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3DEnterprise-B

124

Posts

  • evil_genius_180evil_genius_1804572 Posts: 11,177Member
    Looks superb - take a header slot ;)

    Good call, it's well deserved. :)
  • trekkitrekki964 Posts: 1,415Member
    You are on the front page of SciFi Meshes.
    congratulations :thumb:
  • nightfevernightfever361 Posts: 585Member
    Thanks for the comments and the slot. After 8 years here I finally made it to the front page. :)
  • TALON_UKTALON_UK2 Posts: 0Member
    Congrats, cracking work, well deserved.

    :thumb:
  • SaquistSaquist1 Posts: 0Member
    This precision work.
    It seems you got all the eccentricities of the design down. The subtle slope of the Impulse Deck, the slight curvature of the back of the Neck-The cargo bay. The Mount for the neck to the saucer The texturing detail is exquisite. I believe you've surpassed Tobias' Excelsior.

    This would be an excellent model for CJ's recreations of the Lakota vs. Defiant episode "Paradise Lost"
  • publiusrpubliusr555 Posts: 1,753Member
    That's the best the -B has looked.
  • japetusjapetus2981 SeattlePosts: 1,403Member
    Awesome work!!
  • nightfevernightfever361 Posts: 585Member
    She's out for download.
    Check it out here: http://www.alex3d.info/b-load/
  • Chris2005Chris2005679 Posts: 3,097Member
    nightfever wrote: »
    She's out for download.
    Check it out here: http://www.alex3d.info/b-load/

    My first project I shall create with your model is the drydock departure from Generations. :D

    Update:
    The specular map for the engineering hull is missing.

    Update 2:
    The rear nacelle registries didn't translate so well to FBX, even when I re-exported the model... so I'll have to recreate those within 3ds max.

    Update 2a:
    I managed to fix them by exporting out the registry object in 3ds format, which required me to correctly smooth the object in 3ds max, but now the registry looks as it should. :)
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • BolianAdmiralBolianAdmiral1188 Torrance, CaliforniaPosts: 2,629Member
    Just beautiful... I was never huge on the refit, but you've made a convert out of me... you really made this ship look as beautiful as can be... great job!
  • nightfevernightfever361 Posts: 585Member
    Chris2005 wrote: »
    The specular map for the engineering hull is missing.

    I deleted all project PSDs by accident and I am so angry about this. You need to try to create a specular map from the color map.
    May be I will re-do the enginieering maps on sunday.

    Update: I was able to recover the deleted files, but they are damaged and can't be opened (file sizes seem okay). If someone knows a useful file repair software please let me know.
  • Chris2005Chris2005679 Posts: 3,097Member
    nightfever wrote: »
    I deleted all project PSDs by accident and I am so angry about this. You need to try to create a specular map from the color map.
    May be I will re-do the enginieering maps on sunday.

    Update: I was able to recover the deleted files, but they are damaged and can't be opened (file sizes seem okay). If someone knows a useful file repair software please let me know.

    :/

    I'll see what I can do.

    This might help: http://file-repair.en.softonic.com/
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • nightfevernightfever361 Posts: 585Member
    Chris2005 wrote: »
    :/

    I'll see what I can do.

    This might help: http://file-repair.en.softonic.com/

    Thanks, I tried this, but the files are partially overwritten and not repairable.
    I am re-doing the engineering texture, should be done in a couple of hours.
  • bernard guignardbernard guignard334 Posts: 48Member
    Very nice work there.
  • nightfevernightfever361 Posts: 585Member
    Thanks.

    I fixed all known issues with the downloads and updated the files.
  • mattcmattc181 Perth, AuPosts: 322Member
    Finished off the LW port this morning. Didn't take long. Nice work on the model Alex.
  • Chris2005Chris2005679 Posts: 3,097Member
    I think I'm gonna stick to the texture registry, that way it's easier to swap in the Lakota registry. :)

    Update

    My first quick render:
    http://chris2027.deviantart.com/art/Nightfever-Enterprise-B-Render-1-490956749
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • evil_genius_180evil_genius_1804572 Posts: 11,177Member
    Depending on how you do it, it's not really any more or less difficult to switch out modeled registries than textured registries, in my opinion.
  • Chris2005Chris2005679 Posts: 3,097Member
    Depending on how you do it, it's not really any more or less difficult to switch out modeled registries than textured registries, in my opinion.

    I prefer textured, primarily because it's less geometry.

    However, each to their own. :)
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • evil_genius_180evil_genius_1804572 Posts: 11,177Member
    Chris2005 wrote: »
    I prefer textured, primarily because it's less geometry.

    However, each to their own. :)

    With me, it depends on the model and the font I'm using. If I'm doing TOS era and a I want lots of ships of the same saucer/nacelle type, I will create one map in Ikscape and just go in and edit the text for the different ships. That's a huge time saver. If it's a custom ship and I want to go uber detail, I'll do modeled markings. For the TMP and later ships, I prefer to model the markings because I don't want to have to fool with making those outlines red in another program. It's simple in Lightwave, I just assign them a different material. ;)
  • nightfevernightfever361 Posts: 585Member
    Modeled registry markings a slightly extruded from th hull, so they normally cast highlights and shadows if you don't deactivate it in their shader/render settings. In very close shots you recognized them though.
    Registry markings are painted on the hull, so textured markings in very high resolution work better in close-up stills.
  • evil_genius_180evil_genius_1804572 Posts: 11,177Member
    I stencil mine into the hull, so they don't cast shadows. ;) Of course, the thing about that is you need a version saved without the markings do that you can make other ships.
  • nightfevernightfever361 Posts: 585Member
    Here are some orthographic renders:
    107248.jpg107249.jpg107250.jpg107251.jpg107252.jpg
  • TALON_UKTALON_UK2 Posts: 0Member
    Fantastic work fella, that looks spot on.

    :thumb:
  • AresiusAresius359 Posts: 4,171Member
    nice!
  • japetusjapetus2981 SeattlePosts: 1,403Member
    NOICE!
  • tobiasrichtertobiasrichter334 Posts: 0Member
    Great model!
  • BolianAdmiralBolianAdmiral1188 Torrance, CaliforniaPosts: 2,629Member
    Just beautiful.
  • Polaris 004Polaris 004199 Posts: 752Member
    Just plain beautiful.
  • authormoreauauthormoreau2 Posts: 0Member
    looking extremely clean. I like.
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