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RewiredMonkey wrote: »
Finally have some color for the little guy! This is just the base color at this point. I still have to do some minor edits to this map (white strip is offset a little bit on front). I've never textured anything beyond solid color and simple procedural textures, that's whats taking me so long. Digging the learning experience though.
elitewolverine wrote: »
as for texturing....are u using blenders stencil maps (nodes or non-nodes) for your chipped effects? or doing it externally with photoshop etc...
BrianSzep wrote: »
I am also getting ready to start texturing my model. Not really looking forward to it. Still trying to figure out how I want to go about it.
soulburn3d wrote: »
Looks pretty cool. One note, right now I'd say that the dirt/wear details are pretty evenly spaced.
tobian wrote: »
You now need to start using the different layers, to alter spec and reflectivity based on the textures...Nice textures though!
Eiyeron wrote: »
This model is very GENIAL! With Sniper Rifles? Are you Hunter ? ^^
I would like to play as Ninja Assassin...
For the texturing, can we easily change the color? that would be great!