I suppose the first question is, why? What have you got in mind?
You can share objects between scenes, and you could pretty much simulate sharing objects between layers by doing a linked copy using alt-D, but it really depends on why you want to have the same object in multiple layers - are you looking at an edit-time purpose, or a render-time purpose?
im just wanting a person for scale to be in every layer so i dont have to keep moving it from layer to layer. It would also be nice if i moved it in one layer, and then it moved through all the other layers.
It didn't work like I thought it would (the dupliverts). Apparently the parenting system does not carry across layers, and if it does I have no idea what the process looks like.
Sorry mate [edit]I mean sorry I couldn't help[/edit], glad to see that you did get it figured out.
-albert
It didn't work like I thought it would (the dupliverts). Apparently the parenting system does not carry across layers, and if it does I have no idea what the process looks like.
Sorry mate [edit]I mean sorry I couldn't help[/edit], glad to see that you did get it figured out.
-albert
no problem! i solved my problem and i didnt make you write a mini tut:thumb:
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You can share objects between scenes, and you could pretty much simulate sharing objects between layers by doing a linked copy using alt-D, but it really depends on why you want to have the same object in multiple layers - are you looking at an edit-time purpose, or a render-time purpose?
that`s a library-script for blender.
Ciao
If you would like I can throw together a demo blend for you to look at.
-albert
Select the object, press 'M', then shift-click on as many little boxes as needed, click OK.
i separate my meshes into the layers, so i parts dont get in the way and so it doesnt slow the view up.:thumb:
thanks anthony, worked exactly how i wanted it to.:thumb:
Sorry mate [edit]I mean sorry I couldn't help[/edit], glad to see that you did get it figured out.
-albert
no problem! i solved my problem and i didnt make you write a mini tut:thumb: