This precision work.
It seems you got all the eccentricities of the design down. The subtle slope of the Impulse Deck, the slight curvature of the back of the Neck-The cargo bay. The Mount for the neck to the saucer The texturing detail is exquisite. I believe you've surpassed Tobias' Excelsior.
This would be an excellent model for CJ's recreations of the Lakota vs. Defiant episode "Paradise Lost"
My first project I shall create with your model is the drydock departure from Generations.
Update:
The specular map for the engineering hull is missing.
Update 2:
The rear nacelle registries didn't translate so well to FBX, even when I re-exported the model... so I'll have to recreate those within 3ds max.
Update 2a:
I managed to fix them by exporting out the registry object in 3ds format, which required me to correctly smooth the object in 3ds max, but now the registry looks as it should.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Just beautiful... I was never huge on the refit, but you've made a convert out of me... you really made this ship look as beautiful as can be... great job!
The specular map for the engineering hull is missing.
I deleted all project PSDs by accident and I am so angry about this. You need to try to create a specular map from the color map.
May be I will re-do the enginieering maps on sunday.
Update: I was able to recover the deleted files, but they are damaged and can't be opened (file sizes seem okay). If someone knows a useful file repair software please let me know.
I deleted all project PSDs by accident and I am so angry about this. You need to try to create a specular map from the color map.
May be I will re-do the enginieering maps on sunday.
Update: I was able to recover the deleted files, but they are damaged and can't be opened (file sizes seem okay). If someone knows a useful file repair software please let me know.
Thanks, I tried this, but the files are partially overwritten and not repairable.
I am re-doing the engineering texture, should be done in a couple of hours.
I prefer textured, primarily because it's less geometry.
However, each to their own.
With me, it depends on the model and the font I'm using. If I'm doing TOS era and a I want lots of ships of the same saucer/nacelle type, I will create one map in Ikscape and just go in and edit the text for the different ships. That's a huge time saver. If it's a custom ship and I want to go uber detail, I'll do modeled markings. For the TMP and later ships, I prefer to model the markings because I don't want to have to fool with making those outlines red in another program. It's simple in Lightwave, I just assign them a different material.
Modeled registry markings a slightly extruded from th hull, so they normally cast highlights and shadows if you don't deactivate it in their shader/render settings. In very close shots you recognized them though.
Registry markings are painted on the hull, so textured markings in very high resolution work better in close-up stills.
I stencil mine into the hull, so they don't cast shadows. Of course, the thing about that is you need a version saved without the markings do that you can make other ships.
Posts
Good call, it's well deserved.
congratulations :thumb:
:thumb:
It seems you got all the eccentricities of the design down. The subtle slope of the Impulse Deck, the slight curvature of the back of the Neck-The cargo bay. The Mount for the neck to the saucer The texturing detail is exquisite. I believe you've surpassed Tobias' Excelsior.
This would be an excellent model for CJ's recreations of the Lakota vs. Defiant episode "Paradise Lost"
Check it out here: http://www.alex3d.info/b-load/
My first project I shall create with your model is the drydock departure from Generations.
Update:
The specular map for the engineering hull is missing.
Update 2:
The rear nacelle registries didn't translate so well to FBX, even when I re-exported the model... so I'll have to recreate those within 3ds max.
Update 2a:
I managed to fix them by exporting out the registry object in 3ds format, which required me to correctly smooth the object in 3ds max, but now the registry looks as it should.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I deleted all project PSDs by accident and I am so angry about this. You need to try to create a specular map from the color map.
May be I will re-do the enginieering maps on sunday.
Update: I was able to recover the deleted files, but they are damaged and can't be opened (file sizes seem okay). If someone knows a useful file repair software please let me know.
I'll see what I can do.
This might help: http://file-repair.en.softonic.com/
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Thanks, I tried this, but the files are partially overwritten and not repairable.
I am re-doing the engineering texture, should be done in a couple of hours.
I fixed all known issues with the downloads and updated the files.
Update
My first quick render:
http://chris2027.deviantart.com/art/Nightfever-Enterprise-B-Render-1-490956749
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I prefer textured, primarily because it's less geometry.
However, each to their own.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
With me, it depends on the model and the font I'm using. If I'm doing TOS era and a I want lots of ships of the same saucer/nacelle type, I will create one map in Ikscape and just go in and edit the text for the different ships. That's a huge time saver. If it's a custom ship and I want to go uber detail, I'll do modeled markings. For the TMP and later ships, I prefer to model the markings because I don't want to have to fool with making those outlines red in another program. It's simple in Lightwave, I just assign them a different material.
Registry markings are painted on the hull, so textured markings in very high resolution work better in close-up stills.
:thumb: