So I'm having some problems smoothing my mesh around some border edges in Maya 2009. I'm getting this weird indention around the corners. I can fix it by adding faces underneath the object, but it will never be seen and I don't want to add faces when it's not necessary. Any ideas what's up and how to fix it?
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Wireframe "before" and "after" shots would be very helpful
I can't exactly duplicate the result in max right now, but then again max doesn't use Catmull-Clark Subdivision.
Edit: Actually, if I use the legacy subD method called "Quad Output", I seem to get the exact same thing:
So maybe you should use Catmull-Clark instead?