's a tutorial that I think is pretty similar to what Nutsy did.
Basically, it goes a little bit like this:
System shooting particles --> Collision test --> Delete particle and spawn 'impact particles' (in this case with Shape Mark on the 'shield bubble')--> Age test --> Impact particles die
Apart from Particle Flow you need an animated texture to use with the impacts.
It may be a bit difficult to set up, but if you do Pete's tutorial you should at least have an idea on what's going on.
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Current Projects:
Ambassador Class
I don't know anything about LW particles, but if you guys have an event driven particle system available it should be fairly easy to set up. Actually, you don't need an advanced particle system at all as long as the basic system can do collisions and spawn other particles.
Join our fancy Discord Server!
Current Projects:
Ambassador Class
Its for an older version of LW. when i get some free time i will be trying that.
I think to doing it, doing render by layers and composite the shield over the ship, but i see that the shield not have alpha ! (have 0 alpha!)
How hell i can fix this ?