Presenting you with the Corvette, a badass gunship that will sure be able to kick some ass. The ship, as you've all come to expect from me, will be completely modelled, inside and out.
The first image is of the corvette itself; the second is a comparison shot between a Hayden and the corvette. No classname for it though; gun should have one soon
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Looks like a cool ship! Can we see more from the outside?
Here's gun's original drawing from which I'm building. Hold into consideration that the complete engineeringroom has been changed to accomodate an ejectable room.
Oh and it helps not to use high levels of anything. Remember this is a GI renderer meant for Realism and not for quick renders. Try using less than .25 on your Emitter Intensity settings, and make sure to use only 1 side. And on areas where it's flat, but with several small areas to be illuminated use a transparency texture and a single plane behind it to lower render times.
Here's my 'lite' Ray Tracing/GI settings.
Ray Tracing
AA Method: 3x3
AA Threshold: .3
Fuzzy Tracing: OFF (this is a setting that will kill render speed, not needed except for finish render's)
Soft Shadows: Medium to Higher (this will hurt your render speeds if you have it too high)
GI
Photons: 10000 (and less)
Shotting Depth: 5 (and less)
Rays: 80
Accuracy: Good (and less, one of the settings that will kill render speed)
Gathering Depth: 1 (this is the setting that will kill a renderer's speed)
Tracing Depth: 2 (for WIP level stuff)
5 decks in heigth, that's a shoty.
[EDIT] Thanx for the heads-up chrono, for WIP stuff those settings will be perfect I made those renders on my computer, but my laptop is the powerhouse of the two so I think I can kill rendertime by moving my models to the lappy too.
I quite like the way the armor panels of both hulls flow around the pylon's joint!
I agree.
Looking good!
kinda reminds me of oldschool games when they just started to turn 3d... because of the pixelation and the very rough look.
before reading the explanation, I thought this look was intentional ^^
can't wait to see it at intended quality tho!
well the name of this lil bird is is the Corsair class after the ww2 fighter.
and i have rough sketch of the bridge.its not pretty or to scale but till i get corel to act right its all i can do:(
but it should give u a point to start from,but if u have some ideas feel free
System stats can have a big effect on Kerky render times. That doesn't help you if you are money limited. But if you can max out your RAM and get a 3D app specific graphics card. When I built my new machine my Kerk render times cut in half and I use a lot of self illuminated materials.
Guess how exhausting it can be to command a ship, even such a small one...
2ghz celeron with 1gb ram
I increased the RAM and it really affected performance, but Kerky is one of those 'overnight' renderers so if you treat it like that 20 minute render times doesn't seems as long. Also setting it up to Batch render through multiple camera's helps. :thumb:
Batch rendering? Sh*t, I should have known about that, it makes so much sense! Though I often select my view in SU beforehand, because that way I can see exactly what I want to render. Looking at wireframes usually isn't my strongest point... Now to find out how to export camera's placed in SU to Kerky and I would be all settled! Next to that, with mucho SI materials (like this bridge) my PC works it in like 2 hours or so. That core, on the other hand, was at 18% after 27 hours, so that's where I broke it off...
I'm afraid that's all you guys will get from me for a while, I had to reinstall XP. Point is that I'm getting a new 250GB disk soon, so I won't be installing a lot of stuff until that time. No need to do stuff twice...
However, it looks really nice anyway. Can't wait to see more of it.