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3DModelling the Legacy Class MK II

CLEMARCCLEMARC0 Posts: 0Member
edited March 2015 in Work in Progress #1
Hi there,

I started modelling this nice ship here in Blender (thx to Galen82 for the schematics):

Legacy_Class_Poster_sample_by_Galen82.jpg

This is what I have done so far:

first_render.png

Not really much I know :(

I have little experience in 3D modelling, but mostly interior stuff. So I am stuck at the hull section of the ship. I tried some different things, like doing a box and then loop cut it and so on. But I dont get the front of the hull section right. Has anyone a tip for me how I should try it?

Regards,

CLEMARC
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Post edited by CLEMARC on
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  • McCMcC373 Posts: 704Member
    It looks like a solid start to me. Not sure what issue you're having, exactly?

    I have a bunch of tutorials, Blender-specific, about how to tackle common starship modeling techniques here. Perhaps that will offer some insight?
  • CLEMARCCLEMARC0 Posts: 0Member
    Thx, the subdivision tutorial helped me a lot.

    I'm talking about this area (green), especially the red part:

    Legacy_Class_Poster_sample_by_Galen82_marked.jpg
    106872.jpg
  • McCMcC373 Posts: 704Member
    Most Starfleet hulls of that style are fundamentally "cigar shaped," and so it usually makes sense to start them from a cylinder. Alternately, you can start them with a box and reshape it, but you usually end up with a faceted cylinder anyway.

    From there, it's a matter of cutting in new edgeloops to reflow the shape topology so that it follows the contour lines of the hull. This gets trickier as the shape undergoes more complex curvature. If your hull and saucer section are seamless (as they appear to be in the reference image), then you'll face challenges trying to gracefully marry the basically-a-cylinder shape of the secondary hull to the saucer section. Pretty much everyone modeling an integrated hull like this faces those challenges, so you're not alone. :D

    I wouldn't worry too much about that linear grille bit inset into the neck. My Ambassador had the same sort of thing and as you can see from the subdivision tutorial, the actual hull mesh only has the inset area; the grille piece is separate and added later.

    Take a look at some of the discussion in Polaris004's Galaxy-class thread for an idea of how these contours can be dealt with.
  • evil_genius_180evil_genius_1804616 Posts: 11,188Member
    Welcome to the site and nice start. I know you said you don't have much yet, but you've got a start and that's what matters. Besides, I can guarantee you everyone else's builds look similar to that early on. ;)

    I'm surprised that schematic sheet you're using doesn't include a top-down view. That would be really helpful.
  • CLEMARCCLEMARC0 Posts: 0Member
    I have other schematics with better resolution, but they are toooo big to upload ;)
    Besides, I can guarantee you everyone else's builds look similar to that early on. ;)

    Yes its a a big problem for me some times when I think "uh it looks like... it has to be bad" ;)
  • SaquistSaquist1 Posts: 0Member
    I found the top views easily enough:

    http://fc01.deviantart.net/fs44/i/2009/122/3/1/Legacy_Class_Mk_2_Blueprint_2_by_Galen82.jpg

    My Thoughts

    The design is a modern confluence of eras/
    -Deflection crystals and Neck-TMP,
    -Sovereign cues in the lower deck detail, Nacelle (nose on view), Secondary Hull (Nose on view)
    -DJ Curtis design clues from the darker trim rounding the saucer and the angled contours of the saucer's edge

    Tech:
    The ship should be capable of fairly high warp. The Long Nacelles provide plenty of Negative Energy at the rear of the ship and allow for maneuvering at warp. The Saucer is very streamlined except for the front edge indentions which will limit it's top speed from structural integrity concerns. With a sovereign class Hex-Core I could see Warp 9.6 Sustained/ Warp 9.91 Dash Speed.

    -The placement of the impulse engines centerlined would make the ship as cumbersome as the Galaxy at warp.
    -It seems to sport 3 deflector with one facing aft
    -16 phaser arrays
    -2 Forward photon tubes/2 aft photon tubes
    -1 Forward Quantum tube

    There is no separation plane for this ship but there is a dual shuttle bay.
    I'm often a critic of design that ad features like this for no apparent reason. Explorers don't need heavy flight operation. One egress and entrance is truely enough as flight operations can potentially jeopardize ship operations.

    The phaser design is a welcome upgrade from the ridge array. (at least on the artist final product)
    http://galen82.deviantart.com/art/Legacy-Mk-2-3d-Model-Plan-View-138714364
    The placement of the phasers creates the standard Sovereign/Constitution blind spots aft with no coverage for the nacelles.

    The Hull is moderate on windows but seems lightly armored, modular yet conformal in body in a fairly ridged structure. The pylons do look small but the nacelles aren't too massive.

    Conclusion
    It's design conscious and not over powered. It fits it's role moderately with the 3 deflectors and limited armament. It remains somewhat modular with the nacelles and I don't see superfluous styling like Sovereign's arrows and arrow-heads around the lower and superstructure. Artistically it appears forward modern and largely pleasantly familiar.
  • CLEMARCCLEMARC0 Posts: 0Member
    Thx for the review of the design Saquist. Since the author of the schematics thinks that the area around the shuttle bay looks to "flat", I will maybe change some things there.

    I started with a cylinder now and a first quick test worked out really well. Now I will try it with more patience and I will show you the result ;)
  • CLEMARCCLEMARC0 Posts: 0Member
    Hm, I stopped here, cause I think its the wrong way I did it...

    screen1.PNG

    screen2.PNG
    106878.PNG106879.PNG
  • MartocticvsMartocticvs444 Posts: 524Member
    The one thing you do not want to do on a shape like this, is have a couple of edge loops very close together - that will cause a bit of a ridge in the smoothed object.
  • CLEMARCCLEMARC0 Posts: 0Member
    I gave it another try. It looks...weird...but I think, when I cut out the grille it should look right.

    I had to flatten the bottom of the hull, now the cut out of the deflector should work. Thx to McC, the curve tool that you recommended helped me a lot.

    screen3.jpg

    screen4.jpg

    screen5.jpg
    106916.jpg106917.jpg106918.jpg
  • TrekMDTrekMD192 Posts: 639Member
    Cool. I've always really liked this design.
  • CLEMARCCLEMARC0 Posts: 0Member
    One big problem I have at the moment is the discrepancy of the schematics. A lot of lines/proportions are different on every view.
  • evil_genius_180evil_genius_1804616 Posts: 11,188Member
    CLEMARC wrote: »
    One big problem I have at the moment is the discrepancy of the schematics. A lot of lines/proportions are different on every view.

    That happens a lot. What I usually do is just make it line up with one view and get as close to the others as possible.
  • CLEMARCCLEMARC0 Posts: 0Member
    I need your help...

    Should I do the marked part (the shuttle bay / red marked part in the picture below) before I apply the subdivision modifier or cut it in afterwards?

    USS_Cadence_Dorsal_View_by_Galen82_marked.jpg
    107019.jpg
  • McCMcC373 Posts: 704Member
    Given the shape, I'd probably try to do it before. At least the main cutouts. You can always flesh it out in more detail after, but the main cutouts are going to heavily influence the local topology there.
  • LonewriterLonewriter236 Posts: 1,078Member
    I remember this ship when Galen and Kaden made it, I have the Lightwave version, great start.
  • CLEMARCCLEMARC0 Posts: 0Member
    I unfortunately only have pictures of their finished model, but it still helped me a lot.

    I finally managed to get this shuttle bay done. I think I have to tweak some parts later, but it looks good for now. The lightning in my scene is crap so sorry for the weird shadows.

    render_01.png
    107027.png
  • CLEMARCCLEMARC0 Posts: 0Member
    Finally, after some work related break, I managed to build most of the bottom hull.

    WIP_01.jpg

    I have to fix some areas, but now I'm happy with the result.
    108228.jpg
  • Vortex5972Vortex5972333 Posts: 1,211Member
    It's looking good.
  • CLEMARCCLEMARC0 Posts: 0Member
    Here a small update. I have to work on my renders, but I think you can see the progress ;)

    WIP_02.png
    108244.png
  • evil_genius_180evil_genius_1804616 Posts: 11,188Member
    I'd suggest changing your background to a contrasting dark color, to make the ship easier to see.

    From what I can see, it looks good so far.
  • Vortex5972Vortex5972333 Posts: 1,211Member
    Rather than change the background, if you go into world settings and uncheck "Camera", the background won't render but it'll still have the lighting from it. (This is a good way of showing off WIPs.
  • CLEMARCCLEMARC0 Posts: 0Member
    Thx for the tipp with the background Vortex.

    I focused on the upper hull a bit. Here is the result:

    WIP_03.png
    108319.png
  • Vortex5972Vortex5972333 Posts: 1,211Member
    You're welcome. Looking nice and clean so far.
  • CLEMARCCLEMARC0 Posts: 0Member
    Today I did the "grill" part of the bottom hull. Needs still some tweaks, but it looks good so far.

    WIP_04.png

    Now there are only the impuls engines and the warp nancelles left, then I can start with the detailing.
    108341.png
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