I need to try to fix that little bounce the Enterprise does toward the beginning of the last 2 clips, either in AE by using a null object as a parent for all the layers or fix the camera motion in 3ds max and re-render the shot.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
I also need to fix the inside casing objects on the targeted nacelle on the Enterprise, the only ones that wrap all the way around are the ones that go back and around the nacelle, so the ones at the front didn't get the new material applied to them, so they don't flash like the rest.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Almost done with this project. Might do something a little simpler next...
I still need to work on and hopefully finish the Honshu vs. Cardassian video... the problem is, for projects like this, I use the episodes shots as a sort of a storyboard, when creating the Honshu vs. Cardassian video, there really is no storyboard to go by.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
You know your work is good.
I will only say that sometimes the projection is sometimes almost parallel and doesn't give the full sense of size of this ship. Most of the time it matches the scene other times like passing the camera between the neck and engine there is a lack of enough perspective.
Secondly the running likes demarking the saucer and stardrive boundary are too bright. I always notice them on your video and never in the originals.
You know your work is good.
I will only say that sometimes the projection is sometimes almost parallel and doesn't give the full sense of size of this ship. Most of the time it matches the scene other times like passing the camera between the neck and engine there is a lack of enough perspective.
Secondly the running likes demarking the saucer and stardrive boundary are too bright. I always notice them on your video and never in the originals.
Ironically, I do a lot of motion tracking of shots, for example, in my "The Chase" video, the long pull in to the Enterprise from behind with the Klingons and Cardassians, that's motion tracked from the episode.
But the shot where the camera passes between the neck and the warp engine was placed by hand.
Likewise, in this Generations video, the animation is purely by hand, no motion tracking.
As for the lighting, I always found that they were really dim.
However, I wonder how they'd (the originals) look if they got the TNG remastering treatment, where they'd recomposite the original film elements together...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Since I finished the modded Enterprise D by adding the parts made by EremiticWolf, I decided to do this little segment from the show. Especially in anticipation to see the remastered version on December 2nd.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
The model is created in Cinema4D and Alex (Nightfever) rigged in Xpresso, I'm doing something similar in 3ds max, tutorial can be seen here: https://www.youtube.com/watch?v=bd9hKK5JyVs
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
There are no shadows from the lights yet, that's why they appear to evenly illuminate the inside of the recess... the dome has an IOR if 1.3, which is about glass, either 1.3 to 1.9... there is some noticeable IOR on the dome on the studio CG model.
Unfortunately, the bussard's blades have to be animated manually, I don't know how to add a slider that acts like a speed control like one can do in Cinema4D.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Looking good.
I personally liked most the Bussards how they were intended to be and are described in the "Art of the film" book. In the book they don't have a glass dome but some sort of force field. A red-orange light comes from glowing particles accelerated and twirled around by the blades.
Back then I tried to simulate that in C4D on my old machine, but simulation would have taken ages.
Looking good.
I personally liked most the Bussards how they were intended to be and are described in the "Art of the film" book. In the book they don't have a glass dome but some sort of force field. A red-orange light comes from glowing particles accelerated and twirled around by the blades.
Back then I tried to simulate that in C4D on my old machine, but simulation would have taken ages.
Thanks.
Interesting.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Was wondering why the render was taking so dang long... I had literally every light casting shadows, even when shadows wouldn't be be present... pushing the render to like 10 minutes... now, the render is down to less than a minute.
Model by Nightfever. Max Conversion/Mods by me.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Yea, the one flare shows through the left pylon, forgot to adjust the key frames there... also, it seems like the inner blink on the back of the pylons gets more and more delayed with each instance, need to check those key frames in Max.
Yes, I'm also still working on the AGT Klingon skirmish... now that I have the blu-ray for season 7, I can do better motion tracking for some of the shots.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
Posts
I need to try to fix that little bounce the Enterprise does toward the beginning of the last 2 clips, either in AE by using a null object as a parent for all the layers or fix the camera motion in 3ds max and re-render the shot.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Not all of the elements are added yet...
I also need to fix the inside casing objects on the targeted nacelle on the Enterprise, the only ones that wrap all the way around are the ones that go back and around the nacelle, so the ones at the front didn't get the new material applied to them, so they don't flash like the rest.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Almost done with this project. Might do something a little simpler next...
I still need to work on and hopefully finish the Honshu vs. Cardassian video... the problem is, for projects like this, I use the episodes shots as a sort of a storyboard, when creating the Honshu vs. Cardassian video, there really is no storyboard to go by.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I need to fix the motion of the Vor'cha, so it's not doing that fast move... nothing a simple null layer in AE won't fix.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Almost done...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
This time with Nightfever's newly created excellent Enterprise B/Excelsior Refit model.
I need to speed up the Enterprise in the first shot.
The first time I did this sequence was back in 2010 and can be seen here:
https://www.youtube.com/watch?v=ejpSslLuPCM
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I will only say that sometimes the projection is sometimes almost parallel and doesn't give the full sense of size of this ship. Most of the time it matches the scene other times like passing the camera between the neck and engine there is a lack of enough perspective.
Secondly the running likes demarking the saucer and stardrive boundary are too bright. I always notice them on your video and never in the originals.
Ironically, I do a lot of motion tracking of shots, for example, in my "The Chase" video, the long pull in to the Enterprise from behind with the Klingons and Cardassians, that's motion tracked from the episode.
But the shot where the camera passes between the neck and the warp engine was placed by hand.
Likewise, in this Generations video, the animation is purely by hand, no motion tracking.
As for the lighting, I always found that they were really dim.
However, I wonder how they'd (the originals) look if they got the TNG remastering treatment, where they'd recomposite the original film elements together...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Someone requested that I do this one shot.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Almost done...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Addition:
Pasteur by KnightRider
I plan to do the whole battle sequence starting with the Pasteur under attack by the Klingons and this will be the last shot.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Since I finished the modded Enterprise D by adding the parts made by EremiticWolf, I decided to do this little segment from the show. Especially in anticipation to see the remastered version on December 2nd.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
This shot has a lot of layers... I think the last elements I have to add are the disruptors themselves.
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I need to fix the stars in the last clip, don't quite move properly...
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I'm trying to figure out how the internal lighting was done, etc.
Model by Nightfever.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
The model is created in Cinema4D and Alex (Nightfever) rigged in Xpresso, I'm doing something similar in 3ds max, tutorial can be seen here: https://www.youtube.com/watch?v=bd9hKK5JyVs
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
There are no shadows from the lights yet, that's why they appear to evenly illuminate the inside of the recess... the dome has an IOR if 1.3, which is about glass, either 1.3 to 1.9... there is some noticeable IOR on the dome on the studio CG model.
Unfortunately, the bussard's blades have to be animated manually, I don't know how to add a slider that acts like a speed control like one can do in Cinema4D.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
This is probably as good as these are gonna get.
Model by Nightfever. Model Conversion/Mods by me.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I personally liked most the Bussards how they were intended to be and are described in the "Art of the film" book. In the book they don't have a glass dome but some sort of force field. A red-orange light comes from glowing particles accelerated and twirled around by the blades.
Back then I tried to simulate that in C4D on my old machine, but simulation would have taken ages.
Thanks.
Interesting.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Was wondering why the render was taking so dang long... I had literally every light casting shadows, even when shadows wouldn't be be present... pushing the render to like 10 minutes... now, the render is down to less than a minute.
Model by Nightfever. Max Conversion/Mods by me.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Got most of the spot lights where they need to be, moving onto the strobes, etc.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Yea, the one flare shows through the left pylon, forgot to adjust the key frames there... also, it seems like the inner blink on the back of the pylons gets more and more delayed with each instance, need to check those key frames in Max.
Yes, I'm also still working on the AGT Klingon skirmish... now that I have the blu-ray for season 7, I can do better motion tracking for some of the shots.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Getting all of these layers, etc. right and stuff is quite time consuming.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Perhaps larger noise effect as opposed to the smaller one.
I did at one point have it larger, but it didn't look right, haha. Of course, this would be a lot of layers to have to re-render, lol.
Here's how it appeared in the show:
The remastered shot's shield effects is somewhat different.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Wanted to create this shot before I started on the rest of the battle between the Pasteur and Klingons...
Forgot to add this:
Enterprise D Textures by JMoney. (Based on Tobias Richter's Galaxy Class)
That will be present in the next WIP video.
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1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
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I'm still trying to figure out how to add in those little stars that appear now and again when at warp.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Cool. How did you do that effect?