This thread is going to be all about the USS Grandeur MACO squadron,
the Screaming Eagles. Assisting us on this aspect of the Grandeur Project will mostly be accomplished CGI designer/artist Japme, who is already a close friend of the Grandeur Project, and of course myself. You are invited to watch as we show various elements of the design process, from sketch to CGI.
We want to start off with the MACO attack ships, which are single-man fighters stored in Grandeur's shuttle hanger. You are probably familiar with this shot previously shown in the
USS Grandeur Bridge thread...
While we will develop that rather cool looking
BattleStar-ship hangar at a future time in this thread, we want to start things off with the ships. The single lead ship, reserved solely for the MACO CAG, is a variant of the Banzai class fighter. Originally designed in 2-D by Paul S. Cargile, a friend of the project as well, and developed in 3D by various team members including myself, she was first purposed as the design we were going to use for the more prevailant gunship/assault ship,
the USS Blackfoot. But as you know, that went another way entirely with our own design. Now, she needs some upgrading, smoothing, and other work, but she deserves the honor. We've dubbed her none other than
the Screaming-eagle...
Now we introduce to you the main MACO fighter, which was created by Japme. She was originally something that Matt was working on while trying to get away from the tedious job of interior design for the Grandeur Project. One night he just sent me a preview of what he called the Trident class fighter and I immediately saw a gem in the rough. With just a few modifications, the Nighthawk class heavy interceptor was born...
:thumb: During the course of the project, these elements will be undergoing changes, upgrades, and modifications, which we will endeavour to share.
Posts
Notable progress since last post shown on the landing gear, canopy, and cockpit interior...
I may come back at a later point and change it to a full holographic "coffin" enviroment, but for now, I as satisfied with the current design.
The second fighter does have some features that kind of bug me though, might just be me though.
1: Do the outer wings move? It looks like there is a wing hinge at their roots, like they are supposed to fold back into a more traditional FSW planform. Is that the case, and if so can we see pictures?
2: Is the Nighthawk a human fighter, or was it made with alien tech/assistance? I ask because the orange bits do not seem federation standard.
3: Are either fighter warp capable? I do not see any warp drives.
4: While I like the synthetic displays on the canopy I do agree with SF that some actual forward visibility would be a good thing, even if just as a backup. As it stand right now, neither fighter appears to have any natural forward visibility.
5: Might want to trim some of the glowy bits on the NH, they really give it away, perhaps covers for them while in combat would work.
To answer the last couple of posts:
1: Do the outer wings move? It looks like there is a wing hinge at their roots, like they are supposed to
fold back into a more traditional FSW platform. Is that the case, and if so can we see pictures?
Here is a pic with one wing folded and the other not, just like what the F-14 can do. This is a dual-atmo fighter. It was designed to operate in space, but was actually designed to FLY in atmo, with out the use of the fancy "inertial compensators". Almost like the BSG Vipers...
2: Is the Nighthawk a human fighter, or was it made with alien tech/assistance? I ask because the
orange bits do not seem federation standard.
3: Are either fighter warp capable? I do not see any warp drives.
The fighter is a federation design... so to an extent, yes it is a human design.
Orginally, there were actual nacelles, but they were causing some issues, so I went an experimental, internalied nacelle design... the wings root area is an nacelle in and off itself. that is what the red on top of the wing, and the blue is. The red on the back is the impulse drive.
4: While I like the synthetic displays on the canopy I do agree with SF that some actual forward
visibility would be a good thing, even if just as a backup. As it stand right now, neither fighter
appears to have any natural forward visibility.
I thought about that, for the NIGHTHAWK, and the likelihood of a fighter survivng after losing shields, is almost nil. So the entire design was made to be as armored and protective of the pilot, thus the lack of an actual canopy or window. The BANZAI will be being rebuilt at a later date, so we'll just have to see what the geeks at the shipyards can do.
5: Might want to trim some of the glowy bits on the NH, they really give it away, perhaps covers for
them while in combat would work.
That is what actual is planned, once in the area of operation, the Warp-related portions would dim and allow all power to feed to shields, weapons, and impulse...
Now here's an interesting shot I found that you might like...
If the "math" is right, then this is what we are looking at with everything being in scale... the man is 5'-9" and the Nighthawk overlay is set at 49'...
Yes, you are mostly correct on the utility craft storage lift platform you see in that last pic. That goes to a sub-deck for the shuttles, work-bees, and the like to sit in while not in use or while being serviced.
The main use for the hanger bay is for fighters as much as for shuttles, but the shuttles are easier to manage and are not needed in a scramble like the MACO Nighthawks will be. So there will be two stalls p/s in the very back by the lift for type-11 or type-9 shuttles and the rest of the utility types will be in the sub-deck. There will be a container storage area and maybe even fuel tanks for the fighters down in the dungeon as well.
We are planning to build in a cargo area like the 1701A had too, but (colbmista) we are adjusting some of the ratios and tweaking the scale a bit, so that all depends on what the outcome leaves us.
From all the designers on the team, Thanks for the comments! I personally love the hanger bay type design that births from mashing together what the Trek universe lends us with my other favorite, Battlestar Galactica.
Nice artwork regardless, I like the attention to detail, such as making sure everything fits inside.