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AnimationChris2005's Stuff

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  • Chris2005Chris2005678 Posts: 3,097Member

    I need to try to fix that little bounce the Enterprise does toward the beginning of the last 2 clips, either in AE by using a null object as a parent for all the layers or fix the camera motion in 3ds max and re-render the shot.
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  • Chris2005Chris2005678 Posts: 3,097Member

    Not all of the elements are added yet...

    I also need to fix the inside casing objects on the targeted nacelle on the Enterprise, the only ones that wrap all the way around are the ones that go back and around the nacelle, so the ones at the front didn't get the new material applied to them, so they don't flash like the rest.
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  • komarokomaro348 CanadaPosts: 752Member
    Very good. Be sure to use and add the neck phaser... ;)
  • Chris2005Chris2005678 Posts: 3,097Member

    Almost done with this project. :) Might do something a little simpler next...

    I still need to work on and hopefully finish the Honshu vs. Cardassian video... the problem is, for projects like this, I use the episodes shots as a sort of a storyboard, when creating the Honshu vs. Cardassian video, there really is no storyboard to go by.
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  • Chris2005Chris2005678 Posts: 3,097Member

    I need to fix the motion of the Vor'cha, so it's not doing that fast move... nothing a simple null layer in AE won't fix. :)
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  • Chris2005Chris2005678 Posts: 3,097Member

    Almost done...
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  • Chris2005Chris2005678 Posts: 3,097Member

    This time with Nightfever's newly created excellent Enterprise B/Excelsior Refit model. :)

    I need to speed up the Enterprise in the first shot.

    The first time I did this sequence was back in 2010 and can be seen here:
    https://www.youtube.com/watch?v=ejpSslLuPCM
    AMD Ryzen 9 5900X
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  • SaquistSaquist1 Posts: 0Member
    You know your work is good.
    I will only say that sometimes the projection is sometimes almost parallel and doesn't give the full sense of size of this ship. Most of the time it matches the scene other times like passing the camera between the neck and engine there is a lack of enough perspective.

    Secondly the running likes demarking the saucer and stardrive boundary are too bright. I always notice them on your video and never in the originals.
  • Chris2005Chris2005678 Posts: 3,097Member
    Saquist wrote: »
    You know your work is good.
    I will only say that sometimes the projection is sometimes almost parallel and doesn't give the full sense of size of this ship. Most of the time it matches the scene other times like passing the camera between the neck and engine there is a lack of enough perspective.

    Secondly the running likes demarking the saucer and stardrive boundary are too bright. I always notice them on your video and never in the originals.

    Ironically, I do a lot of motion tracking of shots, for example, in my "The Chase" video, the long pull in to the Enterprise from behind with the Klingons and Cardassians, that's motion tracked from the episode. :)

    But the shot where the camera passes between the neck and the warp engine was placed by hand.

    Likewise, in this Generations video, the animation is purely by hand, no motion tracking.

    As for the lighting, I always found that they were really dim.

    However, I wonder how they'd (the originals) look if they got the TNG remastering treatment, where they'd recomposite the original film elements together...
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  • Chris2005Chris2005678 Posts: 3,097Member

    Someone requested that I do this one shot. :)
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  • Chris2005Chris2005678 Posts: 3,097Member

    Almost done...
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  • Chris2005Chris2005678 Posts: 3,097Member

    Addition:
    Pasteur by KnightRider

    I plan to do the whole battle sequence starting with the Pasteur under attack by the Klingons and this will be the last shot. :)
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  • Chris2005Chris2005678 Posts: 3,097Member

    Since I finished the modded Enterprise D by adding the parts made by EremiticWolf, I decided to do this little segment from the show. Especially in anticipation to see the remastered version on December 2nd.
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  • Chris2005Chris2005678 Posts: 3,097Member

    This shot has a lot of layers... I think the last elements I have to add are the disruptors themselves.
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  • Chris2005Chris2005678 Posts: 3,097Member

    I need to fix the stars in the last clip, don't quite move properly...
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  • Chris2005Chris2005678 Posts: 3,097Member
    Trying to get the bussard domes' appearance to look right is quite a challenge, since it's really hard to see in the movies.

    I'm trying to figure out how the internal lighting was done, etc.

    Model by Nightfever.

    10683707_822736307786637_8979438390491248721_o.jpg
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  • Chris2005Chris2005678 Posts: 3,097Member

    The model is created in Cinema4D and Alex (Nightfever) rigged in Xpresso, I'm doing something similar in 3ds max, tutorial can be seen here: https://www.youtube.com/watch?v=bd9hKK5JyVs :)
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  • Chris2005Chris2005678 Posts: 3,097Member

    There are no shadows from the lights yet, that's why they appear to evenly illuminate the inside of the recess... the dome has an IOR if 1.3, which is about glass, either 1.3 to 1.9... there is some noticeable IOR on the dome on the studio CG model.

    Unfortunately, the bussard's blades have to be animated manually, I don't know how to add a slider that acts like a speed control like one can do in Cinema4D.
    AMD Ryzen 9 5900X
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  • Chris2005Chris2005678 Posts: 3,097Member
    10275557_823941360999465_8238617977542328163_o.jpg

    This is probably as good as these are gonna get.

    Model by Nightfever. Model Conversion/Mods by me.
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  • nightfevernightfever361 Posts: 585Member
    Looking good.
    I personally liked most the Bussards how they were intended to be and are described in the "Art of the film" book. In the book they don't have a glass dome but some sort of force field. A red-orange light comes from glowing particles accelerated and twirled around by the blades.
    Back then I tried to simulate that in C4D on my old machine, but simulation would have taken ages.
  • Chris2005Chris2005678 Posts: 3,097Member
    nightfever wrote: »
    Looking good.
    I personally liked most the Bussards how they were intended to be and are described in the "Art of the film" book. In the book they don't have a glass dome but some sort of force field. A red-orange light comes from glowing particles accelerated and twirled around by the blades.
    Back then I tried to simulate that in C4D on my old machine, but simulation would have taken ages.

    Thanks.

    Interesting.
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  • Chris2005Chris2005678 Posts: 3,097Member
    Sorry, I had to. :p

    Was wondering why the render was taking so dang long... I had literally every light casting shadows, even when shadows wouldn't be be present... pushing the render to like 10 minutes... now, the render is down to less than a minute.

    Model by Nightfever. Max Conversion/Mods by me.

    10682431_826099340783667_8748844118897948757_o.jpg
    AMD Ryzen 9 5900X
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  • Chris2005Chris2005678 Posts: 3,097Member

    Got most of the spot lights where they need to be, moving onto the strobes, etc.
    AMD Ryzen 9 5900X
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  • Chris2005Chris2005678 Posts: 3,097Member

    Yea, the one flare shows through the left pylon, forgot to adjust the key frames there... also, it seems like the inner blink on the back of the pylons gets more and more delayed with each instance, need to check those key frames in Max.

    Yes, I'm also still working on the AGT Klingon skirmish... now that I have the blu-ray for season 7, I can do better motion tracking for some of the shots. ;)
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  • Chris2005Chris2005678 Posts: 3,097Member

    Getting all of these layers, etc. right and stuff is quite time consuming.
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  • DeksDeks200 Posts: 259Member
    Hm... the shield effect could use a bit of refinement.
    Perhaps larger noise effect as opposed to the smaller one.
  • Chris2005Chris2005678 Posts: 3,097Member
    Deks wrote: »
    Hm... the shield effect could use a bit of refinement.
    Perhaps larger noise effect as opposed to the smaller one.

    I did at one point have it larger, but it didn't look right, haha. Of course, this would be a lot of layers to have to re-render, lol.

    Here's how it appeared in the show:
    allgoodthings0985.jpg

    The remastered shot's shield effects is somewhat different.
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  • Chris2005Chris2005678 Posts: 3,097Member

    Wanted to create this shot before I started on the rest of the battle between the Pasteur and Klingons...

    Forgot to add this:
    Enterprise D Textures by JMoney. (Based on Tobias Richter's Galaxy Class)

    That will be present in the next WIP video.
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  • Chris2005Chris2005678 Posts: 3,097Member

    I'm still trying to figure out how to add in those little stars that appear now and again when at warp.
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  • PixelMagicPixelMagic471 Posts: 663Member
    Chris2005 wrote: »

    I'm still trying to figure out how to add in those little stars that appear now and again when at warp.

    Cool. How did you do that effect?
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