I have a model that is giving me a hard time on the render process. I have tried many things including flipping polys and merging. Do you have any suggestions on how to fix this problem?
Hm, to me it seems, that you have some overlapping polygons.
Try to weld all points, that are at the same position, that should do it.
Another source for this problem is probably a copy of the mesh at the same position!
I got a similar thing in Maya, a couple of warning messages from my renderer suggested something to do with normals (it was a while ago, I can't remember the exact error) but manual normal adjustment didn't help. In the end, I just had to remake the object.
What sort of object is it? Poly? NURBS? etc.
What modification have you done to it since creation?
To be honest with you, its a TrueSpace conversion. So I didnt even build the original. Actually it is the Tactical Station from the Galaxy Class Bridge on Star Trek
That would explain it, conversions can really screw meshes up sometimes. I remember a conversion I did ended up turning a mesh inside out and back to front, really bizzarre.
It may be easier to do a new mesh, in Max it would be fairly easy to do as a loft object, I'm not sure about Lightwave, not really used it enough to explore it beyond poly tools.
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Try to weld all points, that are at the same position, that should do it.
Another source for this problem is probably a copy of the mesh at the same position!
Welding just screws it up
What sort of object is it? Poly? NURBS? etc.
What modification have you done to it since creation?
Looking at your mesh it's really nasty. It might be easier to rebuild it (since it's not a complex object) rather than fixing it.
It may be easier to do a new mesh, in Max it would be fairly easy to do as a loft object, I'm not sure about Lightwave, not really used it enough to explore it beyond poly tools.
another idea would be to manually take and reform the tri's into quads