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3DStar Wars Stuff

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  • homerpalooza67homerpalooza67228 Posts: 1,891Member
    Oh. I always thought that when the fighter destroyed the water towers, the toilets started using up large amounts of power to try and eke out the necessary pressure. This in turn causes a shortage of power to the shield, which then shorts out the primary sensor array as it collapses.
    This nearly fatal-flaw in the construction was later eliminated in the ISD-Mark II, by installing a backup generator for the toilets :D

    But this is way more important than Batting averages from 1967 :shiner:

    Yup, ive heard about the tennis shoe at the Battle of Endor. It was accidentally destroyed along with a Mon Cal Cruiser when the Death Star II fired the superlaser :p
  • SeverusSeverus401 Posts: 254Member
    Yeah I had the lights casting shadows, I tried switching from ray traced to shadow mapped but that didn't change anything. Finally I just excluded the affected parts of the hull from receiving light and shadow from those particular lights and that's solved problem.
  • Enterprise-EEnterprise-E0 Posts: 0Member
    Impressive ship there! Yay for all star destroyers. I havent read thru the whole of the lighting problem, but maybe you need to make the shadow bias smaller? Shadow bias is an option that ignores geometry below a given size, so ther are not ugly black edges around everything.
  • SeverusSeverus401 Posts: 254Member
    Thanks for all the suggestions on how to get rid of the mysterious glow. I tried checking for broken polygons but either there weren't any or I just don't know what I should be looking for. The shadow bias didn't seem to make any difference either. But eliminating the parts in question from receiving light and shadow from those particular lights did solve the problem and I'll just have to be content with that.

    I've been kinda busy lately and haven't done too much work on this. I did decide to redesign the bridge tower a bit and reworked the sensor/shield generator things. I'm starting to add some small lit windows, nothing too elaborate at this point since I was going to just use some small self illuminated panels. After making a couple of test renders with that method I'm not too pleased with the look from a distance, so I might actually make some small lit "rooms" and see how that works out. I'm still deciding on a more robust scaffold to support the sensor/shield things.
  • ST-OneST-One188 Posts: 293Member
    Great work. :)
  • Mach CritMach Crit0 Posts: 0Member
    Very slick conn tower.

    You mentioned earlier that you broke the mesh up into various parts so you could work on individual sections. This may not produce broken polies, but is it possible the light is leaking between parts of the mesh that were separated?
  • SeverusSeverus401 Posts: 254Member
    That's true, but when I broke it up I only took the bridge structures. The only thing I did to the lower landing bay was add more parts to it. I have come to accept that my computer is most likely a portal to the supernatural and not everything that it does/produces can be explained.

    I added some more "windows" on the bridge nodules and some smoke stacks on top. I think this is going to finish the bridge except for a little strip on top to hide where the two halves don't quite meet up.
  • SeverusSeverus401 Posts: 254Member
    So I've been working on this, off and on, for about a week and I'm starting to identify with those people who drown their own kids... I look at fractalsponge and Jedilaw's ISD models and wonder how they've kept from offing themselves. I think I might take a break from this and work on something easier for a while, like a cube or maybe just a 2D square... Anyway I've added some details here and there so here's an update. There's still a long way to go...
  • StarshipStarship465 São Paulo - BrasilPosts: 1,976Member
    Looks fine!
  • ST-OneST-One188 Posts: 293Member
    I don't think it looks very good how those large engines bend into the hull...
  • somacruz145somacruz1450 Posts: 0Member
    Hmm the engines seem a bit weird to me too but overall the ship is nothing short of stunning :thumb:
    Can't wait to see this one finished, I love all Star Wars ships :p
  • [Deleted User][Deleted User]2 Posts: 3Member
    looks good, try not to off urself just yet :P

    lol.
  • SeverusSeverus401 Posts: 254Member
    Well I stood on the chair with the noose around my neck but I just didn't have the guts to go through with it... But in the meantime I must have been picking up your telepathic assault on the engines because I didn't like how they terminated into the ship either. I keep going back and forth on this, not only regarding the engines but with most of the major components. I'm wanting this to look like a test/experimental ship, utilitarian but with a certain Imperial charm all its own. The lower hangar bay is another area I've been wanting to rework. But I've decided that I'm just going to finish this model as is and then, after a break, rework it into a MkII version.
  • fractalspongefractalsponge254 Posts: 1,088Member
    Much better engine layout.

    Again, this is a really nice design. I hope you finish it. My cruiser will need some light escorts, after all :p.
  • SeverusSeverus401 Posts: 254Member
    Maybe more of a medium escort... ;)
  • SeverusSeverus401 Posts: 254Member
    Added some turrets... nothing too detailed but I don't think I'll be zooming in that close to the ship.
  • kborakkborak1 Posts: 0Member
    Man this thing is sweet.
  • SeverusSeverus401 Posts: 254Member
    I'm working on the trench/gunbelt now... added some secondary guns (maybe ion cannons?) and changed the arrangement of the main guns. Work continues at a snails pace...
  • somacruz145somacruz1450 Posts: 0Member
    Now that you mentioned snails, they're pretty hard workers :shiner: I absolutely love this ship. The details on that beast are really killer :D
  • fractalspongefractalsponge254 Posts: 1,088Member
    I never thought this had a totally flat hull - I think you should slope it to the sides, personally. Lacks a bit of character front-on. But the style and design otherwise are excellent.
  • [Deleted User][Deleted User]2 Posts: 3Member
    Really nice design Severus, I like the superstructure a lot, and the arrangement of the sensor domes in particular. The side turrets look good, and well placed with their firing arcs. I like your model a lot :)
  • SeverusSeverus401 Posts: 254Member
    Thanks for the compliments guys. The sides actually do slope slightly, not much, but that was the way I intended it. The idea is that if an ISD is a battleship, then the Tormentor is akin to a heavy cruiser, so I don't want it to be too massive. Admittedly the front is my least favorite angle to view the ship, but what can I say, I'm a butt man. ;)
  • SeverusSeverus401 Posts: 254Member
    I managed to do a little bit of work between viewings of The Dark Knight. Changed the panels on the upper hull completely, made a couple of cut outs and added a supersized grill to the back end. Added some pipes to the main guns and changed their arrangement, again. Now I'm going to concentrate on the gun belt or trench or whetever its called.
  • somacruz145somacruz1450 Posts: 0Member
    Wow it's looking better and better ! :thumb: From the side it really looks aggressive.
    Are you going to texture this beast ? I know there are enough details to leave it as it is but if you textured it, the Tormentor would be immediately one of the most impressive fan-made SW ships (as far as I have seen at least).
  • SeverusSeverus401 Posts: 254Member
    Texturing.... I'll have to read that chapter in the manual first...
  • [Deleted User][Deleted User]2 Posts: 3Member
    Wow, that's a fantastic model. Keep it up.
    When you're finished with modeling, texturing is going to be the "easiest" part of it.
  • SeverusSeverus401 Posts: 254Member
    Work is still progressing on the gun belt details but I decided to take a break from that to have some fun. None of the ships lights were on and I'm going to revisit this scene later but I was looking at some pics of an Iowa class battleship firing its main guns and decided to make a Tormentor version. Anyway, back to work...
  • SeverusSeverus401 Posts: 254Member
    adding yet more things to the gun belt...
  • [Deleted User][Deleted User]2 Posts: 3Member
    That think is getting better and better.
    Do you plan to do some little animation? Being a big star wars fan, I imagine some pirates doing a frontal attack with modified Arcs, firing all their proton torpedoes (I'm not shure if the Arcs do have some) onto the ships, in order to collapse the shields and do damage to the ship itself. Throw in some frigates and you get an awesome battle :D
  • [Deleted User][Deleted User]2 Posts: 3Member
    love the gunfire image.
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