Thanks to character designer Peter Markowski letting me use his artwork as the basis for my own, I've started working on what a new Star Trek animated series could look like. I've only done Kirk so far, although the rig needs to be redone completely before I'd call him complete. Anyway, enjoy and let me know what you think.
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If I had one criticism it would be that the realistic looking eye texture goes pretty much against the rest of the character.
Maybe it's just me though.
The main reason for that change was actually because I couldn't really get the exact design to work well in 3D. Some things don't seem to translate from 2D to 3D as well as you would expect them to.
I believe that good looking eyes are actually more important than just about everything else on the character. The eyes are where you look first and where emotion has to be shown so they should be as good as possible.
I'm waiting to hear back from Peter about a model sheet for Spock. Hopefully I can start work on him soon. My goal is to eventually have everyone.
The eyes. It's still the same texture as with Kirk. This will be replaced with one the correct color.
No skin texture. I'm waiting until the shape of her head is finalized to do the unwrapping.
Stretched uniform pattern. Similar to the skin texture, the shape isn't final.
The hair looks terrible. It's just a placeholder and will also be used as an animation proxy.
One more important thing is that for Kirk I used Blender's Cycles rendering engine which is much more realistic but a lot slower. For future characters I'll be using the older engine.
There's still a lot to do, especially to get her to feel more like Uhura. So let me know what you think.
Imagine a world where you can watch a movie without squinting.
Here I've replaced all the placeholder hair with actual particle hair. And I would advise anyone doing a character to never give them a ponytail. It'll kill you.
If you like that film, you probably don't want to hear my response to that or my thoughts on the film.