With work on my Sarpeadon Class winding down I've done what I always do and start a new project before finishing the previous one.
This new project is a change up in modeling style for me as I am incorporating heavy influence from a Russian design artist that goes by Karnak. I wanted to make a vessel that was heavily detailed with lots of lines and plates so one could see how the ship was put together. I'll be using far fewer textures and colors on this model in an attempt to add realism and also for ease of render set up. I have decided to incorporate some conservative greebling but not without function.
The ship will be a container vessel from my long going on original universe.
I am building this model from the drive section forward...
WIP so far:
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http://www.conceptart.org/forums/showthread.php?t=234083
the images on that page are very helpful in showing how he modelled the details
I'm on a long trip for work so no updates for a while...
A shipping container for space can't just be a metal box...You have to consider solar radiation/cosmic rays, temperature and gravity as factors that might affect the security of the freight.
I am designing the containers in my head as I type. I need to make them relatively low-poly or the model will get to big. But for the sake of discussion I realized that spaceborne shipping containers will need environmental controls systems with an individual back-up power supply. I won't need to model those details as they can be "implied" and internal but I thought it worth talking about.
The containers will be constructed of a fictional material I'll call tri-poly duranium with a micro-syntha-lead sheathe for radiation protection. The containers will be equipped with a 1g grav plating system and insulation with climate control. Some will have optional air scrubbers as certain goods and freight might require good air quality. They will have internal back-up power cells but will have umbilical connects to their dollies to maintain a steady power state on long voyages.
Looking forward to seeing what you come up with. I've always loved the detail you put into your models.
Yes, the container system will be intermodel. Shipper by truck to spaceport, spaceport to orbit by container shuttle, then loaded onto a intra-system barges or an interstellar freighter.
Very true..but you might be surprised at how many different types of products and goods would be rendered useless if exposed to the kind of radiation levels present in deep space. Radiation protection will be a standard with these containers.
I may completely change the navigation section as I'm not too happy with the overall aesthetics. But the container carriers, the command and engineering sections are done less some additional details such as hatches and greebles. I also will be adding the bridge superstructure to the top of the command section as well.
Full Size Image
What is your facecount at the moment? I know sketchup isn't that highpoly friendly but with all that details it looks like it have to be highpoly.
Im guessing those pods in the x formation are attached to a centrifuge and are the hab modules?
Thanks! But actually nope...those pods are the Compression Drive. This is a "super-science" vessel. Artificial gravity, inertia compensators, navigational deflectors the whole bit...
Ahhh so the compression drive is basically how the ships get to FTL speeds? And if so, its its function somewhat similar to the Albecurrie Drive or different principles, etc entirely?
The Sub-Quantum Compression Drive compresses the mass signature a vessel impresses on space/time. It nullifies the gravitational exponent of acceleration and compresses mass down to the sub-atomic level but leaves the vessel with full engine thrust authority as the ship still exists at normal mass within the compression field. What this does is allows a ship's sub-light drive to apply that thrust capacity to a mass at a ratio of a trillionth to one. Simplified, 1 pound is reduced to 1 trillionth of a pound thus allowing FTL velocities in real space. The greater the compression, the greater velocity.
Alcubierre's metric "gets around" this by manipulating space-time itself rather than a physical object, which is permitted by general relativity (though it violates a few other things, chief among which are some of the Energy Conditions). At no point is any object moving as fast or faster than a photon in any observable reference frame.
If you're interested in the topic, I highly recommend Atomic Rocket's article on FTL as a great starting point to understanding the problems with achieving FTL in a real sense, and some fictional means of circumvention.
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Y=1/sqrt(1-v^2/c^2) this is a key point in special relativity and derives from considering the effect had by a fixed universal speed of light in a double mirror arrangement. put simply as your velocity approaches v your Y factor becomes larger until at v=c you are trying to divide by zero(ouch). this Y factor is multiplied by the rest mass(i assume here that your cool drive effectvely just drops the rest mass down to 10^-30 kg(??) ) so this drive makes sub light acceleration far easier but still prevents FTL.
my advice
a. wormholes
b. alcubiere warp style system
c. jump system
d. hyperspace
e. relativistic speeds(for the crew it only takes a day to travel a light year but for the rest of the universe it still takes a year, time dilation also stems from the Y factor.)
f. stasis
in a sci fi the key points of your ftl drive are what type of ftl it allows(project rho/atomic rockets has a great list regarding that), chances are one of the above can do what you need without breaking the c barrier.
sorry to rant but had to say that, hope it helps.
p.s. derivation for the Y factor equation shown extraordinarily well in brian cox's book "why does E=mc^2"
It was one of the fifteen commandments that Mel Brooks dropped long ago...
Gravity is a space-time consequence of mass concentration. I am not aware of any way in which the nullification of gravity would have any impact on the Lorentz contraction resulting from the invariance of c across all reference frames.
Atomic Rockets isn't required reading in and of itself, but it's probably the best aggregation of "stuff anyone writing science fiction should know." Acquiring that information elsewhere is fine, but if someone wants to talk about the science part of in science fiction, it's a great quick reference to point at. Read it or not as you please; ignore the points contained therein (collected from the giant pre-existing body of science and science fiction that precedes you) at your own peril.
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