thought id have a crack at a kit bash of two madman ships.
the full bash will have a light rig and full textures.
converted from max to blender.
the kit bash has been done but textures and rig need to be finished.
if you think this is cool or any hints and tips please leave a comment
any kit bashes i do are in tribute to mr madman thank you for your hard work on all your models.
you have shown me that if you put your mind to it anything is possible.
and i can never thank you enough.
all madverse ships are available to download at madshipyard.com
only textures on model at the moment are windows hull plating a spec maps and inner bussard
Posts
He gave madman credit in the post as well as the title of the thread, so why would permission be necessary? Just asking because I could see myself doing something similar, and I want to know all the rules here. BTW Pretty good kitbash you have there, I actually like jj nacelles. IMO you could incorporate slightly curved pylons to kind of tie them to the rest of the ship better
"I've made these meshes available for download, so that others might make artwork with them, and come up with their own ideas. This list will surely grow, over time. All files are compressed in the ".ZIP" format, and can be opened with WINZIP. They have been saved with Blender 2.45 unless otherwise stated. Each download contains a "ReadMe.txt" file as well, that gives details about how to credit the model in an image you might create. If you like one of these models and make an image with it, let me know, because I'd like to see it!
"
anyway... its looking nice so far!
Abuse of free models it what makes most people not put them out in the first place.
I do not understand this thought pattern. If you create a fan model of the Enterprise, or some other such thing from Star Trek, you can't really sell it or make money off it because you do not own the Star Trek Intellectual Property. So if I make a mesh of starship, and upload it somewhere for free, people can make the aztecs rainbow for all I care.
its all silly really.
could have just looked at the readme from one of the meshes if he was curious.
Madman's a member here isnt he?
the actual readme:
The USS Enterprise, NCC-1701 as seen in Star Trek (2009).
Model Format: .blend (Blender version 2.45)
Faces: 270,000 or so
Textures Included: Yes, they are packed. If you are performing a conversion, open the file in Blender, click File, and select Unpack Textures. This will output the textures into a folder beneath the one where the ship was extracted called "textures".
Credit requirements: Ricky "MadMan1701A" Wallace (www.madshipyard.com)
Description: This is the USS Enterprise, as seen in the new "Star Trek" movie.
Notes: This is version 6 of this mesh, and is my final version. This model is much more accurate than my previous versions, since I was able to use DVD screencaps and Tobias Richter's excellent Orthographic views to get everything lined up right. It is not rigged for animation; if anyone wants to add those features, please send me a copy of the file to work with .
Feel free to use this model for personal use, but let me know what you create with it, since I am always curious to see what other fans can come up with.
Thanks,
Ricky "MadMan" Wallace
www.madshipyard.com
[email protected]
ps: @bio sorry, didnt mean it to sound so "snarky" no offence meant.
I actually include a similar readme on my released Trek models, and I would actually like to see and encourage people to modify them as long as they recognize I was the original creator.
I think I'm still here.
Sure, anyone can bash my ships into whatever they want, as long as I get credit somewhere. I think it's neat when I run across things like that, later.
I made the MadUniverse ones easy to take apart, for that reason.
Have fun, guys.
-Ricky
The kitbash is looking interesting.
Rant over..
got to add reg num, light rig and then upper layer of hull textures yet lol
yes please, lets get back to the goodies