Most every of the above mentioned apps have text options so you can add that... or create a 'header' like you say and paste onto the pic or the pic into the header, which ever way you prefere:D
Behind the image, you can use the backdrop functionality - or alternately, combine images using the sequencer or nodes system.
The sequencer is a fully enabled video editor - here you can do everything from combining multiple scenes, pre-rendered images and all of the associated wipes / fades / overlays that go with it.
i'm using Photoshop for this, but it's boring and time consuming to do this everytime i render something / i have to Choose first, which perspektive/image i want to upload and then add the stuff to it. Adding it automatically by rendering it would give me the possibility to choose more freely.
thanks, i'll search for information of the editor.
i'm using Photoshop for this, but it's boring and time consuming to do this everytime i render something / i have to Choose first, which perspektive/image i want to upload and then add the stuff to it. Adding it automatically by rendering it would give me the possibility to choose more freely.
thanks, i'll search for information of the editor.
if its just a header or something to that effect and doesnt cover up the render, or something like that, and is extremely simple, then just upload it to the background in your materials settings under the world configurations...it will take any background image like a png etc...
the sequence editor is for advance stuff, but with the background thing, it will always display the size you render in, so you dont have to worry about it not fitting...
as well, as using it as a world background, you can have multiple textures as the background each one doing their own thing and edited in their own way...so its more than one way to skin a cat
hell any texture you can use as the background including the predifined....i can give you a quicky tutorial here, if you want
There are a few different ways of doing what you are after - this was a 30 sec. trial using a window switched into a node-editor, then set up a quick composite. Remember two things if you do it this way - use a png with the bulk of the image transparent as your overlay image, and make sure that you have 'Do Composite' turned on in the render menu, or you'll not see the results.
thanks, i just did a Test which went as i hoped.
First time i use the node-Editor. Next i'll try what's with resizing the Image or like that to fit render-size. Then i'll try around with those composition-nodes.
Posts
The sequencer is a fully enabled video editor - here you can do everything from combining multiple scenes, pre-rendered images and all of the associated wipes / fades / overlays that go with it.
thanks, i'll search for information of the editor.
if its just a header or something to that effect and doesnt cover up the render, or something like that, and is extremely simple, then just upload it to the background in your materials settings under the world configurations...it will take any background image like a png etc...
the sequence editor is for advance stuff, but with the background thing, it will always display the size you render in, so you dont have to worry about it not fitting...
as well, as using it as a world background, you can have multiple textures as the background each one doing their own thing and edited in their own way...so its more than one way to skin a cat
hell any texture you can use as the background including the predifined....i can give you a quicky tutorial here, if you want
First time i use the node-Editor. Next i'll try what's with resizing the Image or like that to fit render-size. Then i'll try around with those composition-nodes.