A few weeks ago,
Animator started
a thread on replicating Star Trek: The Motion Picture's warp drive effect. He approached it the hard way, by building real trail geometry and attaching it to an Enterprise model.
Lazy bum that I am, and a fan of TMP's warp effect too, I started to think about how one could cheat its way into such VFX (nearly hijacking his thread in the process. My apologies), be it by pure 2D compositing tricks in Photoshop and After Effects or by mixing it with some specific 3D fx passes.
The things I think I can do are:
- Create the warp trail as a Photoshop drawing, in one or several layers, and animate masks on it in After Effects to simulate the original effect's trail dynamics. I did a crude test and saw that, actually, it worked quite well in some aspects: the ship's movement aligned well with the triangle-shaped trail of lights, and one could make the trails as complex as desired. Of course, the problem is that the drawing has to be a custom fit to the camera angle (although one could do a "neutral" warp trail and deform it in AE to fit different camera angles, I guess), and the masking even more so (no shortcuts there, although… Mmm…). The major work would be to mask well the light's trailing edges: in the original VFX, the thinnest trails (the windows' and formation lights' ones) have these rounded endcap-like edges that would be a real pain to mask-delineate well.
- Another approach I am playing with is using an "inverse" volumetric shadow cone: my 3D app,
EIAS, lets me invert these so that, instead of creating shafts of shadow in a cone of volumetric light by interposing geometry, it creates shafts of light originating from such geometry. I can group parts of a starship model into sets and assign differently coloured lights' glows for each, and I can even go cheaper and assign a map as a "gel" to color the trails (well, I could if it wasn't broken. I discovered the bug yesterday: I hope it is something the programmers forgot to reactivate in their last build, easy to recover).
- Then, of course, there is playing with "echo time" and "light ray"-type plugins and see what they can do.
And playing with all of them at once, although that probably will produce an utter mess of a visual.
Apart from all that, there is the matter of doing the tunnel of rainbow-coloured bars well. The original is an interesting beast: the "cylinders" of bars have a progressively higher quantity of bars; each cylinder's bars are differently and irregularly distributed in a circle, with gaps; each bar has sort of small horizontal flares in the gaps between its different colours; etc. Also, the starting and ending starflare is such a mix of effect lens photography and possibly airbrushed art that it's better to produce an analog via Photoshop than through some lens flare plugin. The timings in this VFX are crucial, too.
(Although I adore ST:TMP's warp drive effect, I think it has a bit of a problem in the way it does the trailing edge of the light trails, as it robs it of some of its feeling of speed. The second warp jump, with the camera behind the saucer, seemed to work better by having only parts of the saucer section producing a visible trailing edge)
Well. I'll put whatever I try in this thread, pics and little movies and things.
Posts
(The warp tunnel needs LOTS of work)
You should check out Video Copilot's Optical Flares, a great AE plugin, I'd say you get the bang for the buck on this plugin.
As for the trails in TMP, the trails from stuff, that you see are what is visible in the self illumination pass for the shot.
Nice, I'm not sure if Max's volumetric tools can invert to an object, like this, but I've messed with volumetric's enough, except to make gas nebula's, etc.
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It would need tons of massaging, but I think it shows that the method has promise.
http://www.richardtaylordesign.com/features/startrek-01.php
Possibly, but the effect in TMP was achieved by long exposure on the camera, etc. something that I guess has been neglected in visual effects tools, etc. or something to simulate such an effect using intuitive means.
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I seem to remember there was an AE plugin yonks ago that acted as a form of accumulation buffer...if you rendered like 4x as many frames of the light layer you could get a similar streak... been a long time since i"ve looked into it, tho, but it seems like a similar rig could be set up. Id be willing to bet he used certain filters on the lenses too... hmm that'd be an interesting question to pose to him
Or maybe it was a combination of echo time and twixtor?
Edit: Or ReelSmart MotionBlur?
but overall its a nice effect that is reminiscent of the TMP warp streak, but If i remember correctly it was done with ALOT of different layered effects
it's not motion blur, that'll act on one frame at a time, the long exposure is basically massive motion blur yes, but you won't achieve the same in post with a blur plugin
dunno what the accumulation buffer thing is, I think this can be done in AE without any plugins just by staggering layers, if I had some footage I would try it, depending on how long you want the streak twixtor could help smooth it out, AE has some built in tools for this
that's done in a different way, radial blur I think, if you find the vanishing point of the ship you can do it with radial blur but I don't think it'll give you the same effect as the TMP
^^ I was able to generate the above blurry bit just using a 2d image sequence. Wouldn't that cover a good chunk of it? Seems like at that point it'd just be a matter of generating the right passes. But I may be oversimplifying...
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
That just might work... However, what was the FPS of your Comp, AE I believe can handle only up 99-100 FPS.
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I'll render out a a sequence, and do all that, and see what I get.
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I'm sorry for writing awfully short answers, I'm at work and would rather my supervisor not see me posting. (it's hard to explain that little exercises like these help me solve problems down the road...)
I've attached the After Effects file I used, maybe it'll help.
I am so sorry, I accidently editeded your post when I meant to hit 'Reply with quote'. My bad, that's what I get for typing distracted.
Here's what I wrote:
One interesting thing about this solution is that one must imitate the way the TMP guys lit the ship when she activates her warp engines, creating extra pools of blue light on the top side of the nacelles, the bridge area, etc. One can see them appearing at the same time the warp grills light up.