While working on the Dropship. I had an idea for another dropship. It would not be used for peopele but containers. So it more of a Cargo Dropship, than your standard Dropship.
But before you can start to build the Dropship, you need to build the containers for it.
So here is what I have so far. A simple Container simular to the ones we use today. of course the size of this is much bigger as you can see by the Max Man standing next to it. this took me just over a hour to model. It is now ready to be textured.
The second container has more of a SCI-FI look, this one is about 90% complated. I just need to add details to the front and back as well as under the container itself. I have also added a animation of the doors openning.
Posts
Thanks.
I do have a dropsihp I am currently building on the site. (Link can be found in my sig.)
However a dropship for these containers... No, I think it best to build the container then build the dropship. I got a desgin in mind but with the two container I built so far I got to make some changes, to the desgin.
Thanks I got the Idea from a BSG Epsoide, where the Vipers hide within a container. when the Viper come out most of the container is lost. This way you don't lose the containers.
Done some more work on the first Container by adding textuers and making a little animation.
It simple but larger than the first continer. As you have seen form the first post, the roof can also open up.
I did play around with textuers, nothing to major just reusing the ones from the first container.
I also came up with a quick way to do a thrid container, it's basicly the second one tunred up side down expet for the side doors (so here you can see the underside details of the second container). this mean it can be access from under the container when it is locked into a cargo ship
Here are all three container next to each other. The first is the doors closed the second is with them all open except for the middle container as I have not modelled that.
The next pictuers shows the scale difference between a noraml standard container. The length is a bit of but it gives you an idea of the size of these containers.
And fianlly here is the cantainers along with the dropship. again to give you an idea of the size of these containers.
I also put the BP logo on as a little joke.
I also did a render of all the containers together.
With the container now finished it time to start building the Dropship that will take them up to the Mothership.
At this moment I am not sure if it should carry only 1 container at a time or two. These are the larger containers. If the ship takes one of the large one, it means that it can take two of the first container I built.
I always built the ship then had problems with finding place or even making the landing gear. So this time I thought I would build the landing gear and then the rest of the ship.
To help get the look of the landing gear I found diagrams of a Concorde landing gear and used that as the bases of my design.
Finally I placed the landing gear roughly where I want it to go on the ship.
As you can see I am reusing the cockpit from my Dropship. The idea is that both ship where built by the same company.
To resovle this I built a cover that would not stop the container go in. it also used for the claps which hold the containers in place.
And here is a little animation of the Claps in action. I did this as a test to see how it works.
http://www.youtube.com/watch?v=F2of-i4_Qf0
Thanks
No problems, what format do you need it in? also PM with your e-mail address.
Once that was finished I start to do the panels. But not matter what I tired it did not really work.
In short this build was not work for me. Which meant only one thing, rebuild.
This time I though I go in a different line. I was thinking more along this. S-64 Skycrane
So here what I started off with.
Shaped it out a bit more. Closed off the sides as I donAât think having them open during a re-entry would work. The tail still needs to be cleaned up a bit more. I also used the small engine nozzle from the other version.
One of these days I'll finish my drop ship.
I am liking this verion better as well. Though I have found one problem with it.
at present, if the container is fitted onto the ship, it is still touching the floor, which mean the ship can't move.
I have tired lifting part of the ship so the container would not be on the floor but that does not work. As the shape is no longer as nice.
I'll have to come up with something to resovle this issue.
I might go with more hydrolics in the landing gear that could push the ship up. Bit like a London bus letting a disabled person on and off.
lots of little thing have been done over the last few day.
starting off with the ships main engines. still need to do a few things in this area like detail it up a bit more.
But this pic gives you an idea of the engine set up.
next up was to cut a door into the main hull for the crew to get in and out. I built stars and worked out how it all opens. (a short ainmation of that coming soon.) Again still need to add details to this area.
I also put in "arms" that will pick the container of the ground and hold them in place while on the ship. To say modelling them again, I just took them from the other version.
Next thing to do was a "Braces" to the ship that would give a stonger conection to the landing gear/ VTOL Engine pod and the main ship. after that, it was to build the VTOL. simple design on this one, but I am not sure about the grid that covers the top. I am thinking that I should leave it open.
I have also built hatches that will cover the VTOL engines when not in use and for re-entery into a planet atmosphire. I think I should add more details here but not sure what. I might look at an ISD to get insperation.
Top of VTOL engine
Bottom of VTOL engine
also started to do some panel work though this pic does not really show it off.
I happy with the way it came out. So without a do here are pic of her finished (without Textuers for the moment.)
And here it is with the Cargo Container.
Really, though, it's coming along really well.
LOL I was thinking the same thing after I had finished posting the pic.
The look was unintentional.
All that is left to do is textuer this girl. Might take a while as I not sure how to do dirt maps in blender.
I going to have to find a good video tut on that.