In that case you might want to give Blender a chance. It´s free and our tutorials section features a great series of basic tutorials to help people understand the most-needed basic functions. After that just select your hobby projects by the level of knowledge you´re at. For Trek fans I usually recommend a Daedalus Class since it´s a collection of basic shapes which can be detailed endlessly depending on the artist´s current level. From then on every new project should contain a detail that interest you and will require you to figure out a new technique to build it (e.g. polygon modeling for a Stargate fighter).
I hope at least some of this makes sense.
Wings isn´t bad either but its strengths seem to be geared towards subdivision-surface modeling (a technique you should only start to learn once you understand the basic features of a program).
The key to getting good at this, is to slog through a year or two of being really bad at it. Have patience with your early mistakes, and focus on how much you are improving, not necessarily on how your skills compare to those of much more experienced users. You'll find more satisfaction that way, I think.
The key to getting good at this, is to slog through a year or two of being really bad at it. Have patience with your early mistakes, and focus on how much you are improving, not necessarily on how your skills compare to those of much more experienced users. You'll find more satisfaction that way, I think.
Thats exactly how it went with me. Sure my art isnt that great, but if i look back to when i started 3 years ago i can focus on how i have improved rather than how shite my stuff is compared to others :shiner:
So dont give up early when you are finding it hard, or get negative feedback, just keep on going and improving. Once you get to grips with your chosen software, start looking for some free online tutorials.
Posts
Generally speaking
Start with Google
and ofcourse ... -THE- manual.
I hope at least some of this makes sense.
Wings isn´t bad either but its strengths seem to be geared towards subdivision-surface modeling (a technique you should only start to learn once you understand the basic features of a program).
good luck!
Thx again.
Thats exactly how it went with me. Sure my art isnt that great, but if i look back to when i started 3 years ago i can focus on how i have improved rather than how shite my stuff is compared to others :shiner:
So dont give up early when you are finding it hard, or get negative feedback, just keep on going and improving. Once you get to grips with your chosen software, start looking for some free online tutorials.
Some links to things that will be really helpful to you if you are using Blender:
BSoD
This is one all Blender users should at least glance at. It is ovewr 300 pages of documentation for the complete beginner.
Google
And the top ten links in this Google search should also be extremely helpful.
And last: be thorough, methodical, and drink plenty of coffee. Also... be patient :devil:. Like I wasn't.
Good luck,
-albert