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3DUSS Enterprise 1701-H (wip)

vivienneanthonyvivienneanthony0 Posts: 0Member
edited July 2013 in Work in Progress #1
Hi,

This is my model of the USS Enterprise 1701-H a Explorer class a Constitution refit including hints of Soverign and Galaxy. Sorry about the windows. The ship is huge so I think maybe when I do the visual effects for animation. I can add window glares to see them better and definitely adding glow and realistic lens flare.


Tell me what you think. I'm going focus on adding realistic planetary systems more then http://www.youtube.com/watch?v=iEIYB-7ppWY and http://www.youtube.com/watch?v=o-behVTFOtc.

For Sci Fi buffs by the way of the sheer size. I'm thinking a quantum modulated warp drive that can do warp burst allowing faster then transwarp. Also, the saucer section separates (will do in the future). Both sections makes the Galaxy class a Tonka Toy. It has some plating but overall built tough like a Defiant. it has a frame of a similiar to the Constitution but a merged version of the Ambassador and Soverign . The ship meant to look simple and elegant as the Constitution but has the sleekness of the Soverign/Galaxy.

So, this is ship of various elements of all the classes over the generations with some thrown in technology. The phaser array or phaser hybrid blasters is on a maglev type tracks. So, the arrays can do various types of phasers at the same time. I will model that to show.





Vivienne
97082.jpg
Post edited by vivienneanthony on
«134

Posts

  • publiusrpubliusr550 Posts: 1,747Member
    The flat saucer is very nice.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    Hi,

    This is the updated model


    ussenterprise1701h_front.jpg?w=760


    Vivienne Anthony

    CGI Modeling, Design, and Animation
    http://cgprojectsfx.wordpress.com
  • publiusrpubliusr550 Posts: 1,747Member
    Better and better. Love the strips on the saucer--the line work...Starting to like that better than windows...
  • colbmistacolbmista2 Posts: 0Member
    looks like its going back in time not forward
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    colbmista wrote: »
    looks like its going back in time not forward

    Actually going forward. Its a little does have some familiar characteristic of the Constitution class. Other than that nothing takes a step backwards. It has its roots from Soverign, Galaxy, and some Defiant.

    I just haven't worked on the details like normal mapping and textures. Rendering would be too long to do animations.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    Another view....

    enteprisetopfront2.jpg?w=760
  • oldmangregoldmangreg198 Woodland Hills, CAPosts: 1,339Member
    It's more of a late 24th Century than later but it's a good start. I would recommend not making the ship as large as you state it, because those windows will be a bitch to do. :D

    Curious to as what those little openings on front of the saucer are. Torpedo Launchers?

    (P.S. ignore colbmista. He criticizes everything and never gives any good input. I still have yet to see a model from him yet.)
    Your right to an opinion does not make your opinion valid.
  • James MidsenJames Midsen62 Posts: 0Member
    I hate to be the one to say it, but I was given this same talk when I started designing Trek ships:

    What you're making is a Uber-Ship. It defies all rules, uses lots of untested, brand new technology, and can completely outrun or outsmash any fleet. It's a rookie design. The desire to make something all powerful is strong, but the thing is, people won't like it, because it throws everything out the window.

    Also, as Colbmista has pointed out, your design seems to be more retro, instead of advanced. It might make for an interesting transition class between the Galaxy- and Sovereign-Class ships, but I find it hard to see as an Enterprise, only because the Enterprises always follow a progression, and the way Starfleet seems to be going by the end of Nemesis is sleeker, not as tall, and most certainly eliminating necks between the Saucer Section and Engineering hull(s). Starfleet designs also seem to be losing the classic circular saucer section, and adopting either more of an eliptical design, or even moving towards what the Dauntless had: Arrowheads, which are what I have fullheartedly embraced into 26th Century Starfleet designs.

    To recap, I'm not saying your design is bad. I'm saying it needs to loose the "Quantum Modulated Warp Drive" (Slipstream would do just fine), and probably shouldn't be an Enterprise, but it's an intriguing class of ship nonetheless. It's up to you what you want to do with this advice, but I'm just passing along what was told to me. (Link to post for verification)
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    oldmangreg wrote: »
    It's more of a late 24th Century than later but it's a good start. I would recommend not making the ship as large as you state it, because those windows will be a bitch to do. :D

    Curious to as what those little openings on front of the saucer are. Torpedo Launchers?

    I know the windows are going be a complete bitch to do. I was going do it via textures. That is still going to blow.

    As for the front, they are torpedo launchers. There are three each side in front and two each side on the back. The hull has three front, two under, and four back (I think.)

    The reason why is one big ship and the distance from Federation space because of the type of warp drive. The hull and saucer do separate. Other life forms will be nice or bigger, badder, and more dangerous.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    James Midsen

    I do agree the sheer size of the ship is a overload compared to any Federation vessel during any time period. The characteristic of the ship to the 24th century is it shape. I agree with the point of the Federation going for sleeker design after Nemesis. I wouldn't count Dauntless because it was a imitation of a Federation created vessel.

    The Enterprise -J is a awful design but it favored more of a circular saucer. Following the Federation lor Enterprise specificially at some point the Federation utilized a circular design probably in the -H or -I designation. So this is reasonable to believe the had a change of heart.

    Now what would the logical reason to go to a neck and pylon design similiar to older designs to put some place between the saucer and engines, deflectors, and nacelles. If the Federation is using new technology to go further in space. I would assume the Federation would not favor a more integrated(sleeker) design considering there is no drag co-efficient in space the can give the vessel more space. As to size on numerous occasion the Enterprise -D could not fight any new powerful species including the Borg. We know what happened the first time with the Borg. I can account on one episode of TNG the Enteprise -D easily outbeatened. Also to give the saucer space to distant itself in case of emergencies.

    As to Soverign class beating the Borg. Enterprise had a tactical advantage of Picard being Borg at one point. Also Voyager had a advantage because of Janeway and her unrelenting use of technology and other trickery to beat the Borg. The Defiant seemed to last the longest as shown by the movie First Contact. So, I assume a Defiant and Voyager(after modification) can beat a Borg vessel.

    Now back to my design, it can outclass any Federation vessel(s) like I mentioned but the ship mission is to explore much further then the Gamma Quadrant. So as they did with the introduction with -D. The Federation opted to go big. I did create a smaller ship utilizing some of the same technology with a much sleeker design more of a tactical escort ship. I opted to have primary deflector on the bottom be able to shoot various energy beams etc used on the Enterprise-D just multiphased.
    Vivienne
    James Midsen said "hate to be the one to say it, but I was given this same talk when I started designing Trek ships:

    What you're making is a Uber-Ship. It defies all rules, uses lots of untested, brand new technology, and can completely outrun or outsmash any fleet. It's a rookie design. The desire to make something all powerful is strong, but the thing is, people won't like it, because it throws everything out the window.

    Also, as Colbmista has pointed out, your design seems to be more retro, instead of advanced. It might make for an interesting transition class between the Galaxy- and Sovereign-Class ships, but I find it hard to see as an Enterprise, only because the Enterprises always follow a progression, and the way Starfleet seems to be going by the end of Nemesis is sleeker, not as tall, and most certainly eliminating necks between the Saucer Section and Engineering hull(s). Starfleet designs also seem to be losing the classic circular saucer section, and adopting either more of an eliptical design, or even moving towards what the Dauntless had: Arrowheads, which are what I have fullheartedly embraced into 26th Century Starfleet designs.

    To recap, I'm not saying your design is bad. I'm saying it needs to loose the "Quantum Modulated Warp Drive" (Slipstream would do just fine), and probably shouldn't be an Enterprise, but it's an intriguing class of ship nonetheless. It's up to you what you want to do with this advice, but I'm just passing along what was told to me."
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    I also need to note the timeline is after the creation of the -G(fan made). Enterprise been gradually increasing in size which we all could agree on.
  • James MidsenJames Midsen62 Posts: 0Member
    Is it Canonical that all subsequent Enterprises got bigger? Fan made doesn't mean jack, not if you're following the name of the most famous ship in Trek.
    Now, something I've seen with all slipstream ships in Cannon, is that they all tend to work a whole lot better if they have sleeker designs. The Delta flyer or Dauntless both had that arrowhead/pointed front designs and could perform Slipstream perfectly well. Voyager could not. I get the feeling there's some sort of a friction coefficient when you start dealing with Transwarp or Slipstream. (More likely slipstream as transwarp seems to have no friction, as seen on borg cubes.)

    As for the Enterprise - J.... It's veracity, its design depended on, and ONLY on the fact that the sphere builders were invading. If you look at that Enterprise, you'll see it's been set at almost 2 MILES wide, which was explained on ENT that it was a colonization ship, since Earth was destroyed or uninhabitable. It was built to hold cities and cities of people. IN A PARALLEL REALITY!

    Archer STOPPED said parallel reality, so the Sphere builders won't be invading the Prime Timeline. Hence, the Enterprise - J will ultimately NOT look like that in Prime.
    Just saying.

    But look, it's your ship, not mine, so I won't argue this any further. I just see ubership now, the more and more you push for it. Sorry. :/

    ADDED: Also, I maintain that it's a good design without the extra superarmour and core, I do like it. Just not as an Enterprise, and most deffinitely not the H
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    I just wrote a long reply but it did not save. So I will be quick.

    This ship will probably have no major superarmor but the core would be the same. I sketched out a model with the roots from this model that is sleeker so I am leaving that to a refit. Once my technical skills is good to make the ship I will do it as a refit. It will be sleeker and fit the profile more cannon. As to size it will still be big.

    (Sidenote: I modeled the basic mesh/model of three alien ships they are much bigger along the lines of ships in Star Wars or the Cylons in Battlestar Galactica, and a starbase. Any Federation vessel the size of Enteperise -D or -E will be destroyed in seconds.)

    As to ships, I did model a smaller sleeker ship that uses the same warp and deflector technology. That's being modeled at a moment. I know you might disagree with the design some but heck. I don't mind the critic so when I worked on the mesh more. I'll show you.

    I'm not certain to place the ship before this model or after timeline but I'm assuming after would be best like to how the the Reliant appeared in the timeline.


    Is it Canonical that all subsequent Enterprises got bigger? Fan made doesn't mean jack, not if you're following
    the name of the most famous ship in Trek.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    I hate to be the one to say it, but I was given this same talk when I started designing Trek ships:

    What you're making is a Uber-Ship. It defies all rules, uses lots of untested, brand new technology, and can completely outrun or outsmash any fleet. It's a rookie design. The desire to make something all powerful is strong, but the thing is, people won't like it, because it throws everything out the window.

    I decided to redo the whole model from scratch. I cleaned up this model but decided to work on a different model. It still have some cues of this class.

    The model attached is roughly the height of a Galaxy class but long. The saucer and hull does separate and could be a ship of its own much like the Galaxy. That is the only similiar thing. The model transitions from Soverign class to a newer class. My second ship called Magellan uses a secondary deflector that is actually a energy emitter. This was used on TNG a few times. Since both are future vessels they will be about even which outrun or outsmash any vessel in there time frame wouldn't happen. Consider the Magellan a Defiant fused with some aspects of Bird of Prey.

    If this class was put in the TNG time period. It would take a few Galaxy class, the Defiant class(forgot the specific class name), or Promethus. So, this ship is not is not completely invincible. Just made for a different time period.

    This class will have sheer size and massive power(weapons and shields). The other ship can move faster and powerful weapons and armored plating. I figured thats about even
    94166.jpg94167.jpg
  • tekkon7tekkon761 Posts: 0Member
    Very well done, it breaks from some convention but it's creative. As was mentioned before, I like the totally flat saucer.

    Good luck with the windows, they are painful. I use a lot of lighted textures with an alpha mapping, but it depends on the situation, especially if you want depth.
  • publiusrpubliusr550 Posts: 1,747Member
    You took the Galaxy's trend towards larger and larger saucers but made it work. That's rare.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    publiusr wrote: »
    You took the Galaxy's trend towards larger and larger saucers but made it work. That's rare.

    Thank you. Although the ship is larger it has a more sleeker and flatter design like the changes of federation ships (Soverign, Defiant, Promethus). Its more plausible because of it. I add many familiar things like the neck, phaser arrays(coming), and torpedo bays(coming). I also kept the longer design for the whole warp field argument cannot be a issue.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    Thanks. I figuring out a way to add actual windows.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    tekkon7 wrote: »
    Very well done, it breaks from some convention but it's creative. As was mentioned before, I like the totally flat saucer.

    Good luck with the windows, they are painful. I use a lot of lighted textures with an alpha mapping, but it depends on the situation, especially if you want depth.

    Thanks. I'm thinking of a way to add windows.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    Hello,

    I'm still working on the model figuring how to make the escape pods fast not manually painfully adding them. I also leveled out most of the hull. So if I decide to add windows. I can make it mesh windows.

    I'm deciding to name it Independence, Branson, or Viking class. I also added a Galaxy for size reference. The goals of this class I'll write later. This would be a more Galaxy class vessel that would go beyond the Gamma Quadrant.

    So the things I'm working on 1) Adding phaser arrays to hull 2) Adding ends to phaser arrays 3) Add some detail lighting 4) Add escape pods

    Vivienne
    94362.jpg94363.jpg94364.jpg94365.jpg
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    I was bored and tired so I decided to add more lighting and plating to hull.
    94389.jpg94390.jpg94391.jpg
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    Does anyone know a quick way to model the escape pods?
  • StarshipStarship466 São Paulo - BrasilPosts: 1,977Member
    You can model the pod as a distinct object. Align it in the desired location and with the help of array tool, replicate the pod along the hull "n" times as you wish. Later, just delete de non-desired pods. Or... just extrude pollys with the shape that you desire and texture them. ;)

    About the ship itself, I believe you can work a little more over the naceles, since the shape donA’t fits very well with the shipA’s body. :)
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    Starship wrote: »
    You can model the pod as a distinct object. Align it in the desired location and with the help of array tool, replicate the pod along the hull "n" times as you wish. Later, just delete de non-desired pods. Or... just extrude pollys with the shape that you desire and texture them. ;)

    About the ship itself, I believe you can work a little more over the naceles, since the shape donA’t fits very well with the shipA’s body. :)

    I keep your point in mind. The thing that been bugging me was that bottom part of the front of the nacelle. I still want to keep some form of scoop or maybe I just remove it later while working on the hull and see what happens. Still wondering what class this would be. I am thinking Potamkin or Independence class.

    I added escape pods on the saucer including protective plating around them. I also end capped the phaser arrays.
    94698.jpg94699.jpg
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    Starship wrote: »
    About the ship itself, I believe you can work a little more over the nacelles, since the shape donA’t fits very well with the shipA’s body. :)

    This is the redesigned nacelles the bottom area. The ram is more intergrated with the design and sleeker to match the ship.
    94701.jpg
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    So I added all the phaser arrays. Just need to add some airlocks and windows. Then textures.


    independenceclass5.jpg
    94755.jpg
  • Capt DaveCapt Dave0 Posts: 0Member
    If the Galaxy Class had a crew of 1000 +/-, i'd imagine this ship has a crew of 2500 on average.
  • vivienneanthonyvivienneanthony0 Posts: 0Member
    Capt Dave wrote: »
    If the Galaxy Class had a crew of 1000 +/-, i'd imagine this ship has a crew of 2500 on average.

    You are about right. Its not a super huge number but comparable to size and shape of the ship. There is about the same amount of people or aliens who could fit into the escape pods.. I am assuming at this time emergency evacuation transporters would be used in addition to escape pods.
  • Capt DaveCapt Dave0 Posts: 0Member
    You are about right. Its not a super huge number but comparable to size and shape of the ship. There is about the same amount of people or aliens who could fit into the escape pods.. I am assuming at this time emergency evacuation transporters would be used in addition to escape pods.
    I'd imagine by the late 25th century that the Federation would have figured out how to use artificial wormholes as as a long range transporter conduit. This might eliminate the need for escape pods all together. Just transport to the nearest starbase. It would also make swapping out personnel a lot easier too.
  • Capt DaveCapt Dave0 Posts: 0Member
    Am I correct in my assumption that this ship is about 80% saucer section?
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