Total redesign of the weapons pods this time, and asking if ya'll like the new ones here, or the old ones or if ya'll have any sudgestions on the new ones on what i could do with them.. be much appreciated!!
front and rear torpedo launcher, and the top thingy is the pulse disruptor.. do ya;ll like the positioning of it, or maybe put it under the torpedo launcher??
okay, I'm liking this one a bit more.. more smooth, less blocky/liner
Also added a lower pulse disruptor, with the added thing of it being able to swivel in a 360 degree arc, to be rear facing, and everything in between.. for rear coverage, and 4 pulse disruptor forward barage
been spending WAY to much time figureing the weapns pods out..
The new pod is definitely good looking. What if the rear portion is made from the original rear portion of the pod, does that look good? Also, with the weapons so widely spaced, maybe they need a mechanism to fire off bore?
okay, bit of a mash between the 2, the only thing that i'm unsure of is the upper pulse disruptor outside the pod,, if it looks okay there.. or do i need to put it back in the pod in the same opening of the torpedo launcher??
moving on from the weapons pods.. ( about freaking time!) detailing up the neck, and the shuttle bay ( bottom neck, front of the main wing body) and adding.. hmm.. WINDOWS!! HA HA!!
took a que from someone i've seen adding trianglar windows for there Romulan ship... looked good to me!! so here ya go!!
I've set out most of the windows for the head section, just some more for the neck I belive given the size of this thing.. ( i think i set it around 700 meters.. just over half the size of the D'derdix.. ) so not an INSANE amount of windows
I dig what look to be weapon emplacements on the outriggers. The actual warp drives are in-board of course, but those outriggers might look nice as warp nacelles on REL's Klingon model...
Thanks Major, but to me the weapons pods are complete to me atm.. but will keep your sudgestions in mind if i go back
so.. been installing the windows.. (regular carpenter I am....!) finished up the head, and neck, and started on the main wing boddy, and a question of .. do I need windows on the main wing?? On the left side i've started laying out windows for the rest of the main wing, the question is.. do i need them there? or do I have enough on the neck and head?? I don't know. but will keep the base mesh sans windows just incase i don't like them!!
next is some detailing on the neck and the warp nacelles, and then Texture time!! YAY!!!
Booooo.....not a fan of the new weapon design. I thought the design from post#67 had a menacing Romulan feel to it......It's okay though your mesh your design
Okay.. ditched the wing windows, but kept some of of the windows on the main wing body.. not to many..
Finaly found a greeble script for maya, and greebled up the sensor pits.. the sensor pits on the D'Deridix is just some multitude of squares.. so wen't with that here
Almost done modeling. .then the fun of textureing!!
There are still a lot of windows... perhaps remove the ones from the neck and black part at the bridge section? I do like how you worked out the wings though they look quite fitting in this design.
I think the two smaller sensor arrays in the image below should either be removed, or the windows on the same deck should be removed. They probably don't penetrate too much, but they probably have equipment backing them that does penetrate a bit.
I think sensor panels in the rear, facing backwards, would be good. Also, sideways facing panels. The arrays could also use a few custom greebles so they are more than random cubes. Maybe a dish, and some random shapes. They could be the prominent bits in the arrays, maybe one per array, so you don't have to do much to add them.
okay, done something new with the warp engines, giving them a grill instead of a glowy bits.. i like it.. keeps in line with the era ( excellsior contemporary)
and also took out some windows in the (rear) head, made it a radiator section instead.. there's plenty of room for a BIG hallway on the side of the sensor pits.. so no problems there..
going off details on the D'deridix .. just a bunch of cubes, which looks good to me Thanks thou!!
should be knee deep in to texturing her tomorow, so on the final stretch on her!!
Posts
I've made room om my HD (just in case). :cool:
Total redesign of the weapons pods this time, and asking if ya'll like the new ones here, or the old ones or if ya'll have any sudgestions on the new ones on what i could do with them.. be much appreciated!!
front and rear torpedo launcher, and the top thingy is the pulse disruptor.. do ya;ll like the positioning of it, or maybe put it under the torpedo launcher??
Thanks all!!
Also added a lower pulse disruptor, with the added thing of it being able to swivel in a 360 degree arc, to be rear facing, and everything in between.. for rear coverage, and 4 pulse disruptor forward barage
been spending WAY to much time figureing the weapns pods out..
so.. more latter
... so... i'll move on to windows SOON!!
moving on from the weapons pods.. ( about freaking time!) detailing up the neck, and the shuttle bay ( bottom neck, front of the main wing body) and adding.. hmm.. WINDOWS!! HA HA!!
took a que from someone i've seen adding trianglar windows for there Romulan ship... looked good to me!! so here ya go!!
I've set out most of the windows for the head section, just some more for the neck I belive given the size of this thing.. ( i think i set it around 700 meters.. just over half the size of the D'derdix.. ) so not an INSANE amount of windows
Thanks all!!
Thanks Major, but to me the weapons pods are complete to me atm.. but will keep your sudgestions in mind if i go back
so.. been installing the windows.. (regular carpenter I am....!) finished up the head, and neck, and started on the main wing boddy, and a question of .. do I need windows on the main wing?? On the left side i've started laying out windows for the rest of the main wing, the question is.. do i need them there? or do I have enough on the neck and head?? I don't know. but will keep the base mesh sans windows just incase i don't like them!!
next is some detailing on the neck and the warp nacelles, and then Texture time!! YAY!!!
Again, Thanks all!
Finaly found a greeble script for maya, and greebled up the sensor pits.. the sensor pits on the D'Deridix is just some multitude of squares.. so wen't with that here
Almost done modeling. .then the fun of textureing!!
few more details added.. and some high quality renders.. others were a bit fuzzy..
some ribs around the windows navigational deflector in the head etc..
thinking of redoing the warp engines.. make them more like talons.. we'll see
Thanks again!!
http://www.scifi-meshes.com/forums/attachment.php?attachmentid=91878&d=1312299296
I think sensor panels in the rear, facing backwards, would be good. Also, sideways facing panels. The arrays could also use a few custom greebles so they are more than random cubes. Maybe a dish, and some random shapes. They could be the prominent bits in the arrays, maybe one per array, so you don't have to do much to add them.
and also took out some windows in the (rear) head, made it a radiator section instead.. there's plenty of room for a BIG hallway on the side of the sensor pits.. so no problems there..
going off details on the D'deridix .. just a bunch of cubes, which looks good to me Thanks thou!!
should be knee deep in to texturing her tomorow, so on the final stretch on her!!
Thanks!!!
well starting on texturing ( and no.. not stealing Koi's purple people eater color... planed for a green and purple color scheme LONG ago... )
now.. what to do with the feathers? what kind of design for it?? still up in the air with it ( I REALLY should have doodled this darn thing first!! )
well.. UVng done, texturing started.. see where it goes!!