USS GRANDEUR - ENGINEERING
So having completed (for the time being) my most current personal project (shameless promoting)...
http://www.foundation3d.com/forums/showthread.php?p=257386#post257386
...it is now time to return to the GRANDEUR Project.
That being said, welcome to the ENGINEERING Department. Hopefully this build will go quickly, as we already have a good idea of what the layout is and some really good references from an earlier contributor to the project (Kliest) and from an several others.
Here is what I have completed after about 5 hours...
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What would you guys think of the upper level being a "glass" floor?
Now, let see if we can give Geordi a run for his money...
Posts
Remember, Kleist is our Chief Engineer. That would be a negative on the transparent floor, Matt. Not a bad idea, mind you, just bad for this type of ship. Sorry, but we could utilize a grating or deck-plate that is not totally solid, much like the cat-walk in the Hangar-bay.
The blue tube to the far right, is that a coolant tank or something similar? or are you going for vertical plasma conduits to your warp nacelles (ala the Defiant)?
Current Projects:
Ambassador Class
(Let me help jog your memory a bit)...
wip_246.jpg
...I believe that we have plenty in the budget for both.
Yes, we can normally have and use the lifts, but ladders
would be pretty cool and resourceful for reserve power
runs or emergencies.
Nice work, tho.
Aresius is correct about what the tubes are. If anyone has a design for a warp core, I would love to see it, and it might just end up powering this beauty.
Should have an update within the next couple of hours...
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Next up, the doors and lift...
One being standart active, powering life-support (gravity, air-filtration, replicators and the processing machines for waste, etc.), engines, general environmental and recreational stuffs (lights, holodecks, etc.), sensors. The other being specifically only for weapons and shields. Yet both being capable of taking over the power-output of both in case of a failure or loss of one (tho, of course, only for a certain amount of time...).
LOWER LEVEL
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UPPER LEVEL
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Good luck!
Worth a thought, you did want original ideas
Current Projects:
Ambassador Class
Yet, the arrangements can be different, the core itself has always been different from vessel to vessel. The matrix chamber on the Sovereign was waaaay up, likely on the second floor, where there one, tho without a ladder/anti-grav boots or plate, no one could reach it.
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And a quick interior shot.
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If you guys have a design a non-canon core that you think that will fit, send it to me. I'd like to try a none-conventional layout, there just isn't a lot out there to work from...
You could create something sphere-like. I found two sketches on the internet, one of an actually alien "engine room", one of a sketch for the initial Phase II engine room..
Me myself, I think that the pillar-like design is the standart for all Federation vessels, so your Grandeur should have a derivate of it as well. Just differently shaped and that's up for your view on aesthetics, rule-of-cool, and desire for simplicity and effectivity.
But I do wonder... what on Earth (or above) do they use all of those stations on the side for? Perhaps we should break the mold and put some other things along the walls like, engineering service centers with exam style tables, work areas, etc.
All just for life support...
Given the versatility and intuitive handling of the LCARS design, it is right that any display can easily be altered to show the designated area or error. Yet, given the specialised function of the room, it's safe to assume that certain stations/displays are designed specifically for a certain set of ship-systems. They way the TM explains LCARS, it's supposed to feature all available options descending from their most likeliness of use.
So, basic question is, what's easier: You have a malfunction in one of the impulse-engines tertiary reactor chambers, yet you stand on the opposite side of the room, so-to-speak farthest away from the impulse-drive display. You know that ANY display will show the malfunction somewhere in its list of options, yet you also know that the impulse-drive display will show it at the very top, while -just as an example- the life-support display may not show it right away, but rather after you "pushed the home-button" (or it's LCARS-equivalent). So what do you do? Do you quickly walk the few yards across the room to directly see the issue at hand, or do you deal with browsing around some other display, searching for the issue? I know, timewise, you likely sped about the same time browsing as you spend walking over, but it's just a question of convenience.
It's logical and obvious for the simplified displays on the bridge to be easy-access to any ships systems, particularly the displays on a captains chair... Sure, tactical station will have predominantly the systems for weapons and shields and suchlikes, and only way-way further down the displays for warp-drive and navigation, yet likely as well.
We here at the Grandeur Project try to stay somewhat away from the contemporary rule books, as the aforementioned Tech-manual would throw out big "No-Nos" to a lot of what we've done.
But this is Sci-Fi and imaginative creation at it's best. Remember our senior officer's lounge...
SGLounge-3dFloorplan-back.jpg
Well, like I said, I meant the whole Tech-Manual stuff sarcastic.
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And did some minor tweaking throughout...
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About the upper level, I think I will treat that as a "server" level, maybe do something like the Stargate style "crystal-based" computers. It makes sense, that hard storage, and memory would be crystal based, as the actual computing is bio-neural in nature. Also the crystal based memory, allows for EMP-hardening, and is resistant to the "biological contamination" which the bio-neural computers can be susceptible to.
PLUS, if it turns out right, it is going to look awesome!
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