I've been trying to figure out how to make a good phaser array. I've seen one tutorial online but it looks simple. I can't figure out how to a get the ribbed pattern. What is the best way of doing this? Attached is a example of what I want to do. Credit to Prologic for the image.
Thanks guys.
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This is why I dislike tuts on how to make specific things. You need to grasp how to model shapes and how to approach a particular object instead of memorizing methods to produce the shape.
You make the hull and apply any subsurf mesh, then you selects the faces/verts you want. Duplicate, then seperate into a seperate object.
Now extrude them a little downward 'into' the hull, and then extrude the original verts/faces outward from the hull. Very slightly scale the outward verts down a hair, now apply a subsurf mod, or 2-3, to the array.
Here's what I got doing that:
http://i32.photobucket.com/albums/d25/tanhauser/ne33_zps6e9c37e7.png
http://i32.photobucket.com/albums/d25/tanhauser/mxe1_zps2413db5d.png
http://i32.photobucket.com/albums/d25/tanhauser/foreview_zps6014b5e5.png
Don't have the ribbed effect down yet, might involve selecting alternate faces, extruding and scaling them a bit.