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-= The NEW MKF random trek crap thread =-

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Posts

  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Ship butts ship buts always ship butts. . . . . working the underside of the warp cutout scoop thingie. Gray bits likely will conform to cargo access bays for workbees to get large bits into that area. Mostly due to layout it would be deflector control or comms stuff as the warp core is forward of this area of the ship and ejects out the top.

    tsukuru-nx-0495.jpg

    only the one render as there has been little time the last few days to work on her. Hopefully it will look a bit less cartoony as I start getting these bits as geometry instead of colored bits of hull.
    I had planned to put this away for the week to work on something for the 20th but I have not found any assets and well, did not plan well enough to have built my own in time.
    evil_genius_180
    • Like - evil_genius_180 on July 19, 2019.
    Freak
    • Like - Freak on July 19, 2019.
    Lizzy777
    • Like - Lizzy777 on July 19, 2019.
    Brandenberg
    • Like - Brandenberg on July 19, 2019.
    Zhor2395
    • Like - Zhor2395 on July 20, 2019.
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    Nice. It is really an education just looking at your work MKF
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    So much for getting a lot done. . . . dunno how well some of the black details will show on others displays but there is stuff in there >_> Likely adjust the material later on to pick up more "spec" Also need to spend some time exploring the ships materials to see what I had done for alt hull mats so I can do these stencil only details in something that stands out a bit more.

    tsukuru-nx-0502.jpg

    tsukuru-nx-0503.jpg

    Work bee for scale, just pretend it is whatever they use in the late 2370s. (figure this would be 2376~8ish timeframe. )

    Lizzy777
    • Like - Lizzy777 on July 20, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 20, 2019.
    Brandenberg
    • Like - Brandenberg on July 20, 2019.
    Freak
    • Like - Freak on July 21, 2019.
  • evil_genius_180evil_genius_180912 Posts: 8,932Member
    I'm really loving all those details. I always love all the work you put into those tiny bits that will hardly be seen in most renders.
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    Yeah, I'll second that. You have quite a portfolio.
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Welp more of the same I guess.

    tsukuru-nx-0505.jpg

    tsukuru-nx-0506.jpg
    Brandenberg
    • Like - Brandenberg on July 21, 2019.
    ashleytinger
    • Like - ashleytinger on July 21, 2019.
    Lizzy777
    • Like - Lizzy777 on July 21, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 21, 2019.
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    What do you do to get that blue glow pattern on the engine?
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Physical internals behind a opaque object.

    tsukuru-nx-0507.jpg
    evil_genius_180
    • Like - evil_genius_180 on July 21, 2019.
    Lizzy777
    • Like - Lizzy777 on July 22, 2019.
    Brandenberg
    • Like - Brandenberg on July 22, 2019.
  • evil_genius_180evil_genius_180912 Posts: 8,932Member
    That's the best way to do engines right there. :)
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    edited July 22 #1061
    That's the best way to do engines right there. :)
    yup, if possible and requirements do not disallow it replicating reality as close as possible is always the solution to an effect.


    Well, think I wasted my time cutting all these black bits in as I forgot to reference the old black panels so the outlines to not match up at all. And yes a large screen cap vs a render. Debate is to inset the existing black bits and add the inner frame and line to make them match up or wipe all the internal bits and start over so I can do the existing outline in the proper scale. Sadly due to the shape and geo I cannot just extrude them as a whole or inset to produce the white line. So it means it is all cut by hand and repeatedly looked at in perspective to make sure it is as even as possible.

    tsukuru-nx-0508.jpg
    Post edited by MadKoiFish on
    srspicer
    • Like - srspicer on July 22, 2019.
    Lizzy777
    • Like - Lizzy777 on July 22, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 22, 2019.
    Brandenberg
    • Like - Brandenberg on July 22, 2019.
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    edited July 22 #1062
    Distracted by some blog work, man that thing just chews up ram and slugs Firefox down like eugh. Need to update my client I guess. Refuse to use the newest version with all the telemetry crap in. These companies should pay us for our systems with how much they are using them for profit. Fucking Ferengi.

    Anyhoo this is one of the ideas I had to not throw out the work I had done. YES, another screen cap. Sadly I have to undo it to properly set up the insets as they were much larger than I thought. Ones near the registry is 10 inset to the white and the stripe was 5 inset. lol I had only done like 5 and 3.

    tsukuru-nx-0509.jpg

    lol you will have to drag the image into a new tab/window to see the changes. Did it as a large cap so it can be compared to the forward panels.
    Post edited by MadKoiFish on
    Lizzy777
    • Like - Lizzy777 on July 22, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 22, 2019.
    Brandenberg
    • Like - Brandenberg on July 22, 2019.
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Renders of it all. Sadly SEGMENTATION. Have to sit down and decide that I will do about it.

    tsukuru-nx-0510.jpg

    tsukuru-nx-0511.jpg
    Freak
    • Like - Freak on July 22, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 22, 2019.
    Brandenberg
    • Like - Brandenberg on July 22, 2019.
    Lizzy777
    • Like - Lizzy777 on July 22, 2019.
  • evil_genius_180evil_genius_180912 Posts: 8,932Member
    Too bad about the segmentation, it looks great otherwise.
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    MadKoiFish wrote: »
    Physical internals behind a opaque object.
    Thanks. Seems rather obvious now but one never knows. B)

  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    With me simple is usually the way it works. KIM the light blue bits are a bright cyan lum material and the dark blue is to replicate a gradient in a deep dark blue glow. Though with the opaque material over any self ilum setting would likely work just as well as anything emitting proper light "particles"


    Ok maybe this is a waste of time and life but working off some of the segmentation. Luck is there is so much going on here I can chamfer them out at the gain of some ugly wires. Though some are cleaning it up. heh.

    tsukuru-nx-0512.jpg
    tsukuru-nx-0513.png
    Lizzy777
    • Like - Lizzy777 on July 23, 2019.
    Freak
    • Like - Freak on July 23, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 23, 2019.
    Brandenberg
    • Like - Brandenberg on July 28, 2019.
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    I think I got em all. Might be some iffy bits here and there but I am not spotting them ATM.
    Sorta not liking the outlined outlines but a bit late now meaning Id have to revert quite a ways back. But dunno.
    Either way how it sits for now.

    tsukuru-nx-0515.jpg
    tsukuru-nx-0516.jpg
    Freak
    • Like - Freak on July 23, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 23, 2019.
    rojren
    • Like - rojren on July 23, 2019.
    ashleytinger
    • Like - ashleytinger on July 23, 2019.
    Lizzy777
    • Like - Lizzy777 on July 23, 2019.
    Brandenberg
    • Like - Brandenberg on July 25, 2019.
  • evil_genius_180evil_genius_180912 Posts: 8,932Member
    It looks great to me.
  • ashleytingerashleytinger318 Central OhioPosts: 407Member
    Came out great. I definitely do not have the patience you do to fix things like that
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Small details and a tractor emitter.

    tsukuru-nx-0522.jpg

    tsukuru-nx-0523.jpg
    Brandenberg
    • Like - Brandenberg on July 25, 2019.
    Lizzy777
    • Like - Lizzy777 on July 25, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 25, 2019.
    McC
    • Like - McC on July 26, 2019.
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    edited July 25 #1071
    Brings tears to me eyes, laddie. :)
    Post edited by Brandenberg on
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Grids are in time for all the sub paneling decals etc.

    tsukuru-nx-0527.jpg

    tsukuru-nx-0528.jpg

    tsukuru-nx-0529.jpg

    tsukuru-nx-0530.jpg
    Freak
    • Like - Freak on July 27, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 27, 2019.
    rojren
    • Like - rojren on July 27, 2019.
    Lizzy777
    • Like - Lizzy777 on July 28, 2019.
    Brandenberg
    • Like - Brandenberg on July 28, 2019.
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    edited July 28 #1073
    Placing windows. Debate here is to clone the right side or rearrange them to be asymmetric. KIM ungrouped windows are not aligned to any deck. I am breaking them up so you do not get those odd lines of windows that end up creating odd patterns on the hull or create odd jambs. Really I think I might have too many for this part of the ships hull. But I figure all that is there is a shuttle bay and deflector and comms. So these would be crew bunks for crewman that work in that area of the ship and labs. The way the deflector is arranged though makes for a odd set back but I just did not like the idea of rooms so close to the deflectors "funnel"

    tsukuru-nx-0531.jpg
    tsukuru-nx-0532.jpg

    Ignore the 2 yellowish ones those likely wont be used. They were my clone set. Also do need to remove some more segmentation in the panels near the butt.
    Post edited by MadKoiFish on
    Freak
    • Like - Freak on July 28, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 28, 2019.
    Lizzy777
    • Like - Lizzy777 on July 28, 2019.
    Brandenberg
    • Like - Brandenberg on July 28, 2019.
  • FreakFreak570 Posts: 3,631Member
    Nice Layout on the windows
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Ok the other side moved the bits about to create a unique pattern close to but different.
    tsukuru-nx-0533.jpg
    evil_genius_180
    • Like - evil_genius_180 on July 28, 2019.
    Chlorel
    • Like - Chlorel on July 28, 2019.
    Lizzy777
    • Like - Lizzy777 on July 28, 2019.
    Brandenberg
    • Like - Brandenberg on July 28, 2019.
    Rekkert
    • Like - Rekkert on July 28, 2019.
    Freak
    • Like - Freak on July 29, 2019.
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    So your black and white image about 7 images up - made of just lines. What are we seeing there - just bump map lines?
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    I do not do bumps that's all geometry.
  • evil_genius_180evil_genius_180912 Posts: 8,932Member
    MadKoiFish wrote: »
    I do not do bumps that's all geometry.

    I could have answered that, but I figured I'd let you handle it. ;) That's one of the things I've always admired about your work. You only texture what's necessary, everything else is all modeled. :)
  • BrandenbergBrandenberg640 CaliforniaPosts: 1,134Member
    MadKoiFish wrote: »
    I do not do bumps that's all geometry.

    So the geometry is in a separate layer, so that you can just render it alone?
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    edited July 29 #1080
    no there is too much to have that many layers. My layer system is set up generally by section of the mesh. The grids here I just detached them from the main hull to test for extrusion errors as I have to extrude from centers vs global and when you do that any polies with a certain arrangement will extrude into a mess. So I have to triangulate those say a panel with a notch in if the inner notch vert is not bridged into the polygon it'll extrude in the opposite direction and angle.
    SO detaching it all as it wraps all over the hull lets me see any of these issues right off vs having to chase the grooves all over the hull. It also allows me to select the insides of those panels between the grooves in one go. I can later detach the panels to UVW them independently to each other.

    Each color denotes a separate object.
    destroyer-2511.jpg
    Answer in short: it is just detached from the main hull object. :p

    The extrusion thing is mentioned in my panel tut as an addendum.
    https://madkoifish.wordpress.com/2010/02/05/mad-hull-plating-the-madfish-way/
    Post edited by MadKoiFish on
    evil_genius_180
    • Like - evil_genius_180 on July 29, 2019.
    Brandenberg
    • Like - Brandenberg on August 1, 2019.
  • MadKoiFishMadKoiFish1360 West of the right nutPosts: 3,933Member
    Start on all the subpanels. Left and right sides.

    tsukuru-nx-0536.jpg

    tsukuru-nx-0537.jpg
    evil_genius_180
    • Like - evil_genius_180 on July 29, 2019.
    Freak
    • Like - Freak on July 29, 2019.
    shaved_ape
    • Like - shaved_ape on July 29, 2019.
    Lizzy777
    • Like - Lizzy777 on July 29, 2019.
    Brandenberg
    • Like - Brandenberg on August 1, 2019.
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