So, I've been pulling my hair out, setting my eyebrows on fire, and a lot of other things, trying to get the hang of UV mapping. What I'm doing now is creating a bunch of extra polygons to emulate texture.
Results so far:
And the base model:
You too! am having a time of it myself.Though I just begun. it is funny everything I have read and seen says it is easy to use and like most image editing software ---Referring to bodypaint3d. I find myself often texturing and cuttin polys just to get it on there.
1st time I tried it I got some paint on it, now it just crashes if I try and paint.
Painted one model- a helmet and it is black and wont accept any materials whatso ever.but in edit I can see my paint and materials but it will not render. Let alone trying to map and do it in PS-
Mapping is the bane of my existence... the most tedious part of modeling. Thank God for 3D paint in C4D, which makes it a little less time consuming, but still. This is a very cool model, btw!
Kinda reminds me of homeworld ships for some reason.
This is a long ship so your guns should be long too atleast the main guns that mostly fire forward. Top and bottom mounted turrets that face forward should be long too. Long turrets are more easily noticed during animation when they first start to move than short turrets.
it does smell a bit of homeworld, which is always awesome. The turrets seem to be of perfect size imo. Remember for every gun you have you would probably want to have couple hundred rounds for it, something most people tend to forget when creating oversized projectile weapons
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1st time I tried it I got some paint on it, now it just crashes if I try and paint.
Painted one model- a helmet and it is black and wont accept any materials whatso ever.but in edit I can see my paint and materials but it will not render. Let alone trying to map and do it in PS-
I spose over time it will be conquered.
Dorsal surfaces done.
EDIT: Attached:
They see me cruisin', they hatin, and the polygons be tearin'!
Kinda reminds me of homeworld ships for some reason.
This is a long ship so your guns should be long too atleast the main guns that mostly fire forward. Top and bottom mounted turrets that face forward should be long too. Long turrets are more easily noticed during animation when they first start to move than short turrets.