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3DArt for Lord of Rigel (4x Space Strategy Game)

AceAce0 Posts: 0Member
edited June 2017 in Work in Progress #1
So a few of the other developers for the freeware BSG Diaspora and I a few months back decided we wanted to start work on a commercial 4x space strategy game project. This led to Lord of Rigel getting started.

There's a number of indie 4x games out there like Stardrive and MORE, but we're hoping to add a bit of extra polish and character above some of the current titles out there.

We're aiming for basically an updated Master of Orion 2, fixing some of the more flagrant gameplay issues (micromanagement) and adding quite a bit of character into the game in the form of backstory and the design and play of different species.

We've had a bit of progress over the past few months, particularly on the programming front of things. But art wise we have some fun ships from two of the species so far the Humans and the Kzinti-like Katraxi.

Overall the idea behind the different fleets for each species is to have them instantly recognizable in silhouette. Each ship class (ex. frigate, destroyer, cruiser) has a set model, but ship classes themselves are fully customizable.

We also recently launched the website:
http://www.lordofrigel.com

Human Frigate (.p3d)
http://p3d.in/6D4sq

With the humans we wanted a symmetrical look that felt somewhere between the sleek look of the Federation and the more militaristic look of Star Wars' Empire.

Katraxi Cruiser (.p3d)
http://p3d.in/iVrpR

With the Kats we wanted something that felt like many of the honorable warrior species in scifi (Kzinti, Klingons, Kilrathi). Their ships are "spiky" and asymmetrical too for a quick contrast.

Anyway I'm hoping to occasionally update this thread as art gets done. At the moment we are also looking for some additional art talent although our current team is rather small (currently two dedicated 3d artists and one 2d artist).

Also attached is concept art for the frigate and two early screenshots of how things are looking.
107067.JPG
107068.png
107069.png
Post edited by Ace on
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Posts

  • sorceress21sorceress21269 Posts: 577Member
    Dude...I thought you were dead man!

    Lookin good...nice to see some art from ya!
  • evil_genius_180evil_genius_1804571 Posts: 11,177Member
    Nice ship design. The game looks good so far too. I like strategy games, though I usually prefer RTS to turn-based. But, I have been known to make exceptions to that rule. ;)
  • ZeropointZeropoint0 Posts: 0Member
    Best of luck to everyone involved! I'd love to see another classic turn-based 4x game. We can never have too many!
  • AceAce0 Posts: 0Member
    Thanks for the kind words.

    Newman just finished up the Katraxi battleship and so here it is!
    http://p3d.in/4MkuI

    We've also been working on setting up our concept page on Greenlight:
    http://steamcommunity.com/sharedfiles/filedetails/?id=323788034

    We wanted to go turn based since there's a few good real time ones out there like Sins of a Solar Empire and Stardrive.

    On the turn based side of things, although I've really enjoyed Endless Space, it just didn't quite have the combat side and feel we're aiming for.
  • AceAce0 Posts: 0Member
    We just released our galaxy generator demo. There's a few kinks we're working on but it should give a good sense of where things are going:

    http://www.lordofrigel.com/Downloads/Galaxy_Demo.zip

    Next will be the tactical combat demo, which will showcase the various ship models posted earlier (and more).
  • AceAce0 Posts: 0Member
    So over the past six months we've been making some slow but sure progress and aiming towards a tactical combat demo where there will be the fleets of two species and up to mid-game technologies.

    But here's the new Human fleet and a fleet size scale chart!

    FCmhp47.jpg

    eZ05WKK.jpg

    RgBWzwl.png
    Also the logo of our furry friends the Katraxi who just want to wipe out humanity.
  • evil_genius_180evil_genius_1804571 Posts: 11,177Member
    That's all looking great. Slow but sure progress is always a good thing. :)
  • AceAce0 Posts: 0Member
    Thanks, our marketing guy has started up twitter and facebook stuff again after three months of silence. Today was the Katraxi fleet size chart:
    11265593_890590007653279_8090016781669135930_o.png
  • evil_genius_180evil_genius_1804571 Posts: 11,177Member
    Nice, I love the designs. :)
  • AresiusAresius359 Posts: 4,171Member
    So the Katraxi Battlestation is just a bigger version of the Starbase?
    Or is the starbase like a drident and the battlestation a "ring" with a bow?

    Anyway nice work in general.
  • AceAce0 Posts: 0Member
    The Battlestation follows the same basic layout as the Starbase but is significantly larger with and has more hangars and docking ports.

    Skipping ahead straight to what I was converting into the engine today, the Selach our aquatic trader species frigate:
    S27RDjv.png

    Pretty heavy influences from the Xindi aquatics and Seaquest.
  • evil_genius_180evil_genius_1804571 Posts: 11,177Member
    That's really sweet. I can see (and don't mind) the influences. :)
  • count23count23366 Posts: 784Member
    Welp, that's 3 years of my life down the toilet. Awesome... /sarcasm.

    Good luck with the project, looks good.
    Formerly Nadesico.

    Current Projects:
    Ambassador Class
  • AceAce0 Posts: 0Member
    A little peak at our Reptilian species, the Tharrn:
    11406314_897333810312232_5511279619273071476_o.jpg

    10269141_896829683695978_573897998474096235_o.jpg
    Tharrn female.

    Basically we wanted to evoke Klingons, Romulans, and Narn designs with them.

    Well the plan is to support the game with a few expansions that will add onto the core of it (so things like gas giant species, star living species, and fully nomadic ones in DLC things that require new mechanics) so eating four years of life is the plan ;)
  • AresiusAresius359 Posts: 4,171Member
    Looks more like a Gorn....
  • evil_genius_180evil_genius_1804571 Posts: 11,177Member
    Yes, it does indeed resemble a Gorn from Star Trek Online. It also resembles the Roland Emmerich version of Godzilla.
  • AceAce0 Posts: 0Member
    Yeah the species is Gorn-ish (except that the Tharrn eat people), but the fleet is more a mix of Romulan and Narn design.
  • AresiusAresius359 Posts: 4,171Member
    Well, the fleet shot we see there is deffo stemming from the Narn, yes...

    But I'd rather say whoever they're fighting looks more Romulan....
  • AceAce0 Posts: 0Member
    To give another small update on how stuff is progressing we've put up the old galaxy generator demo on IndieDB but the new demo will be using 4k planet textures:
    11143349_900000483378898_8784833717590481732_o.jpg

    We've also been working more on our aquatic species the Selach:
    Vw7gKjg.jpg

    Here's the Cruiser, Destroyer, and previously shown Frigate:
    sDSzYaA.jpg

    The Cruiser is a bit more Whitestar like.

    We're also aware of the newly announced Master of Orion game, we're doing something a bit different than their direction and I'm looking forward to playing both games. (personal note the Selach wouldn't beat the Trilarians in a fight, they'd just sell them their guns and crush them under interest and debt)
  • BlueNeumannBlueNeumann695 Posts: 1,338Member
    I like your aquatic species! I've got to design my own and have no idea what they'll look like yet, but you're inspiring me to think outside the box. I also dig their ship design as well, reminds me of deep sea creatures.
  • evil_genius_180evil_genius_1804571 Posts: 11,177Member
    4K texture maps may not seem like so much to people who do CGI, but that's actually way better than you get with a lot of games. ;)

    I'm loving the aquatic species.
  • ArmondikovArmondikov0 Posts: 0Member
    4K texture maps may not seem like so much to people who do CGI, but that's actually way better than you get with a lot of games.

    I remember the days of "1024x1024, are you f**king mad?!?!?!?"

    I also second/third the comment on the aquatic species. It's nicely alien and also quite believable.
  • evil_genius_180evil_genius_1804571 Posts: 11,177Member
    Armondikov wrote: »
    I remember the days of "1024x1024, are you f**king mad?!?!?!?"

    That was probably back in the days when 1GB of RAM was a lot. ;)
  • AceAce0 Posts: 0Member
    Because everyone here loves the Selach, we just finished up the starbase:
    https://p3d.in/GGy0n

    Design influences from the Cylon Hub and Minbari starbases should be pretty apparent. The Battlestation will likely draw a little more from some of the Minbari designs from the defunct Into the Fire game for B5.

    Also, the Tharrn fleet (to scale):
    11416434_901565039889109_2912328279903893039_o.jpg

    Here's also a sheet of some of the early Tharrn head concepts, we settled on a hybrid of T-Rex and Godzilla:
    11227563_902407463138200_7717521750711001134_n.jpg?oh=42bf64023792b9812cbc658d141b0e68&oe=562BEEA5
  • AresiusAresius359 Posts: 4,171Member
    bulky and sturdy. I like it.
  • AceAce0 Posts: 0Member
    So here's an image of the Tharrn wrecking a Tulock starbase. With some of their ships still undocking:
    10514450_905540002824946_5317731564810486926_o.jpg

    The Tulocks are our silicon based species who live in extreme environmental types.
  • AceAce0 Posts: 0Member
    As a little update, we're bug fixing on tactical but here's what the Selach look like in game:
    tactical_6_16_15c.png

    tactical_6_16_15b.png

    Also, showing off the Tulocks fighting the Kats:
    tulock_katraxi_wallpaper.1.png
  • ArmondikovArmondikov0 Posts: 0Member
    Looking sweet.

    Question RE game mechanics... is "destruct" basically "self-destruct" and if so is there really a need for it to be a prominent option It seems somewhat defeatist to say "hey, you'll need this button frequently!!"
  • evil_genius_180evil_genius_1804571 Posts: 11,177Member
    It looks great in the game engine. Your UI looks really nice too. :)
  • AceAce0 Posts: 0Member
    Well we did want to balance out the buttons. We are adding a radial menu for subsystem targeting, and might reduce that top bar down and put them in context-sensitive radials. But for now we'll keep it up there.

    As for it being really prominent, well it is a good option for when you're being boarded or if you're outclassed. Warp core breaches can pack a pretty heavy punch! :)

    Edit- Instead of making a new post I might as well show off the Selach battleship model here:
    https://p3d.in/Q3aS0
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