Yes, I'm guessing it's lens distortion. If you can find out the proper lens distortion for a 75mm lens, perhaps you can add a correcting inverse and undistort it. Just a thought. Is there a chart with proper lens distortion numbers? That would be an interesting read.
Also keep in mind that the Enterprise toy ship is by Playmates toys, remarkably inaccurate in their ship toys. Why they didn't give the ship license to Art Asylum, I'll never figure out.
I'm wondering how many people designed this ship. It looks like each part was made by a different person and put together by yet another one who - in my opinion - had the aesthetic judgment of a five-year-old (sounds harsh, I know).
Each part taken for itself looks great. And I love the nacelles. But the way the parts were put together is just wrong for my tastes. Glueing the parts together according to the old proportions wouldn't have been too painful, I think. They'd have ended up with a much sleeker looking ship, I'd say looking as beautiful as the TMP Enterprise.
While I never hated the new Enterprise design, I do agree with Mr. Wilde that each part looks better separate than as a whole. A lot of Ryan Church's vehicle concept art looks that way, IMO. Gorgeous environments, though.
OK, derailment over, sorry.
Terrific job so far on the saucer, Tobias! As for guesswork -- to paraphrase a certain someone, I feel a lot more confident about your guesswork than other people's facts.
I use every frame of the trailers & teaser that is available, believe me
There are just not that many usable pics like there were with the Kelvin.
But that Highres shot of the toy is great and will be VERY helpful - thanks for that! Saw some details that I got wrong already and will fix those on monday right away.
Redid the back windows on the saucer rim to match the toy - and some details on te fin. New is the complete bridge. It matches the teaser shot fromt the front and the toy for the rest. Impulse drive and warp engines are next...
Tobias, how did you place the planel lines and recessed details on this model? They don't look like "bump maps" to me. I've never had much luck cutting such fine details into my models in MAX. How did you manage it?
The saucer is finished - last part was the impulse drive. According to the toy, the engines have no visible extension outside the saucer, so I placed them inside. Hope that turns out correct.
I also reworked the gridlines slightly, they are now more consistent and a bit smaller then before.
Gridlines looks good. Nice job. I hopefully will be finishing your Kelvin conversion for Max this week. Life has been crazy, and I haven't had any time to work on it.
Modelled the basic warpnacelle today out of Nurbs to get a better grip on the shapes. Once they were in place, I converted everything to polygons. So tomorrow IAâll work on the details of the warpnacelles.
The saucer is finished - last part was the impulse drive. According to the toy, the engines have no visible extension outside the saucer, so I placed them inside. Hope that turns out correct.
I also reworked the gridlines slightly, they are now more consistent and a bit smaller then before.
This looks really good! Do you mind if I incorporate this idea into my model?
-=MadMan=-
By all means, go ahead - I consider this approach pretty basic, IAâm sure a lot of poly modellers do it just the same way. Its the best mix between polycount and look.
Posts
''Here we go again...''
I'm wondering how many people designed this ship. It looks like each part was made by a different person and put together by yet another one who - in my opinion - had the aesthetic judgment of a five-year-old (sounds harsh, I know).
Each part taken for itself looks great. And I love the nacelles. But the way the parts were put together is just wrong for my tastes. Glueing the parts together according to the old proportions wouldn't have been too painful, I think. They'd have ended up with a much sleeker looking ship, I'd say looking as beautiful as the TMP Enterprise.
Here's a high-res version of the toy picture:
Hope that helps!
OK, derailment over, sorry.
Terrific job so far on the saucer, Tobias! As for guesswork -- to paraphrase a certain someone, I feel a lot more confident about your guesswork than other people's facts.
TrekCore has a lot of captured stills.
There are just not that many usable pics like there were with the Kelvin.
But that Highres shot of the toy is great and will be VERY helpful - thanks for that! Saw some details that I got wrong already and will fix those on monday right away.
Tobias
Tobias, how did you place the planel lines and recessed details on this model? They don't look like "bump maps" to me. I've never had much luck cutting such fine details into my models in MAX. How did you manage it?
I also reworked the gridlines slightly, they are now more consistent and a bit smaller then before.
Buck - these gridlines are modelled into the mesh, as I did on the Kelvin - look here:
http://www.scifi-meshes.com/forums/3d-wips/53185-uss-kelvin-9.html
So far, there are no textures on the model.
-=MadMan=-
By all means, go ahead - I consider this approach pretty basic, IAâm sure a lot of poly modellers do it just the same way. Its the best mix between polycount and look.