Hi everyone. Here's the snowspeeder i'm currently working on in Cinema4D i mentioned in my brief intro. I've been trying to use the studio model as reference and have been doing everything by eye, which has been far from easy. After a couple of years of learning 3D this is my first attempt at anything like this, but it wont be my last. The texturing is my favourite part of the process. Modelling and UV's in C4D/Bodypaint, textures painted in Pshop. I think i'm around 60% through this project. I still have some textures to add and have yet to complete the cockpit and rear gunner position.
Oh yeah, i've looked for forum rules about how/what to post but i didnt find anything. I do hope i'm not breaking any rules and that this posting works
My apologies for any newbie mistakes
(edit: aha! just found out the sizes and formats in the attachment window. Wow, you can upload some mega sized pics here!!)
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sorry - I drooled a wee bit on my keyboard...
What is the poly count?
Also, hello! pleased to meet you, and your work!
Cool! I'm glad you like it:thumb: I'm a little nervous of posting here, some of the work is just incredible (fractalsponge in particular!).
The poly count? I've no idea! I'm paying no attention to that, just trying to do the best job i can. It is only being created with still renders in mind so i'm not even considering such things. I've just bought an 8-core Mac Pro so it's handling it with ease, so no need for me to worry.
Hello to you and thanks again! Thats a good first reply
Wow an 8-core mac pro how much did that set you back im considering getting one in the new year, im running a mac book pro at the moment but it gets a bit sluggish with bigger models.
The 8-core was bought to replace my old g5 iMac. It just couldn't cut it with the 3D apps, so i took the plunge and bought the 2.66 8-core with 8gbs of RAM & ATI 4870 card and the Apple 24inch LED monitor, plus a wacom intuos4 tablet. The Mac Pro alone came to Aï¿¡2700. It's money well spent, in my opinion. It's an absolute pleasure to work on. I've got to admit that i know nothing about computers though:rolleyes: i just know what to do with 'em
kinda.
ha its all looking good! Love the textures
, yeah my macbook pro with 4GB or Ram came at just over Aï¿¡2000 it works a treat for my Graphic/Web design in Uni but need a bigger computer. When im at home ive got an intuos tablet and a 32" screen for my second monitor but I really need some more RAM
Thankyou all very much. It took me a little while to post this on this forum as i'm still quite new to this 3D stuff, but your comments have given me a boost:thumb: I should have more renders before the end of the week. I've got a turntable movie rendering at home now, i'll see what i can do to get that up on the web.
Thanks again
deg
And if you're looking for octal-core, I'd say build your own; I have a 2xquad 2.26 with 12gb of ram and a 4850, and it cost under US$2000.
Always nice to see more C4D modellers too
:thumb:
I should be able to begin texturing the back this weekend so i'll post up more renders on Monday. I'm desperate to get into finishing off the cockpit and the rear gunner position. I also need to model and texture a helmet and gloves for the static scene i have planned. Then i have to texture a great AT-AT model i've been passed by a guy over on the C4D cafe. I've got a really nice scene in mind for it with the snowspeeder:)
Fractalsponge, thanks for the tip but i've been a mac user for longer than i care to remember now (never used a PC, ever), so i have all of my mac peripherals and software which i couldn't afford to replace, so i stuck with Mac. My 8-core, though expensive, is an awesome machine for what i am currently doing. I'm glad i bought it.
As for the bolts, the original model from ESB has bolt marks all over it. I didnt notice them til i came across the photos. I've attached one to show.
Thanks again!
http://www.m-moeslund.dk/Snow/SnowSpeeder161.JPG
And of course they didn't have Aurebesh markings.
More pics here - Snow Speeder Reference
How many textures do you have, and what size maps are they?
This is where i'm getting my reference shots from
Rebel Snowspeeder Studio Model (Grey Striped)
It says that this is the studio model and MR used this to make their version
Pyrocitor: Thanks for the compliment I've basically divided the main speeder down into workabale parts. I had no intention of attempting to do all this with one map because of the detail i was going to try and add. So, i made a 3000x3000 UV map of the main delta wing/hull, then 2000x2000 for the main rear engine 'pods', then 1500x1500 for the front 'gun pods', and so on. This way i could get in close and paint some marks, stains and chips that are barely visible in the rough render you've just seen. At the moment i think i have 6 main texture maps, but i've still got to do the rear of the vehicle, which is highly detailed, and then the main guns and the interior. Some of the interior i've still got to get into modelling. But i'm loving texturing this so much that the interior will just have to wait
Thankyou all for your very kind comments!!! :thumb: